Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
4:673eb9735d44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameObjectLocator.h	Sat Jun 08 11:24:05 2013 +0000
@@ -0,0 +1,34 @@
+/*
+ * SOURCE FILE : GameObjectLocator.h
+ *
+ * Code for randomly positioning objects.
+ *
+ */
+
+#ifndef GameObjectLocatorIncluded
+  
+  #define GameObjectLocatorIncluded
+
+  #include "GameObject.h"
+  
+  class GameObjectLocator {
+  
+  public :
+  
+    /*************************************/
+    /* POSITION OBJECT RANDOMLY IN ARENA */
+    /*************************************/
+    // Pass object to locate in obj.
+    static void Locate( GameObject *obj );
+
+  private :
+
+    // Indicates which quadrant to put next object in.
+    static UInt8 quad;
+    
+  };
+  
+#endif
+
+/* END of GameObjectLocator.h */
+