Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: FieldRow.h
- Revision:
- 16:d0b142ba4362
- Parent:
- 15:d8ea0c7b7e64
--- a/FieldRow.h Sat Jun 15 15:05:19 2013 +0000 +++ b/FieldRow.h Sat Jun 15 19:27:36 2013 +0000 @@ -72,7 +72,21 @@ } return result; } - + + /********************************/ + /* GET NUMBER OF COLUMNS IN ROW */ + /********************************/ + // Returns number of columns in row. + UInt8 GetColumnCount( void ) { + UInt8 count = 0; + FieldCell *cell = GetFirstCell(); + while( cell != (FieldCell*)NULL ) { + count++; + cell = GetNextCell(); + } + return count; + } + private : // The root cell of the row.