Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: CharFrame.h
- Revision:
- 16:d0b142ba4362
- Parent:
- 2:bb0f631a6068
diff -r d8ea0c7b7e64 -r d0b142ba4362 CharFrame.h --- a/CharFrame.h Sat Jun 15 15:05:19 2013 +0000 +++ b/CharFrame.h Sat Jun 15 19:27:36 2013 +0000 @@ -26,6 +26,16 @@ // Pass height in h. static void Draw( Gameduino *gd, UInt8 x, UInt8 y, UInt8 w, UInt8 h ); + /****************/ + /* WIPE A FRAME */ + /****************/ + // Pass Gameduino to draw on in gd. + // Pass x coordinate of top left in x. + // Pass y coordinate of top left in y. + // Pass width in w. + // Pass height in h. + static void Wipe( Gameduino *gd, UInt8 x, UInt8 y, UInt8 w, UInt8 h ); + }; #endif