Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
8:82d88f9381f3
Child:
13:50779b12ff51
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/BlueMeanyObject.h	Sat Jun 08 17:51:33 2013 +0000
@@ -0,0 +1,79 @@
+/*
+ * SOURCE FILE : BlueMeanyObject.h
+ *
+ * Represents the BlueMeany enemy object.
+ *
+ */
+
+#ifndef BlueMeanyObjectIncluded
+  
+  #define BlueMeanyObjectIncluded
+
+  #include "EnemyObject.h"
+  #include "SpriteImageId.h"
+  #include "FrameCounter.h"
+  
+  class BlueMeanyObject : public EnemyObject {
+    
+  public :
+
+    /***************/
+    /* CONSTRUCTOR */
+    /***************/
+    BlueMeanyObject() :
+      hVelocity( 0 ),
+      vVelocity( 0 )
+    {
+    }
+
+    /**************/
+    /* DESTRUCTOR */
+    /**************/
+    virtual ~BlueMeanyObject() {
+    }
+    
+        /*****************************/
+        /* GET TYPE OF ENEMY THIS IS */
+        /*****************************/
+        // Returns enemy type.
+        virtual EnemyType GetEnemyType( void ) {
+            return BlueMeany;
+        }
+
+    /*******************************************************/
+    /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */
+    /*******************************************************/
+    // Returns number of points.
+    virtual UInt8 GetPoints( void ) {
+      return 0x10;  // BCD!
+    }
+
+    /************************/
+    /* MOVE THE GAME OBJECT */
+    /************************/
+    virtual void ProtectedMove( void );
+
+    /************************/
+    /* DRAW THE GAME OBJECT */
+    /************************/
+    // This is only called after it has been established that the
+    // game object is visible.
+    virtual void Draw( Gameduino *gd ) {
+      Gameduino::Rotation transform = ( Xco < chaseObject->Xco ) ? Gameduino::FlipX : Gameduino::None;
+      gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), BlueMeanyImage, 0, transform, BadGuy );
+    }
+   
+  private :
+  
+        enum {
+            MaxBlueMeanyVelocity = 64,
+        };
+        
+    // Horizontal and vertical velocities. NOT in pixels.
+    Int16 hVelocity, vVelocity;
+    
+  };
+    
+#endif
+
+/* END of BlueMeanyObject.h */