Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
CrusherObject.h@7:e72691603fd3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 16:44:54 2013 +0000
- Revision:
- 7:e72691603fd3
Now have grunts wandering around on level 1. They follow the player but since no collision detection logic yet nobody ever gets killed.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : CrusherObject.h |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Represents a wandering human. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #ifndef CrusherObjectIncluded |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | #define CrusherObjectIncluded |
RichardE | 7:e72691603fd3 | 11 | |
RichardE | 7:e72691603fd3 | 12 | #include "Types.h" |
RichardE | 7:e72691603fd3 | 13 | #include "EnemyObject.h" |
RichardE | 7:e72691603fd3 | 14 | #include "GameObjectTypes.h" |
RichardE | 7:e72691603fd3 | 15 | |
RichardE | 7:e72691603fd3 | 16 | class CrusherObject : public EnemyObject { |
RichardE | 7:e72691603fd3 | 17 | |
RichardE | 7:e72691603fd3 | 18 | public : |
RichardE | 7:e72691603fd3 | 19 | |
RichardE | 7:e72691603fd3 | 20 | /***************/ |
RichardE | 7:e72691603fd3 | 21 | /* CONSTRUCTOR */ |
RichardE | 7:e72691603fd3 | 22 | /***************/ |
RichardE | 7:e72691603fd3 | 23 | CrusherObject(); |
RichardE | 7:e72691603fd3 | 24 | |
RichardE | 7:e72691603fd3 | 25 | /**************/ |
RichardE | 7:e72691603fd3 | 26 | /* DESTRUCTOR */ |
RichardE | 7:e72691603fd3 | 27 | /**************/ |
RichardE | 7:e72691603fd3 | 28 | virtual ~CrusherObject(); |
RichardE | 7:e72691603fd3 | 29 | |
RichardE | 7:e72691603fd3 | 30 | /*****************************/ |
RichardE | 7:e72691603fd3 | 31 | /* GET TYPE OF ENEMY THIS IS */ |
RichardE | 7:e72691603fd3 | 32 | /*****************************/ |
RichardE | 7:e72691603fd3 | 33 | // Returns enemy type. |
RichardE | 7:e72691603fd3 | 34 | virtual EnemyType GetEnemyType( void ) { |
RichardE | 7:e72691603fd3 | 35 | return Crusher; |
RichardE | 7:e72691603fd3 | 36 | } |
RichardE | 7:e72691603fd3 | 37 | |
RichardE | 7:e72691603fd3 | 38 | /*******************************************************/ |
RichardE | 7:e72691603fd3 | 39 | /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ |
RichardE | 7:e72691603fd3 | 40 | /*******************************************************/ |
RichardE | 7:e72691603fd3 | 41 | // Returns number of points. |
RichardE | 7:e72691603fd3 | 42 | virtual UInt8 GetPoints( void ) { |
RichardE | 7:e72691603fd3 | 43 | return 0x10; // BCD! |
RichardE | 7:e72691603fd3 | 44 | } |
RichardE | 7:e72691603fd3 | 45 | |
RichardE | 7:e72691603fd3 | 46 | /************************/ |
RichardE | 7:e72691603fd3 | 47 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 48 | /************************/ |
RichardE | 7:e72691603fd3 | 49 | virtual void ProtectedMove( void ); |
RichardE | 7:e72691603fd3 | 50 | |
RichardE | 7:e72691603fd3 | 51 | /************************/ |
RichardE | 7:e72691603fd3 | 52 | /* DRAW THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 53 | /************************/ |
RichardE | 7:e72691603fd3 | 54 | // Pass pointer to a Gameduino to draw on in gd. |
RichardE | 7:e72691603fd3 | 55 | // This is only called after it has been established that the |
RichardE | 7:e72691603fd3 | 56 | // game object is visible. |
RichardE | 7:e72691603fd3 | 57 | virtual void Draw( Gameduino *gd ); |
RichardE | 7:e72691603fd3 | 58 | |
RichardE | 7:e72691603fd3 | 59 | /********************************************/ |
RichardE | 7:e72691603fd3 | 60 | /* INFORM ENEMY IT HAS BEEN HIT BY A BULLET */ |
RichardE | 7:e72691603fd3 | 61 | /********************************************/ |
RichardE | 7:e72691603fd3 | 62 | // Default implementation does nothing but if special behaviour |
RichardE | 7:e72691603fd3 | 63 | // is required in a derived class then this should be overridden. |
RichardE | 7:e72691603fd3 | 64 | // Note that this does NOT deal with determining if the enemy is dead or not. |
RichardE | 7:e72691603fd3 | 65 | // An enemy ALWAYS dies if HitPoints reaches zero. |
RichardE | 7:e72691603fd3 | 66 | virtual void RegisterHitByBullet( void ); |
RichardE | 7:e72691603fd3 | 67 | |
RichardE | 7:e72691603fd3 | 68 | private : |
RichardE | 7:e72691603fd3 | 69 | |
RichardE | 7:e72691603fd3 | 70 | // Address of animation data in program memory. |
RichardE | 7:e72691603fd3 | 71 | const UInt8 *animationData; |
RichardE | 7:e72691603fd3 | 72 | |
RichardE | 7:e72691603fd3 | 73 | // Horizontal and vertical velocities. |
RichardE | 7:e72691603fd3 | 74 | Int16 hSpeed, vSpeed; |
RichardE | 7:e72691603fd3 | 75 | |
RichardE | 7:e72691603fd3 | 76 | // Stun countdown. Crusher does not move until this reaches zero. |
RichardE | 7:e72691603fd3 | 77 | UInt8 stunCountdown; |
RichardE | 7:e72691603fd3 | 78 | |
RichardE | 7:e72691603fd3 | 79 | // Frame count at the moment crusher was stunned. |
RichardE | 7:e72691603fd3 | 80 | UInt8 stunFrameCount; |
RichardE | 7:e72691603fd3 | 81 | |
RichardE | 7:e72691603fd3 | 82 | }; |
RichardE | 7:e72691603fd3 | 83 | |
RichardE | 7:e72691603fd3 | 84 | #endif |
RichardE | 7:e72691603fd3 | 85 | |
RichardE | 7:e72691603fd3 | 86 | /* END of CrusherObject.h */ |
RichardE | 7:e72691603fd3 | 87 |