Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.

Dependencies:   EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed

This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/ /media/uploads/Bobty/20130722_112945_img_9674_62895-1184x1579.jpg

So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).

The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.

A blog post describing the whole thing is here:

http://robdobson.com/2015/08/a-reliable-mbed-webserver/

Revision:
6:8df79fe1afcd
Parent:
4:b521815f2657
--- a/ledstrip.cpp	Tue Sep 01 15:53:52 2015 +0000
+++ b/ledstrip.cpp	Thu Sep 03 20:17:23 2015 +0000
@@ -160,7 +160,8 @@
     // Copy over the values converting each to RGB
     for (int i = 0; i < numLeds; i++)
     {
-        RgbColor colrVal = HsvToRgb(HsvColor(pLedVals[0],pLedVals[1] & 0xf0, (pLedVals[1] << 4) & 0xf0));
+        RgbColor colrVal(0,0,0);
+        HsvToRgb(HsvColor(pLedVals[0],pLedVals[1] & 0xf0, (pLedVals[1] << 4) & 0xf0), colrVal);
         pBuf[pos] = colrVal.r;
         pBuf[pos+1] = colrVal.g;
         pBuf[pos+2] = colrVal.b;
@@ -209,9 +210,11 @@
         numLeds = mLedsInStrip - startLed;
     int pos = startLed * mColoursPerLed;
     RgbColor startRGB(r1,g1,b1);
-    HsvColor startHsv = RgbToHsv(startRGB);
+    HsvColor startHsv(0,0,0);
+    RgbToHsv(startRGB, startHsv);
     RgbColor endRGB(r2,g2,b2);
-    HsvColor endHsv = RgbToHsv(endRGB);
+    HsvColor endHsv(0,0,0);
+    RgbToHsv(endRGB, endHsv);
     int curH = startHsv.h << 16;
     int curS = startHsv.s << 16;
     int curV = startHsv.v << 16;
@@ -238,7 +241,8 @@
     unsigned char* pBuf = GetBuffer();
     for (int i = 0; i < numLeds; i++)
     {
-        RgbColor colrVal = HsvToRgb(HsvColor((curH>>16)&0xff,curS>>16,curV>>16));
+        RgbColor colrVal(0,0,0);
+        HsvToRgb(HsvColor((curH>>16)&0xff,curS>>16,curV>>16), colrVal);
         pBuf[pos] = colrVal.r;
         pBuf[pos+1] = colrVal.g;
         pBuf[pos+2] = colrVal.b;