Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
4:673eb9735d44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameObjectTypes.h	Sat Jun 08 11:24:05 2013 +0000
@@ -0,0 +1,27 @@
+/*
+ * SOURCE FILE : GameObjectTypes.h
+ *
+ * Enumeration of all the game object types.
+ *
+ */
+
+#ifndef GameObjectTypesIncluded
+  
+  #define GameObjectTypesIncluded
+
+  // Note that different kinds of enemies can be distinguished using the EnemyType enumeration.
+  
+  enum GameObjectTypes {
+    PlayerObjectType,
+    BulletObjectType,
+    ExplosionObjectType,
+    EnemyObjectType,
+    HumanObjectType,
+    FiftyObjectType,
+    StarObjectType,
+  };
+  
+#endif
+
+/* END of GameObjectTypes.h */
+