The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF
Revision:
43:e2ed12d17f06
Parent:
27:7110ebee3484
Child:
44:24d45a770a51
--- a/FileSystemLike.h	Wed Aug 29 12:44:47 2012 +0100
+++ b/FileSystemLike.h	Fri Oct 26 17:40:46 2012 +0100
@@ -22,8 +22,7 @@
 
 namespace mbed {
 
-/* Class FileSystemLike
- *  A filesystem-like object is one that can be used to open files
+/** A filesystem-like object is one that can be used to open files
  *  though it by fopen("/name/filename", mode)
  *
  *  Implementations must define at least open (the default definitions
@@ -33,61 +32,61 @@
 
  public:
 
-    /* Constructor FileSystemLike
+    /** FileSystemLike constructor
      *
-     * Variables
-     *  name - The name to use for the filesystem.
+     *  @param name The name to use for the filesystem.
      */
     FileSystemLike(const char *name) : Base(name) {}
 
-    /* Function open
+    /** Opens a file from the filesystem
      *
-     * Variables
-     *  filename - The name of the file to open.
-     *  flags - One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with
+     *  @param filename The name of the file to open.
+     *  @param flags One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with
      *    zero or more of O_CREAT, O_TRUNC, or O_APPEND.
-     *  returns - A pointer to a FileHandle object representing the
-     *   file on success, or NULL on failure.
+     *
+     *  @returns
+     *    A pointer to a FileHandle object representing the
+     *    file on success, or NULL on failure.
      */
     virtual FileHandle *open(const char *filename, int flags) = 0;
 
-    /* Function remove
-     *  Remove a file from the filesystem.
+    /** Remove a file from the filesystem.
      *
-     * Variables
-     *  filename - the name of the file to remove.
-     *  returns - 0 on success, -1 on failure.
+     *  @param filename the name of the file to remove.
+     *  @param returns 0 on success, -1 on failure.
      */
     virtual int remove(const char *filename) { return -1; };
 
-    /* Function rename
-     *  Rename a file in the filesystem.
+    /** Rename a file in the filesystem.
      *
-     * Variables
-     *  oldname - the name of the file to rename.
-     *  newname - the name to rename it to.
-     *  returns - 0 on success, -1 on failure.
+     *  @param oldname the name of the file to rename.
+     *  @param newname the name to rename it to.
+     *
+     *  @returns
+     *    0 on success,
+     *   -1 on failure.
      */
     virtual int rename(const char *oldname, const char *newname) { return -1; };
 
-    /* Function opendir
-     *  Opens a directory in the filesystem and returns a DirHandle
-     *   representing the directory stream.
+    /** Opens a directory in the filesystem and returns a DirHandle
+     *  representing the directory stream.
      *
-     * Variables
-     *  name - The name of the directory to open.
-     *  returns - A DirHandle representing the directory stream, or
-     *   NULL on failure.
+     *  @param name The name of the directory to open.
+     *
+     *  @returns
+     *    A DirHandle representing the directory stream, or
+     *    NULL on failure.
      */
     virtual DirHandle *opendir(const char *name) { return NULL; };
 
-    /* Function mkdir
-     *  Creates a directory in the filesystem.
+    /** Creates a directory in the filesystem.
      *
-     * Variables
-     *  name - The name of the directory to create.
-     *  mode - The permissions to create the directory with.
-     *  returns - 0 on success, -1 on failure.
+     *  @param name The name of the directory to create.
+     *  @param mode The permissions to create the directory with.
+     * 
+     *  @returns
+     *    0 on success,
+     *   -1 on failure.
      */
     virtual int mkdir(const char *name, mode_t mode) { return -1; }