Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: BulletObject.h
- Revision:
- 5:0b0651ac7832
- Parent:
- 4:673eb9735d44
--- a/BulletObject.h Sat Jun 08 11:24:05 2013 +0000 +++ b/BulletObject.h Sat Jun 08 14:40:47 2013 +0000 @@ -64,10 +64,11 @@ /************************/ /* DRAW THE GAME OBJECT */ /************************/ + // Pass pointer to Gameduino to draw on in gd. // This is only called after it has been established that the // game object is visible. - virtual void Draw( void ) { - // GD.sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), imageNumber, 0, 0, spriteGroup ); + virtual void Draw( Gameduino *gd ) { + gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), imageNumber, 0, Gameduino::None, spriteGroup ); } private :