Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
15:d8ea0c7b7e64
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/FieldRow.cpp	Sat Jun 15 15:05:19 2013 +0000
@@ -0,0 +1,50 @@
+/*
+ * SOURCE FILE : FieldRow.cpp
+ *
+ * Definition of class FieldRow.
+ *
+ */
+
+#include "FieldRow.h"
+
+/***************/
+/* CONSTRUCTOR */
+/***************/
+FieldRow::FieldRow() :
+    nextCell( (FieldCell*)NULL )
+{
+}
+
+/**************/
+/* DESTRUCTOR */
+/**************/
+FieldRow::~FieldRow()
+{
+    // Free all the cells in the row starting at the one after the root cell.
+    FieldCell *ptr = root.GetNext();
+    FieldCell *next;
+    while( ptr != (FieldCell*)NULL ) {
+        next = ptr->GetNext();
+        delete ptr;
+        ptr = next;
+    }
+}
+
+/*************************/
+/* ADD A CELL TO THE ROW */
+/*************************/
+// Pass cell to add in cell.
+// The cell being added must have been dynamically allocated!
+void FieldRow::AddCell( FieldCell *cell ) {
+    // Start at the root cell.
+    FieldCell *ptr = &root;
+    // Follow chain until you find a cell who has no next cell.
+    FieldCell *next;
+    while( ( next = ptr->GetNext() ) != (FieldCell*)NULL ) {
+        ptr = next;
+    }
+    // Make last cell point to new cell.
+    ptr->SetNext( cell );
+    // Make new cell point to nothing since it is the last cell.
+    cell->SetNext( (FieldCell*)NULL );
+}