would be Simon game, as a demonstrator for buttons debouncing and \"collecting\" ---

Files at this revision

API Documentation at this revision

Comitter:
wek
Date:
Mon Dec 13 23:34:17 2010 +0000
Child:
1:3acf57259c58
Commit message:
initial revision

Changed in this revision

DebounceIn_.h Show annotated file Show diff for this revision Revisions of this file
DebounceIn__copy.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DebounceIn_.h	Mon Dec 13 23:34:17 2010 +0000
@@ -0,0 +1,117 @@
+/*
+    Copyright (c) 2010 Andy Kirkham
+ 
+    Permission is hereby granted, free of charge, to any person obtaining a copy
+    of this software and associated documentation files (the "Software"), to deal
+    in the Software without restriction, including without limitation the rights
+    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+    copies of the Software, and to permit persons to whom the Software is
+    furnished to do so, subject to the following conditions:
+ 
+    The above copyright notice and this permission notice shall be included in
+    all copies or substantial portions of the Software.
+ 
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+    THE SOFTWARE.
+*/
+ 
+#ifndef DEBOUNCEIN_H
+#define DEBOUNCEIN_H
+ 
+#include "mbed.h"
+
+/** DebounceIn adds mechanical switch debouncing to DigitialIn.
+ *
+ * Example:
+ * @code
+ * #include "mbed.h"
+ * #include "DebounceIn.h"
+ *
+ * DebounceIn  d(p5);
+ * DigitialOut led1(LED1);
+ * DigitialOut led2(LED2);
+ *
+ * int main() {
+ *     while(1) {
+ *         led1 = d;
+ *         led2 = d.read();
+ *     }
+ * }
+ * @endcode
+ *
+ * @see set_debounce_us() To change the sampling frequency.
+ * @see set_samples() To alter the number of samples.
+ *
+ * This example shows one input displayed by two outputs. The input
+ * is debounced by the default 10ms.
+ */
+ 
+class DebounceIn : public DigitalIn {
+    public:
+    
+        /** set_debounce_us
+         *
+         * Sets the debounce sample period time in microseconds, default is 1000 (1ms)
+         *
+         * @param int i The debounce sample period time to set.
+         */        
+        void set_debounce_us(int i) { _ticker.attach_us(this, &DebounceIn::_callback, i); }
+        
+        /** set_samples
+         *
+         * Defines the number of samples before switching the shadow 
+         * definition of the pin. 
+         *
+         * @param int i The number of samples.
+         */        
+        void set_samples(int i) { _samples = i; }
+        
+        /** read
+         *
+         * Read the value of the debounced pin.
+         */
+        int read(void) { return _shadow; }
+        
+#ifdef MBED_OPERATORS
+        /** operator int()
+         *
+         * Read the value of the debounced pin.
+         */
+        operator int() { return read(); }
+#endif  
+
+        int pressed;
+        /** Constructor
+         * 
+         * @param PinName pin The pin to assign as an input.
+         */
+        DebounceIn(PinName pin, const char *name = NULL) : DigitalIn(pin, name) { _counter = 0; _samples = 10; set_debounce_us(1000); pressed = 0;};
+        
+    protected:
+        void _callback(void) { 
+            if (!DigitalIn::read()) {  // negated as button is pressed when 0 
+                if (_counter < _samples) _counter++; 
+                if ((_counter == _samples) && (_shadow == 0)) {
+                  _shadow = 1;
+                  pressed = 1;
+                } 
+            }
+            else { 
+                if (_counter > 0) _counter--; 
+                if (_counter == 0) _shadow = 0; 
+            }
+        }
+        
+        Ticker _ticker;
+        int    _shadow;
+        int    _counter;
+        int    _samples;
+};
+ 
+#endif
+ 
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DebounceIn__copy.h	Mon Dec 13 23:34:17 2010 +0000
@@ -0,0 +1,117 @@
+/*
+    Copyright (c) 2010 Andy Kirkham
+ 
+    Permission is hereby granted, free of charge, to any person obtaining a copy
+    of this software and associated documentation files (the "Software"), to deal
+    in the Software without restriction, including without limitation the rights
+    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+    copies of the Software, and to permit persons to whom the Software is
+    furnished to do so, subject to the following conditions:
+ 
+    The above copyright notice and this permission notice shall be included in
+    all copies or substantial portions of the Software.
+ 
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+    THE SOFTWARE.
+*/
+ 
+#ifndef DEBOUNCEIN_H
+#define DEBOUNCEIN_H
+ 
+#include "mbed.h"
+
+/** DebounceIn adds mechanical switch debouncing to DigitialIn.
+ *
+ * Example:
+ * @code
+ * #include "mbed.h"
+ * #include "DebounceIn.h"
+ *
+ * DebounceIn  d(p5);
+ * DigitialOut led1(LED1);
+ * DigitialOut led2(LED2);
+ *
+ * int main() {
+ *     while(1) {
+ *         led1 = d;
+ *         led2 = d.read();
+ *     }
+ * }
+ * @endcode
+ *
+ * @see set_debounce_us() To change the sampling frequency.
+ * @see set_samples() To alter the number of samples.
+ *
+ * This example shows one input displayed by two outputs. The input
+ * is debounced by the default 10ms.
+ */
+ 
+class DebounceIn : public DigitalIn {
+    public:
+    
+        /** set_debounce_us
+         *
+         * Sets the debounce sample period time in microseconds, default is 1000 (1ms)
+         *
+         * @param int i The debounce sample period time to set.
+         */        
+        void set_debounce_us(int i) { _ticker.attach_us(this, &DebounceIn::_callback, i); }
+        
+        /** set_samples
+         *
+         * Defines the number of samples before switching the shadow 
+         * definition of the pin. 
+         *
+         * @param int i The number of samples.
+         */        
+        void set_samples(int i) { _samples = i; }
+        
+        /** read
+         *
+         * Read the value of the debounced pin.
+         */
+        int read(void) { return _shadow; }
+        
+#ifdef MBED_OPERATORS
+        /** operator int()
+         *
+         * Read the value of the debounced pin.
+         */
+        operator int() { return read(); }
+#endif  
+
+        int pressed;
+        /** Constructor
+         * 
+         * @param PinName pin The pin to assign as an input.
+         */
+        DebounceIn(PinName pin, const char *name = NULL) : DigitalIn(pin, name) { _counter = 0; _samples = 10; set_debounce_us(1000); pressed = 0;};
+        
+    protected:
+        void _callback(void) { 
+            if (DigitalIn::read()) { 
+                if (_counter < _samples) _counter++; 
+                if ((_counter == _samples) && (_shadow == 0)) {
+                  _shadow = 1;
+                  pressed = 1;
+                } 
+            }
+            else { 
+                if (_counter > 0) _counter--; 
+                if (_counter == 0) _shadow = 0; 
+            }
+        }
+        
+        Ticker _ticker;
+        int    _shadow;
+        int    _counter;
+        int    _samples;
+};
+ 
+#endif
+ 
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Mon Dec 13 23:34:17 2010 +0000
@@ -0,0 +1,91 @@
+#include "mbed.h"
+#include "DebounceIn_.h"
+#include <stdbool.h>
+
+DigitalOut led1(LED1);
+DigitalOut led2(LED2);
+DigitalOut led3(LED3);
+DigitalOut led4(LED4);
+DebounceIn button1(p15);
+DebounceIn button2(p16);
+DebounceIn button3(p17);
+DebounceIn button4(p21);
+
+class CSimonButton {
+    _Bool pressed;
+    int button;
+  public:
+          CSimonButton();
+    _Bool IsPressed(void);
+    int   GetButton(void) {return button;};
+    void  Handle(void);
+};
+
+CSimonButton::CSimonButton() {
+    button1.mode(PullUp);
+    button2.mode(PullUp);
+    button3.mode(PullUp);
+    button4.mode(PullUp);
+  pressed = 0;
+}
+
+_Bool CSimonButton::IsPressed(void) {
+  _Bool tmp;
+  
+  tmp = pressed;
+  pressed = 0;
+  return tmp;
+}
+
+void CSimonButton::Handle(void) {
+      if  (button1.pressed) {
+        button1.pressed = 0;
+        pressed = 1;
+        button = 1;
+      }
+      if  (button2.pressed) {
+        button2.pressed = 0;
+        pressed = 1;
+        button = 2;
+      }
+      if  (button3.pressed) {
+        button3.pressed = 0;
+        pressed = 1;
+        button = 3;
+      }
+      if  (button4.pressed) {
+        button4.pressed = 0;
+        pressed = 1;
+        button = 4;
+      }
+  
+}
+
+
+uint8_t ledState;
+
+int main() {
+    CSimonButton simonButton;
+    while (1) {
+      led1 = (ledState & 0x01) ? 1 : 0;
+      led2 = (ledState & 0x02) ? 1 : 0;
+      led3 = (ledState & 0x04) ? 1 : 0;
+      led4 = (ledState & 0x08) ? 1 : 0;
+      
+      simonButton.Handle();
+      
+      if (simonButton.IsPressed()) {
+        ledState ^= 1 << (simonButton.GetButton() - 1);
+      }
+    }
+}
+/*
+int main() {
+    while(1) {
+        myled = 1;
+        wait(0.2);
+        myled = 0;
+        wait(0.2);
+    }
+}
+*/
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Mon Dec 13 23:34:17 2010 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/e2ac27c8e93e