A project to implement a console using the Mbed using VGA for video output and a PS/2 keyboard for the input. The eventual goal is to also include tools for managing SD cards, and a semi-self-hosting programming environment.

Dependencies:   PS2_MbedConsole fastlib SDFileSystem vga640x480g_mbedconsole lightvm mbed

MbedConsole is a cool little project to have a self-contained computer all on an Mbed. So far it has VGA and PS/2 support and can stand alone without a computer powering it. Next planned features are SD card support and a lightweight programmable VM complete with a file editor and self-hosted assembler.

You can view additional details about it at http://earlz.net/tags/mbedconsole

Revision:
12:3ee3062cc11c
Parent:
10:bda85442b674
Child:
13:442bd2fb4ea0
--- a/shell.cpp	Fri Sep 28 04:03:54 2012 +0000
+++ b/shell.cpp	Fri Sep 28 04:35:00 2012 +0000
@@ -16,8 +16,12 @@
         if(strlcmp(cmd, "help", 5)==0){
             valid=true;
             vputs("Command list:\n");
-            vputs("help -- this text \n");
-            vputs("cls -- clear the screen\n");
+            vputs("help     -- this text \n");
+            vputs("cls      -- clear the screen\n");
+            vputs("testX    -- test (where X is number) performs tests\n");
+            vputs("reboot   -- resets the processor\n");
+            vputs("about    -- prints text about how we got to here\n");
+            vputs("plearlz  -- enter the PLEarlz Forth shell\n");
         }else if(strlcmp(cmd,"cls",4)==0){
             valid=true;
             vga_cls();
@@ -51,9 +55,15 @@
         }else if(strlcmp(cmd, "plearlz", 8)==0){
             valid=1;
             pl_shell();
+        }else if(strlcmp(cmd,"reboot", 7)==0){
+            valid=1;
+            NVIC_SystemReset();
+        }else if(strlcmp(cmd, "about", 6)==0){
+            valid=1;
+            vputs("I am Jack's broken monolog\n");
         }
         if(!valid){
-            vputs("invalid command!\n");
+            vputs("Invalid Command! Try `help` if you need it\n");
         }
     }
 }