frogger game

Dependencies:   4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player

Dependents:   C_Assembly

Fork of ECE2035_FroggerGame_SUM2015 by ECE 2035

Files at this revision

API Documentation at this revision

Comitter:
ece2035ta
Date:
Sun Jul 05 23:47:50 2015 +0000
Parent:
6:5ed435a31cc7
Child:
8:1b6fc10c5cea
Commit message:
ECE 2035 Summer 2015

Changed in this revision

robot/robot.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/robot/robot.cpp	Sun Jul 05 21:58:24 2015 +0000
+++ b/robot/robot.cpp	Sun Jul 05 23:47:50 2015 +0000
@@ -21,12 +21,12 @@
     int frog_y = grid_info.y + GRID_RADIUS;
     
     // MAKE
-    uLCD.filled_circle(frog_x, frog_y, 3, 0x909090);
-    uLCD.filled_rectangle(frog_x-3,frog_y+1,frog_x+3,frog_y+3,0x33FF66);
+    uLCD.filled_circle(frog_x, frog_y, 2, 0xCC0066);
+    uLCD.filled_rectangle(frog_x-2,frog_y+1,frog_x+2,frog_y+3,0x33FF66);
     uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs
     uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000);
-    uLCD.line(frog_x+4, frog_y+1,frog_x+5, frog_y+1, 0xFF0000);//hands
-    uLCD.line(frog_x-4, frog_y+1,frog_x-5, frog_y+1, 0xFF0000); 
+    uLCD.line(frog_x+2, frog_y+1,frog_x+4, frog_y+1, 0xFF0000);//hands
+    uLCD.line(frog_x-2, frog_y+1,frog_x-4, frog_y+1, 0xFF0000); 
 }
 
 void robot_clear(int grid_x, int grid_y){