test program for mbed Lab Board

Dependencies:   C12832_lcd LCD_fonts mbed-rtos mbed

Dependents:   Experiment_5

Test program for the mbed application board. It use the mbed rtos to create 5 threads.

/media/uploads/dreschpe/test_rtos.jpg

Two threads are counting, one setup the contrast with pot 1, one is printing a rotating sinwave and the last prints the actual contrast.

Revision:
1:1c6a9eaf55b5
Parent:
0:f6a57b843f79
Child:
2:a69c8c5f5b03
--- a/C12832_lcd/GraphicsDisplay.h	Mon Oct 15 21:48:28 2012 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,55 +0,0 @@
-/* mbed GraphicsDisplay Display Library Base Class
- * Copyright (c) 2007-2009 sford
- * Released under the MIT License: http://mbed.org/license/mit
- *
- * A library for providing a common base class for Graphics displays
- * To port a new display, derive from this class and implement
- * the constructor (setup the display), pixel (put a pixel
- * at a location), width and height functions. Everything else
- * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) 
- * will come for free. You can also provide a specialised implementation
- * of window and putp to speed up the results
- */
-
-#ifndef MBED_GRAPHICSDISPLAY_H
-#define MBED_GRAPHICSDISPLAY_H
-
-#include "TextDisplay.h"
-
-class GraphicsDisplay : public TextDisplay {
-
-public:         
-          
-    GraphicsDisplay(const char* name);
-     
-    virtual void pixel(int x, int y, int colour) = 0;
-    virtual int width() = 0;
-    virtual int height() = 0;
-        
-    virtual void window(int x, int y, int w, int h);
-    virtual void putp(int colour);
-    
-    virtual void cls();
-    virtual void fill(int x, int y, int w, int h, int colour);
-    virtual void blit(int x, int y, int w, int h, const int *colour);    
-    virtual void blitbit(int x, int y, int w, int h, const char* colour);
-    
-    virtual void character(int column, int row, int value);
-    virtual int columns();
-    virtual int rows();
-    
-protected:
-
-    // pixel location
-    short _x;
-    short _y;
-    
-    // window location
-    short _x1;
-    short _x2;
-    short _y1;
-    short _y2;
-
-};
-
-#endif