Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
9:fa7e7b37b632
Parent:
6:8bbdb70bc11c
Child:
10:bfa1c307c99d
--- a/GameRobotRic.cpp	Sat Jun 08 17:51:33 2013 +0000
+++ b/GameRobotRic.cpp	Sun Jun 09 14:28:53 2013 +0000
@@ -89,6 +89,8 @@
     // humans so they would need to be J type to collide with humans. But then player and
     // enemies are both J type and so collisions between players and enemies are not detected.
     gd.wr( Gameduino::JK_MODE, 0 );
+    // Pass Gameduino to sound manager.
+    SoundManager::Instance.SetGameduino( &gd );
     // Initialise serial EEPROM object which is on same SPI bus as the Gameduino.
     Ser25LCxxx eeprom( &spi, p14, 32768, 64 );
     // Create a high score table that uses the EEPROM.