A debouncing InterruptIn wrapper

ButtonIn.cpp

Committer:
evwijk
Date:
2012-02-07
Revision:
1:e806603f0088
Parent:
0:2e999fcd4c7b
Child:
2:c353357a97e4

File content as of revision 1:e806603f0088:

#include "ButtonIn.h"

ButtonIn::ButtonIn(PinName buttonPin) :
    _button(buttonPin) {
        _buttonCanPress = true;
        _callback = NULL;
        _callbackInstance = NULL;
        _callbackMethod = NULL;
        _button.rise(this, &ButtonIn::click);
}

void ButtonIn::attach(void (*method)(void)) {
    _callback = method;
}
    
template<class T>
void attach(T* instance, void (T::*method)(void)) {
    _callbackInstance = (ButtonInCallbackInstance *)instance;
    _callbackMethod = (void (ButtonInCallbackInstance::*)(void))method;
}

void ButtonIn::click() {
    printf("click\r\n");
    if (_buttonCanPress) {
        _buttonCanPress = false;
        printf("press\r\n");
        //_buttonDownTimer.reset();
        _buttonDownTimeout.attach(this, &ButtonIn::reset, 5);
        call();
    }
}

void ButtonIn::call() {
    printf("call\r\n");
    if (_callback != NULL)
        (*_callback)();
    else
        (_callbackInstance->*_callbackMethod)();        
}

void ButtonIn::reset() {
    _buttonCanPress = true;
}