Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
9:fa7e7b37b632
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 9:fa7e7b37b632 1 /*
RichardE 9:fa7e7b37b632 2 * SOURCE FILE : Sounds.h
RichardE 9:fa7e7b37b632 3 *
RichardE 9:fa7e7b37b632 4 * Various sounds in program memory.
RichardE 9:fa7e7b37b632 5 *
RichardE 9:fa7e7b37b632 6 */
RichardE 9:fa7e7b37b632 7
RichardE 9:fa7e7b37b632 8 #ifndef SoundsIncluded
RichardE 9:fa7e7b37b632 9
RichardE 9:fa7e7b37b632 10 #define SoundsIncluded
RichardE 9:fa7e7b37b632 11
RichardE 9:fa7e7b37b632 12 #include "Types.h"
RichardE 9:fa7e7b37b632 13
RichardE 9:fa7e7b37b632 14 class Sounds {
RichardE 9:fa7e7b37b632 15
RichardE 9:fa7e7b37b632 16 public :
RichardE 9:fa7e7b37b632 17
RichardE 9:fa7e7b37b632 18 static const UInt8 FireGun[];
RichardE 9:fa7e7b37b632 19 static const UInt8 Explosion[];
RichardE 9:fa7e7b37b632 20 static const UInt8 RescueHuman[];
RichardE 9:fa7e7b37b632 21 static const UInt8 PlayerDead[];
RichardE 9:fa7e7b37b632 22 static const UInt8 StartLevel[];
RichardE 9:fa7e7b37b632 23 static const UInt8 ExtraLife[];
RichardE 9:fa7e7b37b632 24 static const UInt8 HumanDies[];
RichardE 9:fa7e7b37b632 25
RichardE 9:fa7e7b37b632 26 };
RichardE 9:fa7e7b37b632 27
RichardE 9:fa7e7b37b632 28 #endif
RichardE 9:fa7e7b37b632 29
RichardE 9:fa7e7b37b632 30 /* END of Sounds.h */
RichardE 9:fa7e7b37b632 31