Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.
Dependencies: EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed
This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/
So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).
The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.
A blog post describing the whole thing is here:
http://robdobson.com/2015/08/a-reliable-mbed-webserver/
Diff: DrawingManager.cpp
- Revision:
- 6:8df79fe1afcd
- Parent:
- 5:910909f34907
--- a/DrawingManager.cpp Tue Sep 01 15:53:52 2015 +0000 +++ b/DrawingManager.cpp Thu Sep 03 20:17:23 2015 +0000 @@ -11,6 +11,7 @@ { pLedStrip = NULL; isBusy = false; + rawFillPayloadOverhangBytes = 0; } void DrawingManager::Init(int numLeds, int splitPoint) @@ -35,10 +36,28 @@ int startLed = GetIntFromNameValPair(args, "start=", -1); if (startLed != -1 && payloadLen > 0) { - int numLeds = payloadLen / 3; + // Include any overhang bytes from the last payload + int numLeds = (rawFillPayloadOverhangBytes + payloadLen) / 3; int fromLed = startLed + (payloadOffset / 3); + unsigned char newPayload[numLeds*3]; + memcpy(newPayload, pRawFillPayloadOverhang, rawFillPayloadOverhangBytes); + memcpy(newPayload+rawFillPayloadOverhangBytes, payload, numLeds*3-rawFillPayloadOverhangBytes); + + // Send the data // printf("RAWFILL fromLed %d numLeds %d\r\n", fromLed, numLeds); - pLedStrip->RawFill(fromLed, numLeds, payload); +// for (int i = 0; i < numLeds*3; i+=3) +// { +// printf("%02x %02x %02x\r\n", newPayload[i], newPayload[i+1], newPayload[i+2]); +// } + pLedStrip->RawFill(fromLed, numLeds, newPayload); + + // Save any overhanging bytes for the next fill + int overhangStart = (numLeds * 3) - rawFillPayloadOverhangBytes; + rawFillPayloadOverhangBytes = rawFillPayloadOverhangBytes + payloadLen - (numLeds * 3); + for (int i = 0; i < rawFillPayloadOverhangBytes; i++) + { + pRawFillPayloadOverhang[i] = payload[overhangStart + i]; + } } } @@ -65,6 +84,7 @@ void DrawingManager::ShowLeds() { // printf("SHOWLEDS\r\n"); + rawFillPayloadOverhangBytes = 0; if (pLedStrip) pLedStrip->ShowLeds(); } @@ -77,12 +97,22 @@ if (pLedStrip->IsBusy()) return; pLedStrip->Clear(); - int ledsPerGroup = pLedStrip->GetNumLeds() / 10; - for (int i = 0; i < pLedStrip->GetNumLeds(); i += ledsPerGroup) + int numSnakes = 15; + int ledsPerGroup = pLedStrip->GetNumLeds() / numSnakes; + int snakeLen = 10; + int snakeStep = stepCount % ledsPerGroup; + int colrBase = (stepCount / ledsPerGroup); + // Create a set of colourful snakes that roam around the wall + for (int i = 0; i < numSnakes; i ++) { - RgbColor colrVal((stepCount * 7) + (i * 23) % 64, (stepCount * 17) + 77 + (i * 3) % 64, (stepCount * 37) + 117 + (i * 13) % 64); - RgbColor colrVal2((stepCount * 17) + (i * 33) % 64, (stepCount * 3) + 13 + (i * 13) % 64, (stepCount * 77) + 11 + (i * 23) % 64); - pLedStrip->Fill(i,ledsPerGroup,colrVal.r, colrVal.g, colrVal.b, colrVal2.r, colrVal2.g, colrVal2.b); + HsvColor hsv1(((colrBase + i) * 237) % 255, 128, 10); + RgbColor rgb1(0,0,0); + HsvToRgb(hsv1, rgb1); + HsvColor hsv2(((colrBase + i + 27) * 13) % 255, 255, 255); + RgbColor rgb2(0,0,0); + HsvToRgb(hsv2, rgb2); + pLedStrip->Fill((i*ledsPerGroup)+snakeStep,snakeLen/2, rgb1.r, rgb1.g, rgb1.b, rgb2.r, rgb2.g, rgb2.b); + pLedStrip->Fill((i*ledsPerGroup)+snakeStep+snakeLen/2, snakeLen/2, rgb2.r, rgb2.g, rgb2.b, rgb1.r, rgb1.g, rgb1.b); } pLedStrip->ShowLeds(); }