Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
4:673eb9735d44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SpriteGroup.h	Sat Jun 08 11:24:05 2013 +0000
@@ -0,0 +1,21 @@
+/*
+ * SOURCE FILE : SpriteGroup.h
+ *
+ * Enumeration of the two groups of sprites.
+ * Mainly of use for sprite collision detection.
+ *
+ */
+
+#ifndef SpriteGroupIncluded
+  
+  #define SpriteGroupIncluded
+
+  enum SpriteGroup {
+    GoodGuy = 0,        // J collision class
+    BadGuy = 1,         // K collision class
+  };
+  
+#endif
+
+/* END of SpriteGroup.h */
+