Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: SpriteGroup.h
- Revision:
- 4:673eb9735d44
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SpriteGroup.h Sat Jun 08 11:24:05 2013 +0000 @@ -0,0 +1,21 @@ +/* + * SOURCE FILE : SpriteGroup.h + * + * Enumeration of the two groups of sprites. + * Mainly of use for sprite collision detection. + * + */ + +#ifndef SpriteGroupIncluded + + #define SpriteGroupIncluded + + enum SpriteGroup { + GoodGuy = 0, // J collision class + BadGuy = 1, // K collision class + }; + +#endif + +/* END of SpriteGroup.h */ +