Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
7:e72691603fd3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/BulletVelocityCalculator.h	Sat Jun 08 16:44:54 2013 +0000
@@ -0,0 +1,33 @@
+/*
+ * SOURCE FILE : BulletVelocityCalculator.h
+ *
+ * Definition of class BulletVelocityCalculator.
+ * Used to calculate the horizontal and vertical velocities necessary for a bullet to
+ * hit a target,
+ *
+ */
+
+#ifndef BulletVelocityCalculatorDefined
+
+  #define BulletVelocityCalculatorDefined
+
+    #include "Types.h"
+    
+  class BulletVelocityCalculator {
+
+  public :
+
+        /*******************************/
+        /* CALCULATE BULLET VELOCITIES */
+        /*******************************/
+        // Pass distances to target in dx and dy.
+        // Pass velocity at which bullet moves in v.
+        // Horizontal and vertical velocities returned in variables pointed to by hv and vv.
+        static void CalculateVelocities( Int16 dx, Int16 dy, Int16 v, Int16 *hv, Int16 *vv );
+        
+  };
+
+#endif
+
+/* END of BulletVelocityCalculator.h */
+