Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
12:81926431fea7
Parent:
10:bfa1c307c99d
--- a/LevelDescriptor.cpp	Sun Jun 09 19:58:49 2013 +0000
+++ b/LevelDescriptor.cpp	Mon Jun 10 20:02:28 2013 +0000
@@ -11,13 +11,11 @@
 /*****************************************/
 /* GET COUNT FOR A PARTICULAR ENEMY TYPE */
 /*****************************************/
-// Pass pointer to array containing data in data parameter.
-// The array alternates between enemy type and count and MUST
-// be terminated with a byte of value ENDDESCRIPTOR.
 // Pass type of enemy to fetch count for in et.
 // Returns number of enemies of the given type on this level.
-UInt8 LevelDescriptor::GetEnemyCount( const UInt8 *data, EnemyType et ) {
+UInt8 LevelDescriptor::GetEnemyCount( EnemyType et ) const {
     bool found = false;
+    const UInt8 *data = EnemyData;
     while( ! found && ( *data != ENDDESCRIPTOR ) ) {
         if( *data == (UInt8)et ) {
             found = true;