Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: Int16Pair.h
- Revision:
- 4:673eb9735d44
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Int16Pair.h Sat Jun 08 11:24:05 2013 +0000 @@ -0,0 +1,45 @@ +/* + * SOURCE FILE : Int16Pair.h + * + * Pair of Int16s in a class. + * + */ + +#ifndef Int16PairIncluded + + #define Int16PairIncluded + + #include "Types.h" + + class Int16Pair { + + public : + + // X and Y components. + Int16 X, Y; + + /***************/ + /* CONSTRUCTOR */ + /***************/ + Int16Pair() : + X( 0 ), + Y( 0 ) + { + } + + /***************/ + /* CONSTRUCTOR */ + /***************/ + // Pass X and Y components in x and y. + Int16Pair( Int16 x, Int16 y ) : + X( x ), + Y( y ) + { + } + + }; + +#endif + +/* END of Int16Pair.h */ +