Snake game for a 5x5 LED matrix
main.cpp
- Committer:
- dhamilton31
- Date:
- 2013-10-17
- Revision:
- 2:9c075a0a6d4e
- Parent:
- 1:5fcb94bb03db
File content as of revision 2:9c075a0a6d4e:
/* * 5x5 LED Snake Game * Author: Daniel Hamilton * ECE 4180 Lab 3 * */ #include "mbed.h" #include "ledCube.h" #include "snake.h" #include "main.h" snake mySnake(snakeStartRow,snakeStartCol); // Snake represents the coordinates making up the snake food myFood(foodStartRow, foodStartCol); // food pellet the snake is trying to eat ledCube cube; // Currently a square, but represents and controls the physical LEDs AnalogIn joyVer(p19); // vertical analog joystick input pin AnalogIn joyHor(p18); // Horizontal analog joystick input pin DigitalIn select(p17); // Pushbutton on the joystick (currently unused) int main() { printf("Start\n"); int snakeUpdateCounter = 0; // keeps track of when we should move Snake cube.turnOnLed(snakeStartRow, snakeStartCol, 0); // Starts the snake at Row 0 Col 0 updateFoodLed(); // Lights up the food LED printf("Setup Complete\n"); bool gameover = false; // Is set to true when the game is over and keeps the LEDs blinking while(1) { // Update snake position if we are greater than the set movement speed if(snakeUpdateCounter++ >= mySnake.movementSpeed) { snakeUpdateCounter = 0; if(mySnake.moveSnake(&cube) || gameover) { gameover = true; cube.blink(); } // See if the snake is on the Food's LED if(checkForSnakeEating()) { myFood.moveFood(rand() % 5, rand() % 5); updateFoodLed(); } } updateDirectionInput(); wait(.1); } } // Return true if the snake is on a food, false otherwise bool checkForSnakeEating() { return mySnake.isEating(myFood.currRow, myFood.currCol); } // Update the food's loction void updateFoodLed() { cube.turnOnLed(myFood.currRow, myFood.currCol, 0); printf("FOOD: Row: %d Col: %d\n", myFood.currRow, myFood.currCol); if(mySnake.movementSpeed > 0){ mySnake.movementSpeed--; } } // Updates the direction the snake is traveling based on the analog controller's input void updateDirectionInput(){ float verValue, horValue; int pushed; select.mode(PullUp); verValue = joyVer; horValue = joyHor; pushed = select; if(horValue < .4){ mySnake.movementDirection = Left; //printf("Left\n"); } else if(horValue > .6){ mySnake.movementDirection = Right; //printf("Right\n"); } if(verValue < .4){ mySnake.movementDirection = Down; //printf("Down\n"); } else if(verValue > .6){ mySnake.movementDirection = Up; //printf("Up\n"); } }