Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BlueMeanyObject.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 13:50779b12ff51
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : BlueMeanyObject.h * * Represents the BlueMeany enemy object. * */ #ifndef BlueMeanyObjectIncluded #define BlueMeanyObjectIncluded #include "EnemyObject.h" #include "SpriteImageId.h" #include "FrameCounter.h" class BlueMeanyObject : public EnemyObject { public : /***************/ /* CONSTRUCTOR */ /***************/ BlueMeanyObject() : hVelocity( 0 ), vVelocity( 0 ) { } /**************/ /* DESTRUCTOR */ /**************/ virtual ~BlueMeanyObject() { } /*****************************/ /* GET TYPE OF ENEMY THIS IS */ /*****************************/ // Returns enemy type. virtual EnemyType GetEnemyType( void ) { return BlueMeany; } /*******************************************************/ /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ /*******************************************************/ // Returns number of points. virtual UInt8 GetPoints( void ) { return 0x10; // BCD! } /*****************************************************************/ /* PERFORM ANY INIITALISATION REQUIRED AT LEVEL START OR RESTART */ /*****************************************************************/ // Derived classes should override this if necessary. virtual void LevelRestart( void ) { // Bring Blue Meany to a halt at the start of the level. hVelocity = 0; vVelocity = 0; } /************************/ /* MOVE THE GAME OBJECT */ /************************/ virtual void ProtectedMove( void ); /************************/ /* DRAW THE GAME OBJECT */ /************************/ // This is only called after it has been established that the // game object is visible. virtual void Draw( Gameduino *gd ) { Gameduino::Rotation transform = ( Xco < chaseObject->Xco ) ? Gameduino::FlipX : Gameduino::None; gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), BlueMeanyImage, 0, transform, BadGuy ); } private : enum { MaxBlueMeanyVelocity = 64, }; // Horizontal and vertical velocities. NOT in pixels. Int16 hVelocity, vVelocity; }; #endif /* END of BlueMeanyObject.h */