Barış Bilgin Şenol
/
Game_Logic
Saltuk 212
main.cpp@0:c7dd8e13fa95, 2019-05-31 (annotated)
- Committer:
- Bilgin
- Date:
- Fri May 31 15:13:48 2019 +0000
- Revision:
- 0:c7dd8e13fa95
212 Saltuk
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Bilgin | 0:c7dd8e13fa95 | 1 | #include "mbed.h" |
Bilgin | 0:c7dd8e13fa95 | 2 | #include "KS0108.h" |
Bilgin | 0:c7dd8e13fa95 | 3 | #include "image.h" |
Bilgin | 0:c7dd8e13fa95 | 4 | #include "Game.h" |
Bilgin | 0:c7dd8e13fa95 | 5 | |
Bilgin | 0:c7dd8e13fa95 | 6 | DigitalIn butUp(PTE21); |
Bilgin | 0:c7dd8e13fa95 | 7 | DigitalIn butRight(PTE20); |
Bilgin | 0:c7dd8e13fa95 | 8 | DigitalIn butDown(PTE29); |
Bilgin | 0:c7dd8e13fa95 | 9 | DigitalIn butLeft(PTE22); |
Bilgin | 0:c7dd8e13fa95 | 10 | DigitalIn butMiddle(PTE23); |
Bilgin | 0:c7dd8e13fa95 | 11 | |
Bilgin | 0:c7dd8e13fa95 | 12 | KS0108 display (PTC5,PTC7, PTC0, PTC3, PTC11, PTC10, PTA1, PTA2, PTD4, PTA12, PTA4, PTA5, PTC8, PTC9); |
Bilgin | 0:c7dd8e13fa95 | 13 | void draw(int type, int posX, int posY, int direction); //1.player 2.bot 3.bullet |
Bilgin | 0:c7dd8e13fa95 | 14 | void erase(int type, int posX, int posY, int direction); |
Bilgin | 0:c7dd8e13fa95 | 15 | void drawAll(); |
Bilgin | 0:c7dd8e13fa95 | 16 | void eraseAll(); |
Bilgin | 0:c7dd8e13fa95 | 17 | Game* game; |
Bilgin | 0:c7dd8e13fa95 | 18 | |
Bilgin | 0:c7dd8e13fa95 | 19 | int main() |
Bilgin | 0:c7dd8e13fa95 | 20 | { |
Bilgin | 0:c7dd8e13fa95 | 21 | srand(time(0)); |
Bilgin | 0:c7dd8e13fa95 | 22 | display.FullScreenBMP(face); |
Bilgin | 0:c7dd8e13fa95 | 23 | wait(1); |
Bilgin | 0:c7dd8e13fa95 | 24 | display.ClearScreen(); |
Bilgin | 0:c7dd8e13fa95 | 25 | |
Bilgin | 0:c7dd8e13fa95 | 26 | //my stuff |
Bilgin | 0:c7dd8e13fa95 | 27 | game = new Game(); |
Bilgin | 0:c7dd8e13fa95 | 28 | |
Bilgin | 0:c7dd8e13fa95 | 29 | while(1) |
Bilgin | 0:c7dd8e13fa95 | 30 | { |
Bilgin | 0:c7dd8e13fa95 | 31 | drawAll(); |
Bilgin | 0:c7dd8e13fa95 | 32 | wait_ms(40); |
Bilgin | 0:c7dd8e13fa95 | 33 | display.ClearScreen(); |
Bilgin | 0:c7dd8e13fa95 | 34 | //eraseAll(); |
Bilgin | 0:c7dd8e13fa95 | 35 | if(!butUp) |
Bilgin | 0:c7dd8e13fa95 | 36 | game->getPlayer()->move(1); |
Bilgin | 0:c7dd8e13fa95 | 37 | else if(!butRight) |
Bilgin | 0:c7dd8e13fa95 | 38 | game->getPlayer()->move(2); |
Bilgin | 0:c7dd8e13fa95 | 39 | else if(!butDown) |
Bilgin | 0:c7dd8e13fa95 | 40 | game->getPlayer()->move(3); |
Bilgin | 0:c7dd8e13fa95 | 41 | else if(!butLeft) |
Bilgin | 0:c7dd8e13fa95 | 42 | game->getPlayer()->move(4); |
Bilgin | 0:c7dd8e13fa95 | 43 | else if(!butMiddle){ |
Bilgin | 0:c7dd8e13fa95 | 44 | Bullet* temp = game->getPlayer()->fire(); |
Bilgin | 0:c7dd8e13fa95 | 45 | game->getBullets()->addBullet(2, temp->x, temp->y, temp->dir); |
Bilgin | 0:c7dd8e13fa95 | 46 | } |
Bilgin | 0:c7dd8e13fa95 | 47 | game->play(); |
Bilgin | 0:c7dd8e13fa95 | 48 | } |
Bilgin | 0:c7dd8e13fa95 | 49 | } |
Bilgin | 0:c7dd8e13fa95 | 50 | |
Bilgin | 0:c7dd8e13fa95 | 51 | void drawAll(){ |
Bilgin | 0:c7dd8e13fa95 | 52 | //draw player |
Bilgin | 0:c7dd8e13fa95 | 53 | draw(1, game->getPlayer()->x, game->getPlayer()->y, game->getPlayer()->dir); |
Bilgin | 0:c7dd8e13fa95 | 54 | |
Bilgin | 0:c7dd8e13fa95 | 55 | //draw tanks |
Bilgin | 0:c7dd8e13fa95 | 56 | Tank* tcur = game->getTanks()->getHead(); |
Bilgin | 0:c7dd8e13fa95 | 57 | |
Bilgin | 0:c7dd8e13fa95 | 58 | while(tcur != 0){ |
Bilgin | 0:c7dd8e13fa95 | 59 | draw(2, tcur->x, tcur->y, tcur->dir); |
Bilgin | 0:c7dd8e13fa95 | 60 | tcur = tcur->getNext(); |
Bilgin | 0:c7dd8e13fa95 | 61 | } |
Bilgin | 0:c7dd8e13fa95 | 62 | |
Bilgin | 0:c7dd8e13fa95 | 63 | //draw bullets |
Bilgin | 0:c7dd8e13fa95 | 64 | Bullet* bcur = game->getBullets()->getHead(); |
Bilgin | 0:c7dd8e13fa95 | 65 | |
Bilgin | 0:c7dd8e13fa95 | 66 | while(bcur != 0){ |
Bilgin | 0:c7dd8e13fa95 | 67 | draw(3, bcur->x, bcur->y, bcur->dir); |
Bilgin | 0:c7dd8e13fa95 | 68 | bcur = bcur->getNext(); |
Bilgin | 0:c7dd8e13fa95 | 69 | } |
Bilgin | 0:c7dd8e13fa95 | 70 | |
Bilgin | 0:c7dd8e13fa95 | 71 | //draw hearts |
Bilgin | 0:c7dd8e13fa95 | 72 | unsigned short i = 57; |
Bilgin | 0:c7dd8e13fa95 | 73 | for(unsigned short j = game->getPlayer()->getLife(); j > 0; i = i + 5, j--){ |
Bilgin | 0:c7dd8e13fa95 | 74 | draw(5, i, 0, 0); |
Bilgin | 0:c7dd8e13fa95 | 75 | } |
Bilgin | 0:c7dd8e13fa95 | 76 | |
Bilgin | 0:c7dd8e13fa95 | 77 | if(game->death){ |
Bilgin | 0:c7dd8e13fa95 | 78 | delete game->bullets; |
Bilgin | 0:c7dd8e13fa95 | 79 | delete game->tanks; |
Bilgin | 0:c7dd8e13fa95 | 80 | game->bullets = new BulletList(); |
Bilgin | 0:c7dd8e13fa95 | 81 | game->tanks = new TankList(); |
Bilgin | 0:c7dd8e13fa95 | 82 | erase(1, game->getPlayer()->x, game->getPlayer()->y, game->getPlayer()->dir); |
Bilgin | 0:c7dd8e13fa95 | 83 | draw(4, game->getPlayer()->x, game->getPlayer()->y, 1); |
Bilgin | 0:c7dd8e13fa95 | 84 | wait(3); |
Bilgin | 0:c7dd8e13fa95 | 85 | game->getPlayer()->x = 0; |
Bilgin | 0:c7dd8e13fa95 | 86 | game->getPlayer()->y = 56; |
Bilgin | 0:c7dd8e13fa95 | 87 | game->getPlayer()->dir = 2; |
Bilgin | 0:c7dd8e13fa95 | 88 | game->death = false; |
Bilgin | 0:c7dd8e13fa95 | 89 | } |
Bilgin | 0:c7dd8e13fa95 | 90 | |
Bilgin | 0:c7dd8e13fa95 | 91 | if(game->player->getLife() == 0){ |
Bilgin | 0:c7dd8e13fa95 | 92 | display.ClearScreen(); |
Bilgin | 0:c7dd8e13fa95 | 93 | display.FullScreenBMP(cat); |
Bilgin | 0:c7dd8e13fa95 | 94 | while(1); |
Bilgin | 0:c7dd8e13fa95 | 95 | } |
Bilgin | 0:c7dd8e13fa95 | 96 | } |
Bilgin | 0:c7dd8e13fa95 | 97 | |
Bilgin | 0:c7dd8e13fa95 | 98 | void eraseAll(){ |
Bilgin | 0:c7dd8e13fa95 | 99 | //display.ClearScreen(); |
Bilgin | 0:c7dd8e13fa95 | 100 | //draw hearts |
Bilgin | 0:c7dd8e13fa95 | 101 | unsigned short i = 57; |
Bilgin | 0:c7dd8e13fa95 | 102 | for(unsigned short j = game->getPlayer()->getLife(); j > 0; i = i + 5, j--){ |
Bilgin | 0:c7dd8e13fa95 | 103 | erase(5, i, 0, 0); |
Bilgin | 0:c7dd8e13fa95 | 104 | } |
Bilgin | 0:c7dd8e13fa95 | 105 | |
Bilgin | 0:c7dd8e13fa95 | 106 | //draw player |
Bilgin | 0:c7dd8e13fa95 | 107 | erase(1, game->getPlayer()->x, game->getPlayer()->y, game->getPlayer()->dir); |
Bilgin | 0:c7dd8e13fa95 | 108 | |
Bilgin | 0:c7dd8e13fa95 | 109 | //draw tanks |
Bilgin | 0:c7dd8e13fa95 | 110 | Tank* tcur = game->getTanks()->getHead(); |
Bilgin | 0:c7dd8e13fa95 | 111 | |
Bilgin | 0:c7dd8e13fa95 | 112 | while(tcur != 0){ |
Bilgin | 0:c7dd8e13fa95 | 113 | erase(2, tcur->x, tcur->y, tcur->dir); |
Bilgin | 0:c7dd8e13fa95 | 114 | tcur = tcur->getNext(); |
Bilgin | 0:c7dd8e13fa95 | 115 | } |
Bilgin | 0:c7dd8e13fa95 | 116 | |
Bilgin | 0:c7dd8e13fa95 | 117 | //draw bullets |
Bilgin | 0:c7dd8e13fa95 | 118 | Bullet* bcur = game->getBullets()->getHead(); |
Bilgin | 0:c7dd8e13fa95 | 119 | |
Bilgin | 0:c7dd8e13fa95 | 120 | while(bcur != 0){ |
Bilgin | 0:c7dd8e13fa95 | 121 | erase(3, bcur->x, bcur->y, bcur->dir); |
Bilgin | 0:c7dd8e13fa95 | 122 | bcur = bcur->getNext(); |
Bilgin | 0:c7dd8e13fa95 | 123 | } |
Bilgin | 0:c7dd8e13fa95 | 124 | } |
Bilgin | 0:c7dd8e13fa95 | 125 | |
Bilgin | 0:c7dd8e13fa95 | 126 | void draw(int type, int posX, int posY, int direction) //1.player 2.bot 3.bullet 4.x 5.heart |
Bilgin | 0:c7dd8e13fa95 | 127 | { |
Bilgin | 0:c7dd8e13fa95 | 128 | switch(type) |
Bilgin | 0:c7dd8e13fa95 | 129 | { |
Bilgin | 0:c7dd8e13fa95 | 130 | case 1: |
Bilgin | 0:c7dd8e13fa95 | 131 | switch(direction) |
Bilgin | 0:c7dd8e13fa95 | 132 | { |
Bilgin | 0:c7dd8e13fa95 | 133 | case 1: |
Bilgin | 0:c7dd8e13fa95 | 134 | display.FullRectangle(posX, posY + 2, posX + 7, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 135 | display.FullRectangle(posX + 3, posY, posX + 4, posY + 1, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 136 | break; |
Bilgin | 0:c7dd8e13fa95 | 137 | case 2: |
Bilgin | 0:c7dd8e13fa95 | 138 | display.FullRectangle(posX, posY, posX + 5, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 139 | display.FullRectangle(posX + 6, posY + 3, posX + 7, posY + 4, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 140 | break; |
Bilgin | 0:c7dd8e13fa95 | 141 | case 3: |
Bilgin | 0:c7dd8e13fa95 | 142 | display.FullRectangle(posX, posY, posX + 7, posY + 5, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 143 | display.FullRectangle(posX + 3, posY + 6, posX + 4, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 144 | break; |
Bilgin | 0:c7dd8e13fa95 | 145 | case 4: |
Bilgin | 0:c7dd8e13fa95 | 146 | display.FullRectangle(posX + 2, posY, posX + 7, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 147 | display.FullRectangle(posX, posY + 3, posX + 1, posY + 4, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 148 | break; |
Bilgin | 0:c7dd8e13fa95 | 149 | default: break; |
Bilgin | 0:c7dd8e13fa95 | 150 | } |
Bilgin | 0:c7dd8e13fa95 | 151 | break; |
Bilgin | 0:c7dd8e13fa95 | 152 | |
Bilgin | 0:c7dd8e13fa95 | 153 | case 2: |
Bilgin | 0:c7dd8e13fa95 | 154 | switch(direction) |
Bilgin | 0:c7dd8e13fa95 | 155 | { |
Bilgin | 0:c7dd8e13fa95 | 156 | case 1: |
Bilgin | 0:c7dd8e13fa95 | 157 | display.FullRectangle(posX, posY + 2, posX + 7, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 158 | display.FullRectangle(posX + 3, posY, posX + 4, posY + 1, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 159 | display.FullRectangle(posX + 2, posY + 5, posX + 5, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 160 | break; |
Bilgin | 0:c7dd8e13fa95 | 161 | case 2: |
Bilgin | 0:c7dd8e13fa95 | 162 | display.FullRectangle(posX, posY, posX + 5, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 163 | display.FullRectangle(posX + 6, posY + 3, posX + 7, posY + 4, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 164 | display.FullRectangle(posX, posY + 2, posX + 2, posY + 5, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 165 | break; |
Bilgin | 0:c7dd8e13fa95 | 166 | case 3: |
Bilgin | 0:c7dd8e13fa95 | 167 | display.FullRectangle(posX, posY, posX + 7, posY + 5, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 168 | display.FullRectangle(posX + 3, posY + 6, posX + 4, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 169 | display.FullRectangle(posX + 2, posY, posX + 5, posY + 2, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 170 | break; |
Bilgin | 0:c7dd8e13fa95 | 171 | case 4: |
Bilgin | 0:c7dd8e13fa95 | 172 | display.FullRectangle(posX + 2, posY, posX + 7, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 173 | display.FullRectangle(posX, posY + 3, posX + 1, posY + 4, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 174 | display.FullRectangle(posX + 5, posY + 2, posX + 7, posY + 5, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 175 | break; |
Bilgin | 0:c7dd8e13fa95 | 176 | default: break; |
Bilgin | 0:c7dd8e13fa95 | 177 | } |
Bilgin | 0:c7dd8e13fa95 | 178 | break; |
Bilgin | 0:c7dd8e13fa95 | 179 | |
Bilgin | 0:c7dd8e13fa95 | 180 | case 3: |
Bilgin | 0:c7dd8e13fa95 | 181 | display.FullRectangle(posX, posY, posX + 1, posY + 1, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 182 | break; |
Bilgin | 0:c7dd8e13fa95 | 183 | |
Bilgin | 0:c7dd8e13fa95 | 184 | case 4: |
Bilgin | 0:c7dd8e13fa95 | 185 | display.Line(posX, posY, posX + 7, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 186 | display.Line(posX + 7, posY, posX, posY + 7, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 187 | break; |
Bilgin | 0:c7dd8e13fa95 | 188 | |
Bilgin | 0:c7dd8e13fa95 | 189 | case 5: |
Bilgin | 0:c7dd8e13fa95 | 190 | //display.DrawBitmap(heart, posX, posY, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 191 | display.FullRectangle(posX, posY, posX + 3, posY + 3, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 192 | display.FullRectangle(posX + 1, posY + 1, posX + 2, posY + 2, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 193 | break; |
Bilgin | 0:c7dd8e13fa95 | 194 | default: break; |
Bilgin | 0:c7dd8e13fa95 | 195 | } |
Bilgin | 0:c7dd8e13fa95 | 196 | } |
Bilgin | 0:c7dd8e13fa95 | 197 | |
Bilgin | 0:c7dd8e13fa95 | 198 | void erase(int type, int posX, int posY, int direction) //1.player 2.bot 3.bullet 4.x 5.heart |
Bilgin | 0:c7dd8e13fa95 | 199 | { |
Bilgin | 0:c7dd8e13fa95 | 200 | switch(type) |
Bilgin | 0:c7dd8e13fa95 | 201 | { |
Bilgin | 0:c7dd8e13fa95 | 202 | case 1: |
Bilgin | 0:c7dd8e13fa95 | 203 | switch(direction) |
Bilgin | 0:c7dd8e13fa95 | 204 | { |
Bilgin | 0:c7dd8e13fa95 | 205 | case 1: |
Bilgin | 0:c7dd8e13fa95 | 206 | display.FullRectangle(posX, posY + 2, posX + 7, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 207 | display.FullRectangle(posX + 3, posY, posX + 4, posY + 1, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 208 | break; |
Bilgin | 0:c7dd8e13fa95 | 209 | case 2: |
Bilgin | 0:c7dd8e13fa95 | 210 | display.FullRectangle(posX, posY, posX + 5, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 211 | display.FullRectangle(posX + 6, posY + 3, posX + 7, posY + 4, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 212 | break; |
Bilgin | 0:c7dd8e13fa95 | 213 | case 3: |
Bilgin | 0:c7dd8e13fa95 | 214 | display.FullRectangle(posX, posY, posX + 7, posY + 5, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 215 | display.FullRectangle(posX + 3, posY + 6, posX + 4, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 216 | break; |
Bilgin | 0:c7dd8e13fa95 | 217 | case 4: |
Bilgin | 0:c7dd8e13fa95 | 218 | display.FullRectangle(posX + 2, posY, posX + 7, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 219 | display.FullRectangle(posX, posY + 3, posX + 1, posY + 4, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 220 | break; |
Bilgin | 0:c7dd8e13fa95 | 221 | default: break; |
Bilgin | 0:c7dd8e13fa95 | 222 | } |
Bilgin | 0:c7dd8e13fa95 | 223 | break; |
Bilgin | 0:c7dd8e13fa95 | 224 | |
Bilgin | 0:c7dd8e13fa95 | 225 | case 2: |
Bilgin | 0:c7dd8e13fa95 | 226 | switch(direction) |
Bilgin | 0:c7dd8e13fa95 | 227 | { |
Bilgin | 0:c7dd8e13fa95 | 228 | case 1: |
Bilgin | 0:c7dd8e13fa95 | 229 | display.FullRectangle(posX, posY + 2, posX + 7, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 230 | display.FullRectangle(posX + 3, posY, posX + 4, posY + 1, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 231 | //display.FullRectangle(posX + 2, posY + 5, posX + 5, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 232 | break; |
Bilgin | 0:c7dd8e13fa95 | 233 | case 2: |
Bilgin | 0:c7dd8e13fa95 | 234 | display.FullRectangle(posX, posY, posX + 5, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 235 | display.FullRectangle(posX + 6, posY + 3, posX + 7, posY + 4, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 236 | //display.FullRectangle(posX, posY + 2, posX + 2, posY + 5, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 237 | break; |
Bilgin | 0:c7dd8e13fa95 | 238 | case 3: |
Bilgin | 0:c7dd8e13fa95 | 239 | display.FullRectangle(posX, posY, posX + 7, posY + 5, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 240 | display.FullRectangle(posX + 3, posY + 6, posX + 4, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 241 | //display.FullRectangle(posX + 2, posY, posX + 5, posY + 2, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 242 | break; |
Bilgin | 0:c7dd8e13fa95 | 243 | case 4: |
Bilgin | 0:c7dd8e13fa95 | 244 | display.FullRectangle(posX + 2, posY, posX + 7, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 245 | display.FullRectangle(posX, posY + 3, posX + 1, posY + 4, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 246 | //display.FullRectangle(posX + 5, posY + 2, posX + 7, posY + 5, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 247 | break; |
Bilgin | 0:c7dd8e13fa95 | 248 | default: break; |
Bilgin | 0:c7dd8e13fa95 | 249 | } |
Bilgin | 0:c7dd8e13fa95 | 250 | break; |
Bilgin | 0:c7dd8e13fa95 | 251 | |
Bilgin | 0:c7dd8e13fa95 | 252 | case 3: |
Bilgin | 0:c7dd8e13fa95 | 253 | display.FullRectangle(posX, posY, posX + 1, posY + 1, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 254 | break; |
Bilgin | 0:c7dd8e13fa95 | 255 | |
Bilgin | 0:c7dd8e13fa95 | 256 | case 4: |
Bilgin | 0:c7dd8e13fa95 | 257 | display.Line(posX, posY, posX + 7, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 258 | display.Line(posX + 7, posY, posX, posY + 7, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 259 | break; |
Bilgin | 0:c7dd8e13fa95 | 260 | |
Bilgin | 0:c7dd8e13fa95 | 261 | case 5: |
Bilgin | 0:c7dd8e13fa95 | 262 | //display.DrawBitmap(heart, posX, posY, BLACK); |
Bilgin | 0:c7dd8e13fa95 | 263 | display.FullRectangle(posX, posY, posX + 3, posY + 3, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 264 | //display.FullRectangle(posX + 1, posY + 1, posX + 2, posY + 2, WHITE); |
Bilgin | 0:c7dd8e13fa95 | 265 | break; |
Bilgin | 0:c7dd8e13fa95 | 266 | default: break; |
Bilgin | 0:c7dd8e13fa95 | 267 | } |
Bilgin | 0:c7dd8e13fa95 | 268 | } |