Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
9:fa7e7b37b632
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Sounds.h	Sun Jun 09 14:28:53 2013 +0000
@@ -0,0 +1,31 @@
+/*
+ * SOURCE FILE : Sounds.h
+ *
+ * Various sounds in program memory.
+ *
+ */
+
+#ifndef SoundsIncluded
+  
+  #define SoundsIncluded
+
+  #include "Types.h"
+  
+  class Sounds {
+    
+  public :
+
+    static const UInt8 FireGun[];
+    static const UInt8 Explosion[];
+    static const UInt8 RescueHuman[];
+    static const UInt8 PlayerDead[];
+    static const UInt8 StartLevel[];
+    static const UInt8 ExtraLife[];
+        static const UInt8 HumanDies[];
+    
+  };
+  
+#endif
+
+/* END of Sounds.h */
+