Mini SmartGPU Intelligent Graphics Processor- Vizic Technologies 2012

Dependencies:   MINISMARTGPU mbed

Revision:
0:59e3d3991c14
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Aug 30 21:51:28 2012 +0000
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+/*********************************************************
+VIZIC TECHNOLOGIES. COPYRIGHT 2012.
+THE DATASHEETS, SOFTWARE AND LIBRARIES ARE PROVIDED "AS IS." 
+VIZIC EXPRESSLY DISCLAIM ANY WARRANTY OF ANY KIND, WHETHER 
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED 
+WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
+OR NONINFRINGEMENT. IN NO EVENT SHALL VIZIC BE LIABLE FOR 
+ANY INCIDENTAL, SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES, 
+LOST PROFITS OR LOST DATA, HARM TO YOUR EQUIPMENT, COST OF 
+PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR SERVICES, 
+ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO 
+ANY DEFENCE THEREOF), ANY CLAIMS FOR INDEMNITY OR CONTRIBUTION,
+OR OTHER SIMILAR COSTS.
+*********************************************************/
+/**************************************************************************************/
+/*MINI SMARTGPU intelligent embedded graphics processor unit
+ those examples are for use the MINI SMARTGPU with the mbed microcontoller, just connect tx,rx,and reset
+ Board:
+ http://vizictechnologies.com/#/mini-smart-gpu/4566376187
+ 
+ www.vizictechnologies.com 
+ Vizic Technologies copyright 2012*/
+/**************************************************************************************/
+/**************************************************************************************/
+ 
+#include "mbed.h"
+#include "MINISMARTGPU.h"
+
+MINISMARTGPU lcd(p13,p14,p15);        //(TX,RX,Reset); Create Object "lcd"
+
+// defines for balls
+#define radiusBall1 7     //ball1 size
+#define colourBall1 RED    //ball1 colour
+
+//variables used by move ball method
+int speedBall1=2; //ball1 moving speed - amount of pixels that ball move each time
+int dirx1=1;      //xball1 initial positive direction
+int diry1=-1;     //yball1 initial negative direction
+int xBall1=80;    //x initial position of ball1
+int yBall1=60;    //y initial position of ball1
+
+/***************************************************/
+//Function that updates the current position of the ball1
+void moveBall1(){
+   lcd.drawCircle(xBall1,yBall1,radiusBall1,BLACK,FILL);       // Erase previous ball position
+   xBall1+=(dirx1*speedBall1);                                 // Calculate new x coordinate for ball1 
+   yBall1+=(diry1*speedBall1);                                 // Calculate new y coordinate for ball1  
+   lcd.drawCircle(xBall1,yBall1,radiusBall1,colourBall1,FILL); // Draw new ball position
+   if((xBall1+speedBall1+radiusBall1)>158 | (xBall1-speedBall1-radiusBall1)<=1){           // if ball reaches the left or right corner, we invert moving direction 
+    dirx1= dirx1*(-1);                                         // Invert the moving direction by multiplying by -1
+   }
+   if((yBall1+speedBall1+radiusBall1)>126 | (yBall1-speedBall1-radiusBall1)<=1){           // if ball reaches the top or bottom corner, we invert moving direction 
+    diry1= diry1*(-1);                                         // Invert the moving direction by multiplying by -1
+   }                       
+}
+
+/**********************************************************************************/
+/**********************************************************************************/
+/**********************************************************************************/
+int main() { 
+  lcd.reset();                    //physically reset MINISMARTGPU
+  lcd.start();                    //initialize the MINISMARTGPU processor
+  wait_ms(200);
+
+  lcd.baudChange(1000000); //set a fast baud! for fast drawing
+  lcd.drawRectangle(0,0,159,127,YELLOW,UNFILL); //draw corners
+  
+  while(1){             // Loop forever
+    moveBall1();        // move ball1
+    wait_ms(15);          // wait a little
+  }
+}