Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 7:e72691603fd3 1 /*
RichardE 7:e72691603fd3 2 * SOURCE FILE : Animations.cpp
RichardE 7:e72691603fd3 3 *
RichardE 7:e72691603fd3 4 * Animations consisting of arrays of sprite image numbers in program memory.
RichardE 7:e72691603fd3 5 *
RichardE 7:e72691603fd3 6 */
RichardE 7:e72691603fd3 7
RichardE 7:e72691603fd3 8 #include "Animations.h"
RichardE 7:e72691603fd3 9 #include "SpriteImageId.h"
RichardE 7:e72691603fd3 10
RichardE 7:e72691603fd3 11 const UInt8 Animations::WomanAnimation[] = { Woman0Image, Woman1Image, Woman2Image, Woman1Image };
RichardE 7:e72691603fd3 12 const UInt8 Animations::ManAnimation[] = { Man0Image, Man1Image, Man2Image, Man1Image };
RichardE 7:e72691603fd3 13
RichardE 7:e72691603fd3 14 // Array containing addresses of all the human animations.
RichardE 7:e72691603fd3 15 const UInt8 *Animations::HumanAnimations[ HumanAnimationCount ] = {
RichardE 7:e72691603fd3 16 WomanAnimation,
RichardE 7:e72691603fd3 17 ManAnimation,
RichardE 7:e72691603fd3 18 };
RichardE 7:e72691603fd3 19
RichardE 7:e72691603fd3 20 const UInt8 Animations::CrusherAnimation[] = { Crusher0Image, Crusher1Image, Crusher2Image, Crusher1Image };