Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Rectangle.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : Rectangle.cpp * * Definition of class Rectangle. * Represents a rectangular area. * */ #include "Rectangle.h" /***************/ /* CONSTRUCTOR */ /***************/ Rectangle::Rectangle() : X1( 0 ), Y1( 0 ), X2( 9 ), Y2( 9 ) { } /***************/ /* CONSTRUCTOR */ /***************/ // Pass coordinates of top left in x1 and y1. // Pass coordinates of bottom right in x2 and y2. Rectangle::Rectangle( Int16 x1, Int16 y1, Int16 x2, Int16 y2 ) : X1( x1 ), Y1( y1 ), X2( x2 ), Y2( y2 ) { } /**************/ /* DESTRUCTOR */ /**************/ Rectangle::~Rectangle() { }