Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
HumanObject.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : HumanObject.h |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Represents a wandering human. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #ifndef HumanObjectIncluded |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | #define HumanObjectIncluded |
RichardE | 7:e72691603fd3 | 11 | |
RichardE | 7:e72691603fd3 | 12 | #include "Types.h" |
RichardE | 7:e72691603fd3 | 13 | #include "GameObject.h" |
RichardE | 7:e72691603fd3 | 14 | #include "GameObjectTypes.h" |
RichardE | 7:e72691603fd3 | 15 | |
RichardE | 7:e72691603fd3 | 16 | class HumanObject : public GameObject { |
RichardE | 7:e72691603fd3 | 17 | |
RichardE | 7:e72691603fd3 | 18 | public : |
RichardE | 7:e72691603fd3 | 19 | |
RichardE | 7:e72691603fd3 | 20 | // States a human can be in. |
RichardE | 7:e72691603fd3 | 21 | // Each human starts in the WalkingAbout state and keeps wandering around as |
RichardE | 7:e72691603fd3 | 22 | // long as it is in this state. |
RichardE | 7:e72691603fd3 | 23 | // If the player touches a human than it changes to the Rescued state and |
RichardE | 7:e72691603fd3 | 24 | // it stops walking and its appearance changes to show the number of points |
RichardE | 7:e72691603fd3 | 25 | // awarded. Eventually this disappears and the Visible property inherited from |
RichardE | 7:e72691603fd3 | 26 | // GameObject is set to false. On next draw the human will be removed from the |
RichardE | 7:e72691603fd3 | 27 | // array of humans and replaced with NULL. |
RichardE | 7:e72691603fd3 | 28 | enum State { |
RichardE | 7:e72691603fd3 | 29 | WalkingAbout, |
RichardE | 7:e72691603fd3 | 30 | Rescued, |
RichardE | 7:e72691603fd3 | 31 | Dead, |
RichardE | 7:e72691603fd3 | 32 | }; |
RichardE | 7:e72691603fd3 | 33 | |
RichardE | 7:e72691603fd3 | 34 | // Different kinds of human. |
RichardE | 7:e72691603fd3 | 35 | enum HumanType { |
RichardE | 7:e72691603fd3 | 36 | Woman, |
RichardE | 7:e72691603fd3 | 37 | Man, |
RichardE | 7:e72691603fd3 | 38 | }; |
RichardE | 7:e72691603fd3 | 39 | |
RichardE | 7:e72691603fd3 | 40 | // Current state of human. |
RichardE | 7:e72691603fd3 | 41 | State CurrentState; |
RichardE | 7:e72691603fd3 | 42 | |
RichardE | 7:e72691603fd3 | 43 | /***************/ |
RichardE | 7:e72691603fd3 | 44 | /* CONSTRUCTOR */ |
RichardE | 7:e72691603fd3 | 45 | /***************/ |
RichardE | 7:e72691603fd3 | 46 | HumanObject(); |
RichardE | 7:e72691603fd3 | 47 | |
RichardE | 7:e72691603fd3 | 48 | /**************/ |
RichardE | 7:e72691603fd3 | 49 | /* DESTRUCTOR */ |
RichardE | 7:e72691603fd3 | 50 | /**************/ |
RichardE | 7:e72691603fd3 | 51 | virtual ~HumanObject(); |
RichardE | 7:e72691603fd3 | 52 | |
RichardE | 7:e72691603fd3 | 53 | /************************/ |
RichardE | 7:e72691603fd3 | 54 | /* GET GAME OBJECT TYPE */ |
RichardE | 7:e72691603fd3 | 55 | /************************/ |
RichardE | 7:e72691603fd3 | 56 | // Returns type of game object. |
RichardE | 7:e72691603fd3 | 57 | virtual GameObjectTypes GetType( void ) { |
RichardE | 7:e72691603fd3 | 58 | return HumanObjectType; |
RichardE | 7:e72691603fd3 | 59 | } |
RichardE | 7:e72691603fd3 | 60 | |
RichardE | 7:e72691603fd3 | 61 | /*****************************/ |
RichardE | 7:e72691603fd3 | 62 | /* GET TYPE OF HUMAN THIS IS */ |
RichardE | 7:e72691603fd3 | 63 | /*****************************/ |
RichardE | 7:e72691603fd3 | 64 | // Returns type of human. |
RichardE | 7:e72691603fd3 | 65 | HumanType GetHumanType( void ); |
RichardE | 7:e72691603fd3 | 66 | |
RichardE | 7:e72691603fd3 | 67 | /************************/ |
RichardE | 7:e72691603fd3 | 68 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 69 | /************************/ |
RichardE | 7:e72691603fd3 | 70 | virtual void ProtectedMove( void ); |
RichardE | 7:e72691603fd3 | 71 | |
RichardE | 7:e72691603fd3 | 72 | /************************/ |
RichardE | 7:e72691603fd3 | 73 | /* DRAW THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 74 | /************************/ |
RichardE | 7:e72691603fd3 | 75 | // Pass pointer to Gameduino to draw on in gd. |
RichardE | 7:e72691603fd3 | 76 | // This is only called after it has been established that the |
RichardE | 7:e72691603fd3 | 77 | // game object is visible. |
RichardE | 7:e72691603fd3 | 78 | virtual void Draw( Gameduino *gd ); |
RichardE | 7:e72691603fd3 | 79 | |
RichardE | 7:e72691603fd3 | 80 | private : |
RichardE | 7:e72691603fd3 | 81 | |
RichardE | 7:e72691603fd3 | 82 | // Address of animation data in program memory. |
RichardE | 7:e72691603fd3 | 83 | const UInt8 *animationData; |
RichardE | 7:e72691603fd3 | 84 | |
RichardE | 7:e72691603fd3 | 85 | // Horizontal and vertical velocities. |
RichardE | 7:e72691603fd3 | 86 | Int16 hSpeed, vSpeed; |
RichardE | 7:e72691603fd3 | 87 | |
RichardE | 7:e72691603fd3 | 88 | // Countdown used when in rescued or dead states. |
RichardE | 7:e72691603fd3 | 89 | UInt8 countdown; |
RichardE | 7:e72691603fd3 | 90 | |
RichardE | 7:e72691603fd3 | 91 | // Index of next animation to use when constructing. |
RichardE | 7:e72691603fd3 | 92 | // Cycles around all human animations. |
RichardE | 7:e72691603fd3 | 93 | static UInt8 nextAnimationIndex; |
RichardE | 7:e72691603fd3 | 94 | |
RichardE | 7:e72691603fd3 | 95 | }; |
RichardE | 7:e72691603fd3 | 96 | |
RichardE | 7:e72691603fd3 | 97 | #endif |
RichardE | 7:e72691603fd3 | 98 | |
RichardE | 7:e72691603fd3 | 99 | /* END of HumanObject.h */ |
RichardE | 7:e72691603fd3 | 100 |