Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
HighScoreEntry.cpp@16:d0b142ba4362, 2013-06-15 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 15 19:27:36 2013 +0000
- Revision:
- 16:d0b142ba4362
- Parent:
- 15:d8ea0c7b7e64
- Child:
- 17:194789db2215
Entering of high scores nearly there. Just requires code to allow you to backspace and confirm when you have finished.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : HighScoreEntry.cpp |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * Definition of class HighScoreEntry. |
RichardE | 0:5fa232ee5fdf | 5 | * Routine to allow player to enter their name using joysticks. |
RichardE | 0:5fa232ee5fdf | 6 | * |
RichardE | 0:5fa232ee5fdf | 7 | */ |
RichardE | 0:5fa232ee5fdf | 8 | |
RichardE | 0:5fa232ee5fdf | 9 | #include "HighScoreEntry.h" |
RichardE | 0:5fa232ee5fdf | 10 | #include "Gameduino.h" // Gameduino stuff |
RichardE | 4:673eb9735d44 | 11 | #include "GDExtra.h" // more Gameduino stuff |
RichardE | 4:673eb9735d44 | 12 | #include "GDConst.h" // Gameduino constants |
RichardE | 4:673eb9735d44 | 13 | #include "FrameCounter.h" // counter updated every vertical flyback |
RichardE | 4:673eb9735d44 | 14 | #include "CharBlocks.h" // blocks of characters in program memory |
RichardE | 4:673eb9735d44 | 15 | #include "CharFrame.h" // for drawing frames made of characters |
RichardE | 4:673eb9735d44 | 16 | #include "CharCodes.h" // character codes |
RichardE | 16:d0b142ba4362 | 17 | #include "CharFrame.h" // for drawing frames of characters |
RichardE | 0:5fa232ee5fdf | 18 | |
RichardE | 15:d8ea0c7b7e64 | 19 | // Define this for debugging messages on serial port. |
RichardE | 16:d0b142ba4362 | 20 | #undef CHATTY |
RichardE | 15:d8ea0c7b7e64 | 21 | |
RichardE | 15:d8ea0c7b7e64 | 22 | #ifdef CHATTY |
RichardE | 15:d8ea0c7b7e64 | 23 | extern Serial pc; |
RichardE | 15:d8ea0c7b7e64 | 24 | #endif |
RichardE | 15:d8ea0c7b7e64 | 25 | |
RichardE | 15:d8ea0c7b7e64 | 26 | // Grid constants. |
RichardE | 15:d8ea0c7b7e64 | 27 | #define GRIDX 5 |
RichardE | 16:d0b142ba4362 | 28 | #define GRIDY 16 |
RichardE | 15:d8ea0c7b7e64 | 29 | #define GRIDCOLUMNS 20 |
RichardE | 15:d8ea0c7b7e64 | 30 | #define GRIDROWS 3 |
RichardE | 15:d8ea0c7b7e64 | 31 | #define GRIDCOLUMNSPACING 2 |
RichardE | 15:d8ea0c7b7e64 | 32 | #define GRIDROWSPACING 2 |
RichardE | 15:d8ea0c7b7e64 | 33 | |
RichardE | 0:5fa232ee5fdf | 34 | /***************/ |
RichardE | 0:5fa232ee5fdf | 35 | /* CONSTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 36 | /***************/ |
RichardE | 0:5fa232ee5fdf | 37 | HighScoreEntry::HighScoreEntry() : |
RichardE | 16:d0b142ba4362 | 38 | charIndex( 0 ), |
RichardE | 16:d0b142ba4362 | 39 | cursorRow( 0 ), |
RichardE | 16:d0b142ba4362 | 40 | cursorColumn( 0 ), |
RichardE | 15:d8ea0c7b7e64 | 41 | grid( GRIDROWS ) |
RichardE | 0:5fa232ee5fdf | 42 | { |
RichardE | 15:d8ea0c7b7e64 | 43 | // Initialise grid around which cursor moves. |
RichardE | 15:d8ea0c7b7e64 | 44 | InitialiseGrid(); |
RichardE | 15:d8ea0c7b7e64 | 45 | #ifdef CHATTY |
RichardE | 15:d8ea0c7b7e64 | 46 | for( UInt8 rowNum = 0; rowNum < grid.GetRowCount(); ++rowNum ) { |
RichardE | 15:d8ea0c7b7e64 | 47 | FieldRow *row = grid.GetRow( rowNum ); |
RichardE | 15:d8ea0c7b7e64 | 48 | if( row != (FieldRow*)NULL ) { |
RichardE | 15:d8ea0c7b7e64 | 49 | FieldCell *cell = row->GetFirstCell(); |
RichardE | 15:d8ea0c7b7e64 | 50 | UInt8 columnNum = 0; |
RichardE | 15:d8ea0c7b7e64 | 51 | while( cell != (FieldCell*)NULL ) { |
RichardE | 15:d8ea0c7b7e64 | 52 | pc.printf( |
RichardE | 15:d8ea0c7b7e64 | 53 | "Row %d column %d -> %d,%d,%d,%d\r\n", |
RichardE | 15:d8ea0c7b7e64 | 54 | (int)rowNum, (int)columnNum, |
RichardE | 15:d8ea0c7b7e64 | 55 | (int)cell->Rect.X1, (int)cell->Rect.Y1, (int)cell->Rect.X2, (int)cell->Rect.Y2 |
RichardE | 15:d8ea0c7b7e64 | 56 | ); |
RichardE | 15:d8ea0c7b7e64 | 57 | cell = row->GetNextCell(); |
RichardE | 15:d8ea0c7b7e64 | 58 | columnNum++; |
RichardE | 15:d8ea0c7b7e64 | 59 | } |
RichardE | 15:d8ea0c7b7e64 | 60 | } |
RichardE | 15:d8ea0c7b7e64 | 61 | } |
RichardE | 15:d8ea0c7b7e64 | 62 | #endif |
RichardE | 0:5fa232ee5fdf | 63 | } |
RichardE | 0:5fa232ee5fdf | 64 | |
RichardE | 0:5fa232ee5fdf | 65 | /**************/ |
RichardE | 0:5fa232ee5fdf | 66 | /* DESTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 67 | /**************/ |
RichardE | 0:5fa232ee5fdf | 68 | HighScoreEntry::~HighScoreEntry() { |
RichardE | 0:5fa232ee5fdf | 69 | } |
RichardE | 0:5fa232ee5fdf | 70 | |
RichardE | 15:d8ea0c7b7e64 | 71 | /*******************/ |
RichardE | 15:d8ea0c7b7e64 | 72 | /* INITIALISE GRID */ |
RichardE | 15:d8ea0c7b7e64 | 73 | /*******************/ |
RichardE | 15:d8ea0c7b7e64 | 74 | void HighScoreEntry::InitialiseGrid( void ) { |
RichardE | 16:d0b142ba4362 | 75 | UInt8 code = PlayerName::MinChar; |
RichardE | 16:d0b142ba4362 | 76 | UInt8 x = GRIDX, y = GRIDY; |
RichardE | 16:d0b142ba4362 | 77 | UInt8 columnNumber = 0, rowNumber = 0;; |
RichardE | 16:d0b142ba4362 | 78 | FieldRow *row = grid.GetRow( rowNumber++ ); |
RichardE | 16:d0b142ba4362 | 79 | while( code <= PlayerName::MaxChar ) { |
RichardE | 15:d8ea0c7b7e64 | 80 | if( row != (FieldRow*)NULL ) { |
RichardE | 16:d0b142ba4362 | 81 | FieldCell *cell = new FieldCell(); |
RichardE | 16:d0b142ba4362 | 82 | cell->Rect.X1 = x - 1; |
RichardE | 16:d0b142ba4362 | 83 | cell->Rect.Y1 = y - 1; |
RichardE | 16:d0b142ba4362 | 84 | cell->Rect.X2 = x + 1; |
RichardE | 16:d0b142ba4362 | 85 | cell->Rect.Y2 = y + 1; |
RichardE | 16:d0b142ba4362 | 86 | row->AddCell( cell ); |
RichardE | 16:d0b142ba4362 | 87 | } |
RichardE | 16:d0b142ba4362 | 88 | columnNumber++; |
RichardE | 16:d0b142ba4362 | 89 | if( columnNumber >= GRIDCOLUMNS ) { |
RichardE | 16:d0b142ba4362 | 90 | columnNumber = 0; |
RichardE | 15:d8ea0c7b7e64 | 91 | x = GRIDX; |
RichardE | 16:d0b142ba4362 | 92 | y += GRIDROWSPACING; |
RichardE | 16:d0b142ba4362 | 93 | row = grid.GetRow( rowNumber++ ); |
RichardE | 15:d8ea0c7b7e64 | 94 | } |
RichardE | 16:d0b142ba4362 | 95 | else { |
RichardE | 16:d0b142ba4362 | 96 | x += GRIDCOLUMNSPACING; |
RichardE | 16:d0b142ba4362 | 97 | } |
RichardE | 16:d0b142ba4362 | 98 | code++; |
RichardE | 15:d8ea0c7b7e64 | 99 | } |
RichardE | 15:d8ea0c7b7e64 | 100 | } |
RichardE | 15:d8ea0c7b7e64 | 101 | |
RichardE | 0:5fa232ee5fdf | 102 | /*********************/ |
RichardE | 0:5fa232ee5fdf | 103 | /* GET A PLAYER NAME */ |
RichardE | 0:5fa232ee5fdf | 104 | /*********************/ |
RichardE | 0:5fa232ee5fdf | 105 | // Pass pointer to place to store name in name. |
RichardE | 0:5fa232ee5fdf | 106 | // Pass pointer to controls to read in controls. |
RichardE | 4:673eb9735d44 | 107 | // Pass pointer to Gameduino to display on in gd. |
RichardE | 4:673eb9735d44 | 108 | void HighScoreEntry::GetName( PlayerName *name, PanelControls *controls, Gameduino *gd ) { |
RichardE | 0:5fa232ee5fdf | 109 | UInt16 inputs; |
RichardE | 0:5fa232ee5fdf | 110 | UInt8 countdown = 0; |
RichardE | 0:5fa232ee5fdf | 111 | // Initialise name to all 'A' characters. |
RichardE | 0:5fa232ee5fdf | 112 | for( UInt8 i = 0; i < PlayerName::Length; ++i ) { |
RichardE | 0:5fa232ee5fdf | 113 | name->Name[ i ] = 'A'; |
RichardE | 0:5fa232ee5fdf | 114 | } |
RichardE | 0:5fa232ee5fdf | 115 | // Draw screen. |
RichardE | 16:d0b142ba4362 | 116 | DrawScreen( gd, name ); |
RichardE | 0:5fa232ee5fdf | 117 | // Wait until player releases all controls. |
RichardE | 4:673eb9735d44 | 118 | WaitControls( gd, controls, false ); |
RichardE | 16:d0b142ba4362 | 119 | // Loop until player activates done cell. |
RichardE | 16:d0b142ba4362 | 120 | bool done = false; |
RichardE | 16:d0b142ba4362 | 121 | while( ! done ) { |
RichardE | 0:5fa232ee5fdf | 122 | // Read panel controls. |
RichardE | 0:5fa232ee5fdf | 123 | controls->Read(); |
RichardE | 0:5fa232ee5fdf | 124 | inputs = controls->GetInputs(); |
RichardE | 0:5fa232ee5fdf | 125 | // Only react to controls every so often to slow things down. |
RichardE | 0:5fa232ee5fdf | 126 | if( countdown == 0 ) { |
RichardE | 0:5fa232ee5fdf | 127 | countdown = 10; |
RichardE | 16:d0b142ba4362 | 128 | bool cursorMoved = false; |
RichardE | 16:d0b142ba4362 | 129 | // Point to current cell before changing. |
RichardE | 16:d0b142ba4362 | 130 | FieldCell *lastCell = grid.GetCellAt( cursorRow, cursorColumn ); |
RichardE | 0:5fa232ee5fdf | 131 | if( inputs & PanelControls::Up1 ) { |
RichardE | 16:d0b142ba4362 | 132 | // Joystick up moves cursor up. |
RichardE | 16:d0b142ba4362 | 133 | if( cursorRow > 0 ) { |
RichardE | 16:d0b142ba4362 | 134 | cursorRow--; |
RichardE | 16:d0b142ba4362 | 135 | ValidateCursorColumn(); |
RichardE | 16:d0b142ba4362 | 136 | cursorMoved = true; |
RichardE | 0:5fa232ee5fdf | 137 | } |
RichardE | 0:5fa232ee5fdf | 138 | } |
RichardE | 0:5fa232ee5fdf | 139 | else if( inputs & PanelControls::Down1 ) { |
RichardE | 16:d0b142ba4362 | 140 | // Joystick down moves cursor down. |
RichardE | 16:d0b142ba4362 | 141 | if( cursorRow < grid.GetRowCount() - 1 ) { |
RichardE | 16:d0b142ba4362 | 142 | cursorRow++; |
RichardE | 16:d0b142ba4362 | 143 | ValidateCursorColumn(); |
RichardE | 16:d0b142ba4362 | 144 | cursorMoved = true; |
RichardE | 0:5fa232ee5fdf | 145 | } |
RichardE | 0:5fa232ee5fdf | 146 | } |
RichardE | 16:d0b142ba4362 | 147 | if( inputs & PanelControls::Left1 ) { |
RichardE | 16:d0b142ba4362 | 148 | // Joystick left moves cursor left. |
RichardE | 16:d0b142ba4362 | 149 | if( cursorColumn > 0 ) { |
RichardE | 16:d0b142ba4362 | 150 | cursorColumn--; |
RichardE | 16:d0b142ba4362 | 151 | cursorMoved = true; |
RichardE | 0:5fa232ee5fdf | 152 | } |
RichardE | 0:5fa232ee5fdf | 153 | } |
RichardE | 0:5fa232ee5fdf | 154 | else if( inputs & PanelControls::Right1 ) { |
RichardE | 16:d0b142ba4362 | 155 | // Joystick right moves cursor right. |
RichardE | 16:d0b142ba4362 | 156 | FieldRow *row = grid.GetRow( cursorRow ); |
RichardE | 16:d0b142ba4362 | 157 | if( ( row != (FieldRow*)NULL ) && ( cursorColumn < row->GetColumnCount() - 1 ) ) { |
RichardE | 16:d0b142ba4362 | 158 | cursorColumn++; |
RichardE | 16:d0b142ba4362 | 159 | cursorMoved = true; |
RichardE | 16:d0b142ba4362 | 160 | } |
RichardE | 16:d0b142ba4362 | 161 | } |
RichardE | 16:d0b142ba4362 | 162 | if( inputs & PanelControls::Button1 ) { |
RichardE | 16:d0b142ba4362 | 163 | // Button 1 adds a character or possibly does something special. |
RichardE | 16:d0b142ba4362 | 164 | if( cursorRow < grid.GetRowCount() ) { |
RichardE | 16:d0b142ba4362 | 165 | char newChar = (char)( PlayerName::MinChar + cursorRow * GRIDCOLUMNS + cursorColumn ); |
RichardE | 16:d0b142ba4362 | 166 | name->Name[ charIndex ] = newChar; |
RichardE | 16:d0b142ba4362 | 167 | if( charIndex < PlayerName::Length - 1 ) { |
RichardE | 16:d0b142ba4362 | 168 | charIndex++; |
RichardE | 16:d0b142ba4362 | 169 | } |
RichardE | 16:d0b142ba4362 | 170 | } |
RichardE | 16:d0b142ba4362 | 171 | else { |
RichardE | 16:d0b142ba4362 | 172 | // TODO. Special functions. |
RichardE | 16:d0b142ba4362 | 173 | } |
RichardE | 16:d0b142ba4362 | 174 | // Draw modified name. |
RichardE | 16:d0b142ba4362 | 175 | gd->waitvblank(); |
RichardE | 16:d0b142ba4362 | 176 | DrawName( gd, name ); |
RichardE | 16:d0b142ba4362 | 177 | // Wait until player releases all controls. |
RichardE | 16:d0b142ba4362 | 178 | WaitControls( gd, controls, false ); |
RichardE | 16:d0b142ba4362 | 179 | } |
RichardE | 16:d0b142ba4362 | 180 | // If necessary redraw the cursor. |
RichardE | 16:d0b142ba4362 | 181 | if( cursorMoved ) { |
RichardE | 16:d0b142ba4362 | 182 | WipeCursor( gd, lastCell ); |
RichardE | 16:d0b142ba4362 | 183 | DrawCursor( gd, grid.GetCellAt( cursorRow, cursorColumn ) ); |
RichardE | 0:5fa232ee5fdf | 184 | } |
RichardE | 0:5fa232ee5fdf | 185 | } |
RichardE | 0:5fa232ee5fdf | 186 | else { |
RichardE | 0:5fa232ee5fdf | 187 | countdown--; |
RichardE | 0:5fa232ee5fdf | 188 | } |
RichardE | 16:d0b142ba4362 | 189 | // Wait for vertical flyback. Then do animation. |
RichardE | 4:673eb9735d44 | 190 | gd->waitvblank(); |
RichardE | 0:5fa232ee5fdf | 191 | FrameCounter++; |
RichardE | 4:673eb9735d44 | 192 | Animate( gd ); |
RichardE | 0:5fa232ee5fdf | 193 | } |
RichardE | 0:5fa232ee5fdf | 194 | // Wait until player releases all controls before returning. |
RichardE | 4:673eb9735d44 | 195 | WaitControls( gd, controls, false ); |
RichardE | 0:5fa232ee5fdf | 196 | } |
RichardE | 0:5fa232ee5fdf | 197 | |
RichardE | 0:5fa232ee5fdf | 198 | /*********************/ |
RichardE | 0:5fa232ee5fdf | 199 | /* WAIT FOR CONTROLS */ |
RichardE | 0:5fa232ee5fdf | 200 | /*********************/ |
RichardE | 4:673eb9735d44 | 201 | // Pass pointer to Gameduino to display on in gd. |
RichardE | 0:5fa232ee5fdf | 202 | // Pass pointer to controls to read in controls. |
RichardE | 0:5fa232ee5fdf | 203 | // Pass true in waitActivate to wait for a control to be used. |
RichardE | 0:5fa232ee5fdf | 204 | // Pass false to wait for release. |
RichardE | 4:673eb9735d44 | 205 | void HighScoreEntry::WaitControls( Gameduino *gd, PanelControls *controls, bool waitActivate ) { |
RichardE | 4:673eb9735d44 | 206 | bool released = false; |
RichardE | 0:5fa232ee5fdf | 207 | UInt16 inputs; |
RichardE | 0:5fa232ee5fdf | 208 | while( ! released ) { |
RichardE | 0:5fa232ee5fdf | 209 | controls->Read(); |
RichardE | 0:5fa232ee5fdf | 210 | inputs = controls->GetInputs(); |
RichardE | 0:5fa232ee5fdf | 211 | released = ( waitActivate ? ( inputs != 0 ) : ( inputs == 0 ) ); |
RichardE | 0:5fa232ee5fdf | 212 | if( ! released ) { |
RichardE | 4:673eb9735d44 | 213 | gd->waitvblank(); |
RichardE | 0:5fa232ee5fdf | 214 | FrameCounter++; |
RichardE | 4:673eb9735d44 | 215 | Animate( gd ); |
RichardE | 0:5fa232ee5fdf | 216 | } |
RichardE | 0:5fa232ee5fdf | 217 | } |
RichardE | 0:5fa232ee5fdf | 218 | } |
RichardE | 0:5fa232ee5fdf | 219 | |
RichardE | 0:5fa232ee5fdf | 220 | /*******************/ |
RichardE | 0:5fa232ee5fdf | 221 | /* DRAW THE SCREEN */ |
RichardE | 0:5fa232ee5fdf | 222 | /*******************/ |
RichardE | 4:673eb9735d44 | 223 | // Pass pointer to Gameduino to draw on in gd. |
RichardE | 16:d0b142ba4362 | 224 | // Pass player name in name. |
RichardE | 16:d0b142ba4362 | 225 | void HighScoreEntry::DrawScreen( Gameduino *gd, PlayerName *name ) { |
RichardE | 4:673eb9735d44 | 226 | gd->waitvblank(); |
RichardE | 0:5fa232ee5fdf | 227 | // Clear the screen to zero characters. |
RichardE | 4:673eb9735d44 | 228 | gd->fill( Gameduino::RAM_PIC, 0, RAM_PIC_SIZE ); |
RichardE | 0:5fa232ee5fdf | 229 | // Turn off all the sprites. |
RichardE | 0:5fa232ee5fdf | 230 | for( UInt16 s = 0; s < SPRITE_COUNT; ++s ) { |
RichardE | 4:673eb9735d44 | 231 | gd->sprite( s, 0, 400, 0, 0 ); |
RichardE | 0:5fa232ee5fdf | 232 | } |
RichardE | 0:5fa232ee5fdf | 233 | // Draw border around screen. |
RichardE | 4:673eb9735d44 | 234 | CharFrame::Draw( gd, 0, 0, VISIBLE_CHAR_WIDTH, VISIBLE_CHAR_HEIGHT ); |
RichardE | 14:46a353b2a8e8 | 235 | // Draw instructions. |
RichardE | 14:46a353b2a8e8 | 236 | gd->putstr( 2, 2, " CONGRATULATIONS : YOU HAVE A HIGH SCORE!" ); |
RichardE | 14:46a353b2a8e8 | 237 | gd->putstr( 2, 4, "PLEASE ENTER YOUR NAME USING THE LEFT JOYSTICK" ); |
RichardE | 14:46a353b2a8e8 | 238 | gd->putstr( 2, 6, " TO MOVE THE CURSOR. PRESS THE LEFT BUTTON TO" ); |
RichardE | 14:46a353b2a8e8 | 239 | gd->putstr( 2, 8, " ENTER EACH LETTER. MOVE CURSOR TO FOOT OF" ); |
RichardE | 14:46a353b2a8e8 | 240 | gd->putstr( 2, 10, " SCREEN AND PRESS LEFT BUTTON WHEN FINISHED." ); |
RichardE | 16:d0b142ba4362 | 241 | // Draw player's name. |
RichardE | 16:d0b142ba4362 | 242 | DrawName( gd, name ); |
RichardE | 14:46a353b2a8e8 | 243 | // Draw character grid. |
RichardE | 14:46a353b2a8e8 | 244 | DrawGrid( gd ); |
RichardE | 16:d0b142ba4362 | 245 | // Draw cursor. |
RichardE | 16:d0b142ba4362 | 246 | DrawCursor( gd, grid.GetCellAt( cursorRow, cursorColumn ) ); |
RichardE | 14:46a353b2a8e8 | 247 | } |
RichardE | 14:46a353b2a8e8 | 248 | |
RichardE | 14:46a353b2a8e8 | 249 | /***************************/ |
RichardE | 14:46a353b2a8e8 | 250 | /* DRAW THE CHARACTER GRID */ |
RichardE | 14:46a353b2a8e8 | 251 | /***************************/ |
RichardE | 14:46a353b2a8e8 | 252 | // Pass pointer to Gameduino to draw on in gd. |
RichardE | 14:46a353b2a8e8 | 253 | void HighScoreEntry::DrawGrid( Gameduino *gd ) { |
RichardE | 14:46a353b2a8e8 | 254 | UInt8 code = PlayerName::MinChar; |
RichardE | 14:46a353b2a8e8 | 255 | UInt8 x = GRIDX, y = GRIDY; |
RichardE | 14:46a353b2a8e8 | 256 | UInt8 columnNumber = 0; |
RichardE | 14:46a353b2a8e8 | 257 | char str [] = "X"; |
RichardE | 14:46a353b2a8e8 | 258 | while( code <= PlayerName::MaxChar ) { |
RichardE | 14:46a353b2a8e8 | 259 | str[ 0 ] = (char)code++; |
RichardE | 14:46a353b2a8e8 | 260 | gd->putstr( x, y, str ); |
RichardE | 14:46a353b2a8e8 | 261 | columnNumber++; |
RichardE | 14:46a353b2a8e8 | 262 | if( columnNumber >= GRIDCOLUMNS ) { |
RichardE | 14:46a353b2a8e8 | 263 | columnNumber = 0; |
RichardE | 14:46a353b2a8e8 | 264 | x = GRIDX; |
RichardE | 14:46a353b2a8e8 | 265 | y += GRIDROWSPACING; |
RichardE | 14:46a353b2a8e8 | 266 | } |
RichardE | 14:46a353b2a8e8 | 267 | else { |
RichardE | 14:46a353b2a8e8 | 268 | x += GRIDCOLUMNSPACING; |
RichardE | 14:46a353b2a8e8 | 269 | } |
RichardE | 14:46a353b2a8e8 | 270 | } |
RichardE | 0:5fa232ee5fdf | 271 | } |
RichardE | 0:5fa232ee5fdf | 272 | |
RichardE | 0:5fa232ee5fdf | 273 | /********************************/ |
RichardE | 0:5fa232ee5fdf | 274 | /* DRAW THE NAME AND THE CURSOR */ |
RichardE | 0:5fa232ee5fdf | 275 | /********************************/ |
RichardE | 4:673eb9735d44 | 276 | // Pass pointer to Gameduino to draw on in gd. |
RichardE | 0:5fa232ee5fdf | 277 | // Pass player name in name. |
RichardE | 4:673eb9735d44 | 278 | void HighScoreEntry::DrawName( Gameduino *gd, PlayerName *name ) { |
RichardE | 16:d0b142ba4362 | 279 | gd->putstr( 23, 13, name->Name ); |
RichardE | 16:d0b142ba4362 | 280 | UInt16 address = Gameduino::RAM_PIC + 14 * SCREEN_CHAR_WIDTH + 23; |
RichardE | 0:5fa232ee5fdf | 281 | for( UInt8 i = 0; i < PlayerName::Length; ++i ) { |
RichardE | 16:d0b142ba4362 | 282 | gd->wr( address, ( i == charIndex ) ? ArrowUp : ' ' ); |
RichardE | 0:5fa232ee5fdf | 283 | address++; |
RichardE | 0:5fa232ee5fdf | 284 | } |
RichardE | 0:5fa232ee5fdf | 285 | } |
RichardE | 0:5fa232ee5fdf | 286 | |
RichardE | 0:5fa232ee5fdf | 287 | /********************/ |
RichardE | 0:5fa232ee5fdf | 288 | /* UPDATE ANIMATION */ |
RichardE | 0:5fa232ee5fdf | 289 | /********************/ |
RichardE | 4:673eb9735d44 | 290 | // Pass pointer to Gameduino to display on in gd. |
RichardE | 4:673eb9735d44 | 291 | void HighScoreEntry::Animate( Gameduino *gd ) { |
RichardE | 0:5fa232ee5fdf | 292 | } |
RichardE | 16:d0b142ba4362 | 293 | |
RichardE | 16:d0b142ba4362 | 294 | /*******************/ |
RichardE | 16:d0b142ba4362 | 295 | /* WIPE THE CURSOR */ |
RichardE | 16:d0b142ba4362 | 296 | /*******************/ |
RichardE | 16:d0b142ba4362 | 297 | // Pass pointer to Gameduino to display on in gd. |
RichardE | 16:d0b142ba4362 | 298 | // Pass cell to draw in cell. |
RichardE | 16:d0b142ba4362 | 299 | void HighScoreEntry::WipeCursor( Gameduino *gd, FieldCell *cell ) { |
RichardE | 16:d0b142ba4362 | 300 | if( cell != (FieldCell*)NULL ) { |
RichardE | 16:d0b142ba4362 | 301 | CharFrame::Wipe( gd, cell->Rect.X1, cell->Rect.Y1, cell->Rect.GetWidth(), cell->Rect.GetHeight() ); |
RichardE | 16:d0b142ba4362 | 302 | } |
RichardE | 16:d0b142ba4362 | 303 | } |
RichardE | 16:d0b142ba4362 | 304 | |
RichardE | 16:d0b142ba4362 | 305 | /*******************/ |
RichardE | 16:d0b142ba4362 | 306 | /* DRAW THE CURSOR */ |
RichardE | 16:d0b142ba4362 | 307 | /*******************/ |
RichardE | 16:d0b142ba4362 | 308 | // Pass pointer to Gameduino to display on in gd. |
RichardE | 16:d0b142ba4362 | 309 | // Pass cell to draw in cell. |
RichardE | 16:d0b142ba4362 | 310 | void HighScoreEntry::DrawCursor( Gameduino *gd, FieldCell *cell ) { |
RichardE | 16:d0b142ba4362 | 311 | if( cell != (FieldCell*)NULL ) { |
RichardE | 16:d0b142ba4362 | 312 | CharFrame::Draw( gd, cell->Rect.X1, cell->Rect.Y1, cell->Rect.GetWidth(), cell->Rect.GetHeight() ); |
RichardE | 16:d0b142ba4362 | 313 | } |
RichardE | 16:d0b142ba4362 | 314 | } |
RichardE | 16:d0b142ba4362 | 315 | |
RichardE | 16:d0b142ba4362 | 316 | /**************************/ |
RichardE | 16:d0b142ba4362 | 317 | /* VALIDATE CURSOR COLUMN */ |
RichardE | 16:d0b142ba4362 | 318 | /**************************/ |
RichardE | 16:d0b142ba4362 | 319 | // If cursor column is beyond end of row then forces it back. |
RichardE | 16:d0b142ba4362 | 320 | void HighScoreEntry::ValidateCursorColumn( void ) { |
RichardE | 16:d0b142ba4362 | 321 | FieldRow *row = grid.GetRow( cursorRow ); |
RichardE | 16:d0b142ba4362 | 322 | if( row != (FieldRow*)NULL ) { |
RichardE | 16:d0b142ba4362 | 323 | UInt8 columnCount = row->GetColumnCount(); |
RichardE | 16:d0b142ba4362 | 324 | if( cursorColumn >= columnCount ) { |
RichardE | 16:d0b142ba4362 | 325 | cursorColumn = columnCount - 1; |
RichardE | 16:d0b142ba4362 | 326 | } |
RichardE | 16:d0b142ba4362 | 327 | } |
RichardE | 16:d0b142ba4362 | 328 | } |