Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
10:bfa1c307c99d
Parent:
7:e72691603fd3
--- a/BrainObject.h	Sun Jun 09 14:28:53 2013 +0000
+++ b/BrainObject.h	Sun Jun 09 19:34:56 2013 +0000
@@ -67,7 +67,6 @@
         
         bool bulletActive;                // true if a bullet fired by this brain is zipping around
         UInt8 bulletIndex;                // index of active bullet in enemies array
-        BrainBulletObject bullet;         // the bullet belonging to this brain
         
         /******************************************************/
         /* DETERMINE IF A HUMAN IS A VALID TARGET FOR A BRAIN */