Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: BrainObject.h
- Revision:
- 10:bfa1c307c99d
- Parent:
- 7:e72691603fd3
--- a/BrainObject.h Sun Jun 09 14:28:53 2013 +0000 +++ b/BrainObject.h Sun Jun 09 19:34:56 2013 +0000 @@ -67,7 +67,6 @@ bool bulletActive; // true if a bullet fired by this brain is zipping around UInt8 bulletIndex; // index of active bullet in enemies array - BrainBulletObject bullet; // the bullet belonging to this brain /******************************************************/ /* DETERMINE IF A HUMAN IS A VALID TARGET FOR A BRAIN */