Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
7:e72691603fd3
Parent:
5:0b0651ac7832
--- a/Level1.cpp	Sat Jun 08 15:50:38 2013 +0000
+++ b/Level1.cpp	Sat Jun 08 16:44:54 2013 +0000
@@ -15,7 +15,6 @@
 // Returns code indicating how level ended.
 Level::LevelExitCode Level1::Play( void ) {
   LevelData dataForThisLevel;
-#if 0
   GameObject **ptr = dataForThisLevel.Enemies;
   UInt8 i, humanCount, enemyCount = 0;
   // Enemies of type GruntObject.
@@ -44,7 +43,6 @@
   for( i = 0; i < humanCount; ++i ) {
     *ptr++ = humans + i;
   }
-#endif
   DataForLevel = &dataForThisLevel;
   return PlayLoop();
 }