Library for uVGAIII
uVGAIII_Touch.cpp
- Committer:
- ivygatech
- Date:
- 2014-03-24
- Revision:
- 5:8acc50389659
- Parent:
- 0:de1ab53f3480
File content as of revision 5:8acc50389659:
// // uVGAIII is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // uVGAIII is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // uVGAIII is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with uVGAIII. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "uVGAIII.h" //****************************************************************************************************** int uVGAIII :: touch_status(void) { // Get the touch screen status char command[4] = ""; command[0] = (TOUCHGET >> 8) & 0xFF; command[1] = TOUCHGET & 0xFF; command[2] = (STATUS >> 8) & 0xFF; command[3] = STATUS & 0xFF; return getSTATUS(command, 4); } //****************************************************************************************************** void uVGAIII :: touch_get_x(int *x) { // Get X coordinates char command[4] = ""; command[0] = (TOUCHGET >> 8) & 0xFF; command[1] = TOUCHGET & 0xFF; command[2] = 0; command[3] = GETXPOSITION; getTOUCH(command, 4, x); #if DEBUGMODE pc.printf("Get X coordinates completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: touch_get_y(int *y) { // Get Y coordinates char command[4] = ""; command[0] = (TOUCHGET >> 8) & 0xFF; command[1] = TOUCHGET & 0xFF; command[2] = 0; command[3] = GETYPOSITION; getTOUCH(command, 4, y); #if DEBUGMODE pc.printf("Get Y coordinates completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: touch_set(char mode) { // Sets various Touch Screen related parameters char command[4]= ""; command[0] = (TOUCHSET >>8) & 0xFF; command[1] = TOUCHSET & 0xFF; command[2] = 0; command[3] = mode; writeCOMMAND(command, 4, 1); #if DEBUGMODE pc.printf("Touch set completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: detect_touch_region(int x1, int y1, int x2, int y2) { // Specificies a new touch detect region on the screen char command[10] = ""; command[0] = (TOUCHDETECT >> 8) & 0xFF; command[1] = TOUCHDETECT & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; writeCOMMAND(command, 10, 1); #if DEBUGMODE pc.printf("Detect touch region completed.\n"); #endif }