Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
5:0b0651ac7832
Parent:
4:673eb9735d44
--- a/BulletManager.h	Sat Jun 08 11:24:05 2013 +0000
+++ b/BulletManager.h	Sat Jun 08 14:40:47 2013 +0000
@@ -11,6 +11,7 @@
   
   #include "Types.h"
   #include "BulletObject.h"
+  #include "Gameduino.h"
   
   class BulletManager {
   
@@ -38,13 +39,15 @@
     /************************/
     /* KILL A SINGLE BULLET */
     /************************/
+    // Pass pointer to Gameduino that displays bullets in gd.
     // Pass index of bullet in b.
-    void KillBullet( UInt8 b );
+    void KillBullet( Gameduino *gd, UInt8 b );
 
     /********************/
     /* KILL ALL BULLETS */
     /********************/
-    void KillAllBullets( void );
+    // Pass pointer to Gameduino that displays bullets in gd.
+    void KillAllBullets( Gameduino *gd );
     
     /************************************************/
     /* GET ARRAY CONTAINING POINTERS TO ALL BULLETS */