Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: EnemyType.h
- Revision:
- 7:e72691603fd3
- Child:
- 10:bfa1c307c99d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/EnemyType.h Sat Jun 08 16:44:54 2013 +0000 @@ -0,0 +1,23 @@ +/* + * SOURCE FILE : EnemyType.h + * + * Enumeration of all the possible enemy types. + * + */ + +#ifndef EnemyTypeIncluded + + #define EnemyTypeIncluded + + enum EnemyType { + Grunt, + BlueMeany, + Crusher, + Brain, + BrainBullet, + }; + +#endif + +/* END of EnemyType.h */ +