Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.
Dependencies: EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed
This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/
So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).
The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.
A blog post describing the whole thing is here:
http://robdobson.com/2015/08/a-reliable-mbed-webserver/
Diff: ledstrip.cpp
- Revision:
- 6:8df79fe1afcd
- Parent:
- 4:b521815f2657
--- a/ledstrip.cpp Tue Sep 01 15:53:52 2015 +0000 +++ b/ledstrip.cpp Thu Sep 03 20:17:23 2015 +0000 @@ -160,7 +160,8 @@ // Copy over the values converting each to RGB for (int i = 0; i < numLeds; i++) { - RgbColor colrVal = HsvToRgb(HsvColor(pLedVals[0],pLedVals[1] & 0xf0, (pLedVals[1] << 4) & 0xf0)); + RgbColor colrVal(0,0,0); + HsvToRgb(HsvColor(pLedVals[0],pLedVals[1] & 0xf0, (pLedVals[1] << 4) & 0xf0), colrVal); pBuf[pos] = colrVal.r; pBuf[pos+1] = colrVal.g; pBuf[pos+2] = colrVal.b; @@ -209,9 +210,11 @@ numLeds = mLedsInStrip - startLed; int pos = startLed * mColoursPerLed; RgbColor startRGB(r1,g1,b1); - HsvColor startHsv = RgbToHsv(startRGB); + HsvColor startHsv(0,0,0); + RgbToHsv(startRGB, startHsv); RgbColor endRGB(r2,g2,b2); - HsvColor endHsv = RgbToHsv(endRGB); + HsvColor endHsv(0,0,0); + RgbToHsv(endRGB, endHsv); int curH = startHsv.h << 16; int curS = startHsv.s << 16; int curV = startHsv.v << 16; @@ -238,7 +241,8 @@ unsigned char* pBuf = GetBuffer(); for (int i = 0; i < numLeds; i++) { - RgbColor colrVal = HsvToRgb(HsvColor((curH>>16)&0xff,curS>>16,curV>>16)); + RgbColor colrVal(0,0,0); + HsvToRgb(HsvColor((curH>>16)&0xff,curS>>16,curV>>16), colrVal); pBuf[pos] = colrVal.r; pBuf[pos+1] = colrVal.g; pBuf[pos+2] = colrVal.b;