EmbeddedArtists AB
/
lpc812_exp_solution_multi-led
Solutions for the Multi LED experiments for LPC812 MAX
main.cpp@1:924060a1cf7c, 2013-11-22 (annotated)
- Committer:
- embeddedartists
- Date:
- Fri Nov 22 09:49:35 2013 +0000
- Revision:
- 1:924060a1cf7c
- Parent:
- 0:341d9b1d4081
Small fixes
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
embeddedartists | 0:341d9b1d4081 | 1 | #include "mbed.h" |
embeddedartists | 0:341d9b1d4081 | 2 | |
embeddedartists | 0:341d9b1d4081 | 3 | DigitalIn button1(D0); |
embeddedartists | 0:341d9b1d4081 | 4 | DigitalIn button2(D1); |
embeddedartists | 0:341d9b1d4081 | 5 | DigitalIn button3(D3); |
embeddedartists | 0:341d9b1d4081 | 6 | |
embeddedartists | 0:341d9b1d4081 | 7 | DigitalOut led1(D8); |
embeddedartists | 0:341d9b1d4081 | 8 | DigitalOut led2(D9); |
embeddedartists | 0:341d9b1d4081 | 9 | DigitalOut led3(D10); |
embeddedartists | 0:341d9b1d4081 | 10 | DigitalOut led4(D11); |
embeddedartists | 0:341d9b1d4081 | 11 | DigitalOut led5(D12); |
embeddedartists | 0:341d9b1d4081 | 12 | DigitalOut led6(D13); |
embeddedartists | 0:341d9b1d4081 | 13 | |
embeddedartists | 0:341d9b1d4081 | 14 | static void experiment1_alt1() |
embeddedartists | 0:341d9b1d4081 | 15 | { |
embeddedartists | 0:341d9b1d4081 | 16 | int state = 0; |
embeddedartists | 0:341d9b1d4081 | 17 | |
embeddedartists | 0:341d9b1d4081 | 18 | // Set LED start values |
embeddedartists | 0:341d9b1d4081 | 19 | led1 = 1; |
embeddedartists | 0:341d9b1d4081 | 20 | led2 = 1; |
embeddedartists | 0:341d9b1d4081 | 21 | led3 = 1; |
embeddedartists | 0:341d9b1d4081 | 22 | led4 = 1; |
embeddedartists | 0:341d9b1d4081 | 23 | led5 = 1; |
embeddedartists | 0:341d9b1d4081 | 24 | led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 25 | |
embeddedartists | 0:341d9b1d4081 | 26 | // Enable buttons |
embeddedartists | 0:341d9b1d4081 | 27 | button1.mode(PullUp); |
embeddedartists | 0:341d9b1d4081 | 28 | |
embeddedartists | 0:341d9b1d4081 | 29 | // Enter forever loop |
embeddedartists | 0:341d9b1d4081 | 30 | while(1) { |
embeddedartists | 0:341d9b1d4081 | 31 | // Delay a specified period of time or wait for push-button to be pressed |
embeddedartists | 0:341d9b1d4081 | 32 | wait(0.1); |
embeddedartists | 0:341d9b1d4081 | 33 | |
embeddedartists | 0:341d9b1d4081 | 34 | // Update state/counter |
embeddedartists | 0:341d9b1d4081 | 35 | state = (state + 1) % 6; |
embeddedartists | 0:341d9b1d4081 | 36 | |
embeddedartists | 0:341d9b1d4081 | 37 | // Reset all outputs |
embeddedartists | 1:924060a1cf7c | 38 | led1 = led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 39 | |
embeddedartists | 0:341d9b1d4081 | 40 | // Set only the active output |
embeddedartists | 0:341d9b1d4081 | 41 | switch(state) { |
embeddedartists | 0:341d9b1d4081 | 42 | case 0: |
embeddedartists | 0:341d9b1d4081 | 43 | led1 = 0; |
embeddedartists | 0:341d9b1d4081 | 44 | break; |
embeddedartists | 0:341d9b1d4081 | 45 | case 1: |
embeddedartists | 0:341d9b1d4081 | 46 | led2 = 0; |
embeddedartists | 0:341d9b1d4081 | 47 | break; |
embeddedartists | 0:341d9b1d4081 | 48 | case 2: |
embeddedartists | 0:341d9b1d4081 | 49 | led3 = 0; |
embeddedartists | 0:341d9b1d4081 | 50 | break; |
embeddedartists | 0:341d9b1d4081 | 51 | case 3: |
embeddedartists | 0:341d9b1d4081 | 52 | led4 = 0; |
embeddedartists | 0:341d9b1d4081 | 53 | break; |
embeddedartists | 0:341d9b1d4081 | 54 | case 4: |
embeddedartists | 0:341d9b1d4081 | 55 | led5 = 0; |
embeddedartists | 0:341d9b1d4081 | 56 | break; |
embeddedartists | 0:341d9b1d4081 | 57 | case 5: |
embeddedartists | 0:341d9b1d4081 | 58 | led6 = 0; |
embeddedartists | 0:341d9b1d4081 | 59 | break; |
embeddedartists | 0:341d9b1d4081 | 60 | } |
embeddedartists | 0:341d9b1d4081 | 61 | } |
embeddedartists | 0:341d9b1d4081 | 62 | } |
embeddedartists | 0:341d9b1d4081 | 63 | |
embeddedartists | 0:341d9b1d4081 | 64 | static void experiment1_alt2() |
embeddedartists | 0:341d9b1d4081 | 65 | { |
embeddedartists | 0:341d9b1d4081 | 66 | int state = 0; |
embeddedartists | 0:341d9b1d4081 | 67 | |
embeddedartists | 0:341d9b1d4081 | 68 | // Set LED start values |
embeddedartists | 0:341d9b1d4081 | 69 | led1 = led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 70 | |
embeddedartists | 0:341d9b1d4081 | 71 | // Enable buttons |
embeddedartists | 0:341d9b1d4081 | 72 | button1.mode(PullUp); |
embeddedartists | 0:341d9b1d4081 | 73 | |
embeddedartists | 0:341d9b1d4081 | 74 | // Enter forever loop |
embeddedartists | 0:341d9b1d4081 | 75 | while(1) { |
embeddedartists | 0:341d9b1d4081 | 76 | // Delay a specified period of time or wait for push-button to be pressed |
embeddedartists | 0:341d9b1d4081 | 77 | wait(0.1); |
embeddedartists | 0:341d9b1d4081 | 78 | |
embeddedartists | 0:341d9b1d4081 | 79 | // Update state/counter |
embeddedartists | 0:341d9b1d4081 | 80 | state = (state + 1) % 6; |
embeddedartists | 0:341d9b1d4081 | 81 | |
embeddedartists | 0:341d9b1d4081 | 82 | //Set and reset the outputs |
embeddedartists | 0:341d9b1d4081 | 83 | switch(state) { |
embeddedartists | 0:341d9b1d4081 | 84 | case 0: |
embeddedartists | 0:341d9b1d4081 | 85 | led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 86 | led1 = 0; |
embeddedartists | 0:341d9b1d4081 | 87 | break; |
embeddedartists | 0:341d9b1d4081 | 88 | case 1: |
embeddedartists | 0:341d9b1d4081 | 89 | led1 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 90 | led2 = 0; |
embeddedartists | 0:341d9b1d4081 | 91 | break; |
embeddedartists | 0:341d9b1d4081 | 92 | case 2: |
embeddedartists | 0:341d9b1d4081 | 93 | led1 = led2 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 94 | led3 = 0; |
embeddedartists | 0:341d9b1d4081 | 95 | break; |
embeddedartists | 0:341d9b1d4081 | 96 | case 3: |
embeddedartists | 0:341d9b1d4081 | 97 | led1 = led2 = led3 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 98 | led4 = 0; |
embeddedartists | 0:341d9b1d4081 | 99 | break; |
embeddedartists | 0:341d9b1d4081 | 100 | case 4: |
embeddedartists | 0:341d9b1d4081 | 101 | led1 = led2 = led3 = led4 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 102 | led5 = 0; |
embeddedartists | 0:341d9b1d4081 | 103 | break; |
embeddedartists | 0:341d9b1d4081 | 104 | case 5: |
embeddedartists | 0:341d9b1d4081 | 105 | led1 = led2 = led3 = led4 = led5 = 1; |
embeddedartists | 0:341d9b1d4081 | 106 | led6 = 0; |
embeddedartists | 0:341d9b1d4081 | 107 | break; |
embeddedartists | 0:341d9b1d4081 | 108 | } |
embeddedartists | 0:341d9b1d4081 | 109 | } |
embeddedartists | 0:341d9b1d4081 | 110 | } |
embeddedartists | 0:341d9b1d4081 | 111 | |
embeddedartists | 0:341d9b1d4081 | 112 | static void experiment1_alt3() |
embeddedartists | 0:341d9b1d4081 | 113 | { |
embeddedartists | 0:341d9b1d4081 | 114 | int state = 0; |
embeddedartists | 0:341d9b1d4081 | 115 | |
embeddedartists | 0:341d9b1d4081 | 116 | // Set LED start values |
embeddedartists | 0:341d9b1d4081 | 117 | led1 = led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 118 | |
embeddedartists | 0:341d9b1d4081 | 119 | // Enable buttons |
embeddedartists | 0:341d9b1d4081 | 120 | button1.mode(PullUp); |
embeddedartists | 0:341d9b1d4081 | 121 | |
embeddedartists | 0:341d9b1d4081 | 122 | // Enter forever loop |
embeddedartists | 0:341d9b1d4081 | 123 | while(1) { |
embeddedartists | 0:341d9b1d4081 | 124 | // Wait for push-button to be pressed |
embeddedartists | 0:341d9b1d4081 | 125 | while(button1) { |
embeddedartists | 0:341d9b1d4081 | 126 | } |
embeddedartists | 0:341d9b1d4081 | 127 | while(!button1) { |
embeddedartists | 0:341d9b1d4081 | 128 | } |
embeddedartists | 0:341d9b1d4081 | 129 | |
embeddedartists | 0:341d9b1d4081 | 130 | // Update state/counter |
embeddedartists | 0:341d9b1d4081 | 131 | state = (state + 1) % 6; |
embeddedartists | 0:341d9b1d4081 | 132 | |
embeddedartists | 0:341d9b1d4081 | 133 | //Set and reset the outputs |
embeddedartists | 0:341d9b1d4081 | 134 | switch(state) { |
embeddedartists | 0:341d9b1d4081 | 135 | case 0: |
embeddedartists | 0:341d9b1d4081 | 136 | led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 137 | led1 = 0; |
embeddedartists | 0:341d9b1d4081 | 138 | break; |
embeddedartists | 0:341d9b1d4081 | 139 | case 1: |
embeddedartists | 0:341d9b1d4081 | 140 | led1 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 141 | led2 = 0; |
embeddedartists | 0:341d9b1d4081 | 142 | break; |
embeddedartists | 0:341d9b1d4081 | 143 | case 2: |
embeddedartists | 0:341d9b1d4081 | 144 | led1 = led2 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 145 | led3 = 0; |
embeddedartists | 0:341d9b1d4081 | 146 | break; |
embeddedartists | 0:341d9b1d4081 | 147 | case 3: |
embeddedartists | 0:341d9b1d4081 | 148 | led1 = led2 = led3 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 149 | led4 = 0; |
embeddedartists | 0:341d9b1d4081 | 150 | break; |
embeddedartists | 0:341d9b1d4081 | 151 | case 4: |
embeddedartists | 0:341d9b1d4081 | 152 | led1 = led2 = led3 = led4 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 153 | led5 = 0; |
embeddedartists | 0:341d9b1d4081 | 154 | break; |
embeddedartists | 0:341d9b1d4081 | 155 | case 5: |
embeddedartists | 0:341d9b1d4081 | 156 | led1 = led2 = led3 = led4 = led5 = 1; |
embeddedartists | 0:341d9b1d4081 | 157 | led6 = 0; |
embeddedartists | 0:341d9b1d4081 | 158 | break; |
embeddedartists | 0:341d9b1d4081 | 159 | } |
embeddedartists | 0:341d9b1d4081 | 160 | } |
embeddedartists | 0:341d9b1d4081 | 161 | } |
embeddedartists | 0:341d9b1d4081 | 162 | |
embeddedartists | 0:341d9b1d4081 | 163 | static void experiment1_alt4() |
embeddedartists | 0:341d9b1d4081 | 164 | { |
embeddedartists | 0:341d9b1d4081 | 165 | int state = 0; |
embeddedartists | 0:341d9b1d4081 | 166 | int waited = 0; |
embeddedartists | 0:341d9b1d4081 | 167 | |
embeddedartists | 0:341d9b1d4081 | 168 | // Set LED start values |
embeddedartists | 0:341d9b1d4081 | 169 | led1 = led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 170 | |
embeddedartists | 0:341d9b1d4081 | 171 | // Enable buttons |
embeddedartists | 0:341d9b1d4081 | 172 | button1.mode(PullUp); |
embeddedartists | 0:341d9b1d4081 | 173 | |
embeddedartists | 0:341d9b1d4081 | 174 | // Enter forever loop |
embeddedartists | 0:341d9b1d4081 | 175 | while(1) { |
embeddedartists | 0:341d9b1d4081 | 176 | // Delay a specified period of time or wait for push-button to be pressed |
embeddedartists | 0:341d9b1d4081 | 177 | if (button1) { |
embeddedartists | 0:341d9b1d4081 | 178 | // button is not pressed so we wait 10ms more |
embeddedartists | 0:341d9b1d4081 | 179 | wait_ms(10); |
embeddedartists | 0:341d9b1d4081 | 180 | waited += 10; |
embeddedartists | 0:341d9b1d4081 | 181 | if (waited < 5000) { |
embeddedartists | 0:341d9b1d4081 | 182 | // have not waited 5 seconds yet |
embeddedartists | 0:341d9b1d4081 | 183 | continue; |
embeddedartists | 0:341d9b1d4081 | 184 | } |
embeddedartists | 1:924060a1cf7c | 185 | } else { |
embeddedartists | 1:924060a1cf7c | 186 | // wait for button to be released |
embeddedartists | 1:924060a1cf7c | 187 | while(!button1) { |
embeddedartists | 1:924060a1cf7c | 188 | } |
embeddedartists | 0:341d9b1d4081 | 189 | } |
embeddedartists | 0:341d9b1d4081 | 190 | |
embeddedartists | 0:341d9b1d4081 | 191 | // ended up here either because the user pressed the button or 5 seconds have passed |
embeddedartists | 0:341d9b1d4081 | 192 | waited = 0; |
embeddedartists | 0:341d9b1d4081 | 193 | |
embeddedartists | 0:341d9b1d4081 | 194 | // Update state/counter |
embeddedartists | 0:341d9b1d4081 | 195 | state = (state + 1) % 6; |
embeddedartists | 0:341d9b1d4081 | 196 | |
embeddedartists | 0:341d9b1d4081 | 197 | //Set and reset the outputs |
embeddedartists | 0:341d9b1d4081 | 198 | switch(state) { |
embeddedartists | 0:341d9b1d4081 | 199 | case 0: |
embeddedartists | 0:341d9b1d4081 | 200 | led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 201 | led1 = 0; |
embeddedartists | 0:341d9b1d4081 | 202 | break; |
embeddedartists | 0:341d9b1d4081 | 203 | case 1: |
embeddedartists | 0:341d9b1d4081 | 204 | led1 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 205 | led2 = 0; |
embeddedartists | 0:341d9b1d4081 | 206 | break; |
embeddedartists | 0:341d9b1d4081 | 207 | case 2: |
embeddedartists | 0:341d9b1d4081 | 208 | led1 = led2 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 209 | led3 = 0; |
embeddedartists | 0:341d9b1d4081 | 210 | break; |
embeddedartists | 0:341d9b1d4081 | 211 | case 3: |
embeddedartists | 0:341d9b1d4081 | 212 | led1 = led2 = led3 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 213 | led4 = 0; |
embeddedartists | 0:341d9b1d4081 | 214 | break; |
embeddedartists | 0:341d9b1d4081 | 215 | case 4: |
embeddedartists | 0:341d9b1d4081 | 216 | led1 = led2 = led3 = led4 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 217 | led5 = 0; |
embeddedartists | 0:341d9b1d4081 | 218 | break; |
embeddedartists | 0:341d9b1d4081 | 219 | case 5: |
embeddedartists | 0:341d9b1d4081 | 220 | led1 = led2 = led3 = led4 = led5 = 1; |
embeddedartists | 0:341d9b1d4081 | 221 | led6 = 0; |
embeddedartists | 0:341d9b1d4081 | 222 | break; |
embeddedartists | 0:341d9b1d4081 | 223 | } |
embeddedartists | 0:341d9b1d4081 | 224 | } |
embeddedartists | 0:341d9b1d4081 | 225 | } |
embeddedartists | 0:341d9b1d4081 | 226 | |
embeddedartists | 0:341d9b1d4081 | 227 | static void experiment2() |
embeddedartists | 0:341d9b1d4081 | 228 | { |
embeddedartists | 0:341d9b1d4081 | 229 | bool started = true; |
embeddedartists | 0:341d9b1d4081 | 230 | bool flowdown = true; |
embeddedartists | 1:924060a1cf7c | 231 | int speed = 1; |
embeddedartists | 0:341d9b1d4081 | 232 | int state = 0; |
embeddedartists | 0:341d9b1d4081 | 233 | int waited = 0; |
embeddedartists | 0:341d9b1d4081 | 234 | |
embeddedartists | 0:341d9b1d4081 | 235 | // Set LED start values |
embeddedartists | 0:341d9b1d4081 | 236 | led1 = led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 237 | |
embeddedartists | 0:341d9b1d4081 | 238 | // Enable buttons |
embeddedartists | 0:341d9b1d4081 | 239 | button1.mode(PullUp); // increase speed |
embeddedartists | 0:341d9b1d4081 | 240 | button2.mode(PullUp); // direction control |
embeddedartists | 0:341d9b1d4081 | 241 | button3.mode(PullUp); // start/stop |
embeddedartists | 0:341d9b1d4081 | 242 | |
embeddedartists | 0:341d9b1d4081 | 243 | // Enter forever loop |
embeddedartists | 0:341d9b1d4081 | 244 | while(1) { |
embeddedartists | 0:341d9b1d4081 | 245 | wait_ms(10); |
embeddedartists | 0:341d9b1d4081 | 246 | waited += 10; |
embeddedartists | 0:341d9b1d4081 | 247 | |
embeddedartists | 0:341d9b1d4081 | 248 | // Detect if the sequence should be started/stopped |
embeddedartists | 1:924060a1cf7c | 249 | if (!button3) { |
embeddedartists | 1:924060a1cf7c | 250 | while(!button3) { |
embeddedartists | 1:924060a1cf7c | 251 | } |
embeddedartists | 1:924060a1cf7c | 252 | if (started) { |
embeddedartists | 1:924060a1cf7c | 253 | started = false; |
embeddedartists | 1:924060a1cf7c | 254 | continue; |
embeddedartists | 1:924060a1cf7c | 255 | } else { |
embeddedartists | 1:924060a1cf7c | 256 | started = true; |
embeddedartists | 1:924060a1cf7c | 257 | waited = 0; |
embeddedartists | 1:924060a1cf7c | 258 | } |
embeddedartists | 1:924060a1cf7c | 259 | } |
embeddedartists | 1:924060a1cf7c | 260 | if (!started) { |
embeddedartists | 0:341d9b1d4081 | 261 | continue; |
embeddedartists | 0:341d9b1d4081 | 262 | } |
embeddedartists | 0:341d9b1d4081 | 263 | |
embeddedartists | 1:924060a1cf7c | 264 | // Detect direction change (and wait for user to let go of button) |
embeddedartists | 0:341d9b1d4081 | 265 | if (!button2) { |
embeddedartists | 0:341d9b1d4081 | 266 | flowdown = !flowdown; |
embeddedartists | 0:341d9b1d4081 | 267 | while(!button2) { |
embeddedartists | 0:341d9b1d4081 | 268 | } |
embeddedartists | 0:341d9b1d4081 | 269 | } |
embeddedartists | 0:341d9b1d4081 | 270 | |
embeddedartists | 0:341d9b1d4081 | 271 | // Detect speed change (increase one step per button press and reset |
embeddedartists | 0:341d9b1d4081 | 272 | // when max is reached) |
embeddedartists | 0:341d9b1d4081 | 273 | if (!button1) { |
embeddedartists | 1:924060a1cf7c | 274 | speed = (speed + 4) % 5; |
embeddedartists | 0:341d9b1d4081 | 275 | while(!button1) { |
embeddedartists | 0:341d9b1d4081 | 276 | } |
embeddedartists | 0:341d9b1d4081 | 277 | } |
embeddedartists | 0:341d9b1d4081 | 278 | |
embeddedartists | 0:341d9b1d4081 | 279 | // If we have not waited enough (based on current speed) then wait some more |
embeddedartists | 1:924060a1cf7c | 280 | if (waited < (500 * speed)) { |
embeddedartists | 0:341d9b1d4081 | 281 | continue; |
embeddedartists | 0:341d9b1d4081 | 282 | } |
embeddedartists | 1:924060a1cf7c | 283 | waited = 0; |
embeddedartists | 0:341d9b1d4081 | 284 | |
embeddedartists | 0:341d9b1d4081 | 285 | // Update state/counter based on direction |
embeddedartists | 0:341d9b1d4081 | 286 | if (flowdown) { |
embeddedartists | 0:341d9b1d4081 | 287 | state = (state + 1) % 6; |
embeddedartists | 0:341d9b1d4081 | 288 | } else { |
embeddedartists | 0:341d9b1d4081 | 289 | state = (state + 5) % 6; |
embeddedartists | 0:341d9b1d4081 | 290 | } |
embeddedartists | 0:341d9b1d4081 | 291 | |
embeddedartists | 0:341d9b1d4081 | 292 | //Set and reset the outputs |
embeddedartists | 0:341d9b1d4081 | 293 | switch(state) { |
embeddedartists | 0:341d9b1d4081 | 294 | case 0: |
embeddedartists | 0:341d9b1d4081 | 295 | led2 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 296 | led1 = 0; |
embeddedartists | 0:341d9b1d4081 | 297 | break; |
embeddedartists | 0:341d9b1d4081 | 298 | case 1: |
embeddedartists | 0:341d9b1d4081 | 299 | led1 = led3 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 300 | led2 = 0; |
embeddedartists | 0:341d9b1d4081 | 301 | break; |
embeddedartists | 0:341d9b1d4081 | 302 | case 2: |
embeddedartists | 0:341d9b1d4081 | 303 | led1 = led2 = led4 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 304 | led3 = 0; |
embeddedartists | 0:341d9b1d4081 | 305 | break; |
embeddedartists | 0:341d9b1d4081 | 306 | case 3: |
embeddedartists | 0:341d9b1d4081 | 307 | led1 = led2 = led3 = led5 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 308 | led4 = 0; |
embeddedartists | 0:341d9b1d4081 | 309 | break; |
embeddedartists | 0:341d9b1d4081 | 310 | case 4: |
embeddedartists | 0:341d9b1d4081 | 311 | led1 = led2 = led3 = led4 = led6 = 1; |
embeddedartists | 0:341d9b1d4081 | 312 | led5 = 0; |
embeddedartists | 0:341d9b1d4081 | 313 | break; |
embeddedartists | 0:341d9b1d4081 | 314 | case 5: |
embeddedartists | 0:341d9b1d4081 | 315 | led1 = led2 = led3 = led4 = led5 = 1; |
embeddedartists | 0:341d9b1d4081 | 316 | led6 = 0; |
embeddedartists | 0:341d9b1d4081 | 317 | break; |
embeddedartists | 0:341d9b1d4081 | 318 | } |
embeddedartists | 0:341d9b1d4081 | 319 | } |
embeddedartists | 0:341d9b1d4081 | 320 | } |
embeddedartists | 0:341d9b1d4081 | 321 | |
embeddedartists | 0:341d9b1d4081 | 322 | int main() |
embeddedartists | 0:341d9b1d4081 | 323 | { |
embeddedartists | 1:924060a1cf7c | 324 | //experiment1_alt1(); // one way of controlling the LEDs |
embeddedartists | 1:924060a1cf7c | 325 | //experiment1_alt2(); // another way of controlling the LEDs |
embeddedartists | 1:924060a1cf7c | 326 | //experiment1_alt3(); // wait for button press |
embeddedartists | 1:924060a1cf7c | 327 | //experiment1_alt4(); // wait for button press or timeout |
embeddedartists | 0:341d9b1d4081 | 328 | experiment2(); |
embeddedartists | 0:341d9b1d4081 | 329 | } |