Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: Sounds.h
- Revision:
- 9:fa7e7b37b632
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Sounds.h Sun Jun 09 14:28:53 2013 +0000 @@ -0,0 +1,31 @@ +/* + * SOURCE FILE : Sounds.h + * + * Various sounds in program memory. + * + */ + +#ifndef SoundsIncluded + + #define SoundsIncluded + + #include "Types.h" + + class Sounds { + + public : + + static const UInt8 FireGun[]; + static const UInt8 Explosion[]; + static const UInt8 RescueHuman[]; + static const UInt8 PlayerDead[]; + static const UInt8 StartLevel[]; + static const UInt8 ExtraLife[]; + static const UInt8 HumanDies[]; + + }; + +#endif + +/* END of Sounds.h */ +