Class to interface with Sparkfun's Blackberry Trackball Breakout Board.
Dependents: BBTrackball_Sample
Diff: BBTrackball.h
- Revision:
- 0:ad0f8a08c470
- Child:
- 1:94c8e1e74dc1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/BBTrackball.h Thu Dec 08 07:29:12 2011 +0000 @@ -0,0 +1,141 @@ +/* Copyright 2011 Adam Green (http://mbed.org/users/AdamGreen/) + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +*/ +/* Header file for class to control Sparkfun's Blackberry Trackball: + http://www.sparkfun.com/products/9320 +*/ +#ifndef _BBTRACKBALL_H_ +#define _BBTRACKBALL_H_ +#include <mbed.h> + +namespace AFP +{ + +/** A class to interface with the Sparkfun Blackberry Trackball Breakout Board. + * http://www.sparkfun.com/products/9320 + * + * This breakout board uses a hall effect for each direction of motion (up, + * down, left, right) and generates pulses as the trackball is rotated in each + * of these directions. This class counts both the rising and falling edges + * of these pulses in an interrupt handler. The main program can query for + * the number of pulses that have been generated since the previous query was + * made. + * + * The breakout board also has a push button placed beneath the trackball so + * that user presses can be detected as well. This class will provide the + * state of this button as well after filtering it for the purpose of + * debouncing. + * + * The last feature of this breakout board that is supported by the class + * includes the 4 LEDs that have been placed beneath the trackball. This + * class allows the caller to specify an individual brightness value for each + * of the LEDs (red, blue, green, white). + * + * Example: + * @code +#include <mbed.h> +#include "BBTrackball.h" + +int main() +{ + // UNDONE: Add something to this section. + return 0; +} + * @endcode + */ +class CBBTrackball +{ +public: + /** A structure in which the current state of the trackball is returned + from the GetState() method. + + @see GetState() + */ + struct SState + { + int ButtonPressed; /**< 1 if the button is currently pressed and 0 otherwise. */ + short Up; /**< Number of upward pulses since last call. */ + short Down; /**< Number of downward pulses since last call. */ + short Left; /**< Number of leftward pulses since last call. */ + short Right; /**< Number of rightward pulses since last call. */ + }; + + /** + * Creates a CBBTrackball object. + * + * Create a CBBTrackball object, binds it to the specified input/output + * pins, and initializes the required interrupt handling. + * + * @param BluePin The mbed pin which is connected to the BLU pin of the breakout board. + * @param RedPin The mbed pin which is connected to the RED pin of the breakout board. + * @param GreenPin The mbed pin which is connected to the GRN pin of the breakout board. + * @param WhitePin The mbed pin which is connected to the WHT pin of the breakout board. + * @param UpPin The mbed pin which is connected to the UP pin of the breakout board. + * @param DownPin The mbed pin which is connected to the DWN pin of the breakout board. + * @param LeftPin The mbed pin which is connected to the LFT pin of the breakout board. + * @param RightPin The mbed pin which is connected to the RHT pin of the breakout board. + * @param ButtonPin The mbed pin which is connected to the BTN pin of the breakout board. + */ + CBBTrackball(PinName BluePin, + PinName RedPin, + PinName GreenPin, + PinName WhitePin, + PinName UpPin, + PinName DownPin, + PinName LeftPin, + PinName RightPin, + PinName ButtonPin) : m_UpInterrupt(UpPin), + m_DownInterrupt(DownPin), + m_LeftInterrupt(LeftPin), + m_RightInterrupt(RightPin), + m_UpCount(0), + m_DownCount(0), + m_LeftCount(0), + m_RightCount(0) + { + m_UpInterrupt.rise<CBBTrackball>(this, &CBBTrackball::UpISR); + m_DownInterrupt.rise<CBBTrackball>(this, &CBBTrackball::DownISR); + m_LeftInterrupt.rise<CBBTrackball>(this, &CBBTrackball::LeftISR); + m_RightInterrupt.rise<CBBTrackball>(this, &CBBTrackball::RightISR); + } + + + /** Gets current state. + * + * @param pState points to the structure to be filled in with the current state. + */ + void GetState(SState* pState); + + +protected: + void UpISR(void); + void DownISR(void); + void LeftISR(void); + void RightISR(void); + + InterruptIn m_UpInterrupt; + InterruptIn m_DownInterrupt; + InterruptIn m_LeftInterrupt; + InterruptIn m_RightInterrupt; + + int m_UpCount; + int m_DownCount; + int m_LeftCount; + int m_RightCount; +}; + +} // namespace AFP +using namespace AFP; + +#endif /* _BBTRACKBALL_H__BBTRACKBALL_H_ */