Coordinator v2
Dependencies: NerfUSXbee PinDetect EthernetInterface JSON MFRC522 WebSocketClient mbed-rtos mbed
main.cpp
- Committer:
- Ismael Balafrej
- Date:
- 2017-04-11
- Revision:
- 3:501120a68c11
- Parent:
- 2:019d8848cf7e
File content as of revision 3:501120a68c11:
#include <vector> #include "ports.hpp" #include "serverEvents.hpp" #include "Target.hpp" #include "RealXbeeReceiver.hpp" #include "BtnHandler.hpp" #include "GameCoordinator.hpp" #include "FreeMem.h" #include "Rfid.hpp" #include "serverEvents.hpp" int main() { cls(); toPc("Coordinator starting..."); //toPc("Initial Memory: %i", FreeMem()); //Starting the different threads //Websocket Thread Twebsocket_message_receiver(websocket_message_receiver, osPriorityLow, 2400); Thread Twebsocket_message_sender(websocket_message_sender, osPriorityLow, 1400); //Xbee RealXbeeReceiver xbeeReceiver; xbeeReceiver.start(&dispatch_event_from_target); //Btn interupts BtnHandler startBtn(p21, "start"); BtnHandler nextBtn(p22, "navigate", "next"); BtnHandler previousBtn(p23, "navigate", "previous"); //Creating the targets with their 64 bits address //Bruno/Max Router - Brisé // gameCoordinator.targets.push_back(Target(0x0013A200, 0x4086DA0E, 0)); // gameCoordinator.targets.push_back(Target(0x0013A200, 0x4086DA0E, 1)); //Routeur antenne gameCoordinator.targets.push_back(Target(0x0013A200, 0x408B419E, 0)); gameCoordinator.targets.push_back(Target(0x0013A200, 0x408B419E, 1)); // moteur brisé gameCoordinator.targets.push_back(Target(0x0013A200, 0x4033198C, 0)); gameCoordinator.targets.push_back(Target(0x0013A200, 0x4033198C, 1)); gameCoordinator.on_game_finish = &websocket_message_send; Rfid rfid(p5, p6, p7, p28, p27); // while(1) { // //Memory monitoring // toPc("Thread Twebsocket_message_receiver max stack: %i / %i", Twebsocket_message_receiver.max_stack(), Twebsocket_message_receiver.stack_size()); // toPc("Thread Twebsocket_message_sender max stack: %i / %i", Twebsocket_message_sender.max_stack(), Twebsocket_message_sender.stack_size()); // toPc("Thread gameCoordinator.Tget_next_round max stack: %i / %i", gameCoordinator.Tget_next_round.max_stack(), gameCoordinator.Tget_next_round.stack_size()); // toPc("Thread xbeeReceiver.message_handler_thread max stack: %i / %i", xbeeReceiver.message_handler_thread.max_stack(), xbeeReceiver.message_handler_thread.stack_size()); // toPc("Thread xbeeReceiver.message_reader_thread max stack: %i / %i", xbeeReceiver.message_reader_thread.max_stack(), xbeeReceiver.message_reader_thread.stack_size()); // toPc("Thread rfid.rfid_thread max stack: %i / %i", rfid.rfid_thread.max_stack(), rfid.rfid_thread.stack_size()); // Thread::wait(20000); // } Thread::wait(osWaitForever); }