Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Int16Pair.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
4:673eb9735d44

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : Int16Pair.h
 *
 * Pair of Int16s in a class.
 *
 */

#ifndef Int16PairIncluded
  
  #define Int16PairIncluded

  #include "Types.h"
  
  class Int16Pair {
    
  public :

    // X and Y components.  
    Int16 X, Y;
    
    /***************/
    /* CONSTRUCTOR */
    /***************/
    Int16Pair() :
      X( 0 ),
      Y( 0 )
    {
    }
    
    /***************/
    /* CONSTRUCTOR */
    /***************/
    // Pass X and Y components in x and y.
    Int16Pair( Int16 x, Int16 y ) :
      X( x ),
      Y( y )
    {
    }
    
  };
  
#endif

/* END of Int16Pair.h */