Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Wed Jun 05 22:05:41 2013 +0000
Revision:
1:dfd5eaaf96a3
Imported lots more code from the Maple version of the game. Now gets as far as drawing some of the screen for level 0 (the attract mode). Only advises user to operate either joystick to start the game.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 1:dfd5eaaf96a3 1 /*
RichardE 1:dfd5eaaf96a3 2 * SOURCE FILE : RobotRicCharacterSet.h
RichardE 1:dfd5eaaf96a3 3 *
RichardE 1:dfd5eaaf96a3 4 * Contains character set data for RobotRic game.
RichardE 1:dfd5eaaf96a3 5 *
RichardE 1:dfd5eaaf96a3 6 */
RichardE 1:dfd5eaaf96a3 7
RichardE 1:dfd5eaaf96a3 8 #ifndef RobotRicCharacterSetIncluded
RichardE 1:dfd5eaaf96a3 9
RichardE 1:dfd5eaaf96a3 10 #define RobotRicCharacterSetIncluded
RichardE 1:dfd5eaaf96a3 11
RichardE 1:dfd5eaaf96a3 12 #include "Gameduino.h"
RichardE 1:dfd5eaaf96a3 13
RichardE 1:dfd5eaaf96a3 14 // Code of last character defined in character set.
RichardE 1:dfd5eaaf96a3 15 #define LAST_CHAR_IN_CHARACTER_SET 'Z'
RichardE 1:dfd5eaaf96a3 16
RichardE 1:dfd5eaaf96a3 17 class RobotRicCharacterSet {
RichardE 1:dfd5eaaf96a3 18
RichardE 1:dfd5eaaf96a3 19 public :
RichardE 1:dfd5eaaf96a3 20
RichardE 1:dfd5eaaf96a3 21 static PROGMEM prog_uchar PixelData[];
RichardE 1:dfd5eaaf96a3 22 static PROGMEM prog_uchar PaletteData[];
RichardE 1:dfd5eaaf96a3 23
RichardE 1:dfd5eaaf96a3 24 };
RichardE 1:dfd5eaaf96a3 25
RichardE 1:dfd5eaaf96a3 26 #endif
RichardE 1:dfd5eaaf96a3 27
RichardE 1:dfd5eaaf96a3 28 /* END of RobotRicCharacterSet.h */
RichardE 1:dfd5eaaf96a3 29