Use a Sparkfun Blackberry Trackball Breakout Board as a mouse.
Dependencies: mbed BBTrackball
acceleration.h
- Committer:
- AdamGreen
- Date:
- 2011-12-11
- Revision:
- 0:26bb60735515
File content as of revision 0:26bb60735515:
/* Copyright 2011 Adam Green (http://mbed.org/users/AdamGreen/) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /* Classes to apply acceleration to input from Sparkfun's Blackberry Trackball Breakout board. */ #ifndef _ACCELERATION_H_ #define _ACCELERATION_H_ #include <mbed.h> #include <limits.h> #include "BBTrackball.h" /* Class which can apply acceleration to each of the roller inputs from the Sparkfun Blackberry Trackball device. */ template<size_t SampleCount, int DecelerateThreshold, int AccelerateThreshold, int MaxAcceleration> class CAcceleratedRoller { public: CAcceleratedRoller(void) { m_Acceleration = 1; m_VelocitySum = 0; m_SampleIndex = 0; memset(m_Samples, 0, sizeof(m_Samples)); } void AccumulateSample(short CurrVelocity); int Acceleration(void) const { return m_Acceleration; } protected: unsigned char ClampToUChar(short Value); int m_Acceleration; int m_VelocitySum; size_t m_SampleIndex; unsigned char m_Samples[SampleCount]; }; class CAcceleratedTrackball : public CBBTrackball { public: CAcceleratedTrackball(PinName BluePin, PinName RedPin, PinName GreenPin, PinName WhitePin, PinName UpPin, PinName DownPin, PinName LeftPin, PinName RightPin, PinName ButtonPin) : CBBTrackball(BluePin, RedPin, GreenPin, WhitePin, UpPin, DownPin, LeftPin, RightPin, ButtonPin), m_IterationsSinceLastMotion(INT_MAX) { } void GetState(int& DeltaX, int& DeltaY, int& ButtonPressed); protected: void UpdateLEDColourBasedOnMotion(int VelocityX, int VelocityY, int ButtonPressed); int m_IterationsSinceLastMotion; CAcceleratedRoller<250, 4, 4, 40> m_UpAcceleration; CAcceleratedRoller<250, 4, 4, 40> m_DownAcceleration; CAcceleratedRoller<250, 4, 4, 30> m_LeftAcceleration; CAcceleratedRoller<250, 4, 4, 30> m_RightAcceleration; }; #endif // _ACCELERATION_H_