A test program which communicates with a Gameduino shield and writes some text on a VGA display.

Dependencies:   Gameduino CommonTypes mbed

Simple test program to show how to use the Gameduino library.

Committer:
RichardE
Date:
Sun Nov 18 15:15:49 2012 +0000
Revision:
4:595adac68d12
Parent:
0:5f0f384378b2
New version of Gameduino library.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 0:5f0f384378b2 1 #include "mbed.h"
RichardE 0:5f0f384378b2 2 #include "Gameduino.h"
RichardE 0:5f0f384378b2 3
RichardE 0:5f0f384378b2 4 int main() {
RichardE 0:5f0f384378b2 5 // Make a digital output for use with Gameduino.
RichardE 0:5f0f384378b2 6 DigitalOut cs( p8 );
RichardE 0:5f0f384378b2 7 // Initialise an SPI link for communications with Gameduino.
RichardE 0:5f0f384378b2 8 // Use pin 5 for MOSI.
RichardE 0:5f0f384378b2 9 // Use pin 6 for MISO.
RichardE 0:5f0f384378b2 10 // Use pin 7 for SCK.
RichardE 0:5f0f384378b2 11 SPI spi( p5, p6, p7 );
RichardE 0:5f0f384378b2 12 // 8MHz clock should be OK.
RichardE 0:5f0f384378b2 13 spi.frequency( 8000000 );
RichardE 0:5f0f384378b2 14 // Set SPI format to use.
RichardE 0:5f0f384378b2 15 // Use 8 bits per SPI frame.
RichardE 0:5f0f384378b2 16 // Use SPI mode 0.
RichardE 0:5f0f384378b2 17 spi.format( 8, 0 );
RichardE 0:5f0f384378b2 18 // Make a Gameduino and pass SPI link and digital output for chip select.
RichardE 0:5f0f384378b2 19 Gameduino gd( &spi, &cs );
RichardE 0:5f0f384378b2 20 // Reset the Gameduino.
RichardE 0:5f0f384378b2 21 gd.begin();
RichardE 0:5f0f384378b2 22 // Lets have a default ASCII character set.
RichardE 0:5f0f384378b2 23 gd.ascii();
RichardE 0:5f0f384378b2 24 // Write something to character memory.
RichardE 0:5f0f384378b2 25 gd.__wstart( Gameduino::RAM_PIC );
RichardE 0:5f0f384378b2 26 for( UInt8 c = 'A'; c <= 'Z'; ++c ) {
RichardE 0:5f0f384378b2 27 gd.__tr8( c );
RichardE 0:5f0f384378b2 28 }
RichardE 0:5f0f384378b2 29 gd.__end();
RichardE 0:5f0f384378b2 30 // Test copy method.
RichardE 0:5f0f384378b2 31 UInt8 copyData[] = "HELLO";
RichardE 0:5f0f384378b2 32 gd.copy( Gameduino::RAM_PIC + 64, copyData, 5 );
RichardE 0:5f0f384378b2 33 // Test putstr method.
RichardE 0:5f0f384378b2 34 gd.putstr( 3, 10, "Ambidextrous!" );
RichardE 0:5f0f384378b2 35 // Finished with Gameduino.
RichardE 0:5f0f384378b2 36 gd.end();
RichardE 0:5f0f384378b2 37 }