Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
5:0b0651ac7832
Parent:
0:5fa232ee5fdf
Child:
9:fa7e7b37b632
--- a/LevelNormal.h	Sat Jun 08 11:24:05 2013 +0000
+++ b/LevelNormal.h	Sat Jun 08 14:40:47 2013 +0000
@@ -14,8 +14,8 @@
   #define LevelNormalDefined
 
   #include "Level.h"
+  #include "LevelData.h"
 #if 0
-  #include "LevelData.h"
   #include "ExplosionManager.h"
 #endif
   
@@ -37,7 +37,7 @@
 
     // Data defining the level.
     // You should write to this before calling PlayLoop.
-    // LevelData *DataForLevel;
+    LevelData *DataForLevel;
     
     /*************/
     /* PLAY LOOP */
@@ -56,7 +56,8 @@
     /********************/
     /* INITIALISE LEVEL */
     /********************/
-    void InitialiseLevel( void );
+    // Pass pointer to Gameduino to draw on in gd.
+    void InitialiseLevel( Gameduino *gd );
 
     /**********************************/
     /* DRAW SCORE AND NUMBER OF LIVES */