new mods upon mods by devhammer: - Added paddle control using tilting of the console - Finished mute function - Reduced flickering See game.cpp for full info.

Dependencies:   mbed

Fork of RETRO_Pong_Mod by G. Andrew Duthie

This is a mod of the official Pong game released with the RETRO game console.

Files at this revision

API Documentation at this revision

Comitter:
john_ghielec
Date:
Mon Nov 10 13:04:42 2014 +0000
Child:
1:cd8a3926f263
Commit message:
Initial commit.

Changed in this revision

DisplayN18.cpp Show annotated file Show diff for this revision Revisions of this file
DisplayN18.h Show annotated file Show diff for this revision Revisions of this file
Main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DisplayN18.cpp	Mon Nov 10 13:04:42 2014 +0000
@@ -0,0 +1,521 @@
+#include "DisplayN18.h"
+
+DisplayN18::DisplayN18() : resetPin(P0_20), backlightPin(P0_19), rsPin(P0_7), csPin(P0_2), spi(P0_21, P0_22, P1_15)
+{
+    this->resetPin.write(false);
+    this->backlightPin.write(true);
+    this->rsPin.write(false);
+    
+    this->spi.format(8, 3);
+    this->spi.frequency(15000000);
+    
+    this->initialize();
+}
+
+void DisplayN18::writeCommand(unsigned char command)
+{
+    this->rsPin.write(false);
+    
+    this->csPin.write(false);
+    
+    this->spi.write(command);
+    
+    this->csPin.write(true);
+}
+
+void DisplayN18::writeData(unsigned char data)
+{
+    this->writeData(&data, 1);
+}
+
+void DisplayN18::writeData(const unsigned char* data, unsigned int length)
+{
+    this->rsPin.write(true);
+    
+    this->csPin.write(false);
+    
+    for (unsigned int i = 0; i < length; i++)
+        this->spi.write(data[i]);
+    
+    this->csPin.write(true);
+}
+
+void DisplayN18::reset()
+{
+    this->resetPin.write(false);
+    wait_ms(300);
+    
+    this->resetPin.write(true);
+    wait_ms(500);
+}
+
+void DisplayN18::initialize()
+{
+    this->reset();
+
+    this->writeCommand(0x11);
+    
+    wait_ms(120);
+
+    this->writeCommand(0xB1);
+    this->writeData(0x01); this->writeData(0x2C); this->writeData(0x2D);
+    this->writeCommand(0xB2);
+    this->writeData(0x01); this->writeData(0x2C); this->writeData(0x2D);
+    this->writeCommand(0xB3);
+    this->writeData(0x01); this->writeData(0x2C); this->writeData(0x2D);
+    this->writeData(0x01); this->writeData(0x2C); this->writeData(0x2D);
+
+    this->writeCommand(0xB4);
+    this->writeData(0x07);
+
+    this->writeCommand(0xC0);
+    this->writeData(0xA2); this->writeData(0x02); this->writeData(0x84);
+    this->writeCommand(0xC1); this->writeData(0xC5);
+    this->writeCommand(0xC2);
+    this->writeData(0x0A); this->writeData(0x00);
+    this->writeCommand(0xC3);
+    this->writeData(0x8A); this->writeData(0x2A);
+    this->writeCommand(0xC4);
+    this->writeData(0x8A); this->writeData(0xEE);
+
+    this->writeCommand(0xC5);
+    this->writeData(0x0E);
+
+    this->writeCommand(0x36);
+    this->writeData(0xA8);
+
+    this->writeCommand(0xe0);
+    this->writeData(0x0f); this->writeData(0x1a);
+    this->writeData(0x0f); this->writeData(0x18);
+    this->writeData(0x2f); this->writeData(0x28);
+    this->writeData(0x20); this->writeData(0x22);
+    this->writeData(0x1f); this->writeData(0x1b);
+    this->writeData(0x23); this->writeData(0x37); this->writeData(0x00);
+    this->writeData(0x07);
+    this->writeData(0x02); this->writeData(0x10);
+
+    this->writeCommand(0xe1);
+    this->writeData(0x0f); this->writeData(0x1b);
+    this->writeData(0x0f); this->writeData(0x17);
+    this->writeData(0x33); this->writeData(0x2c);
+    this->writeData(0x29); this->writeData(0x2e);
+    this->writeData(0x30); this->writeData(0x30);
+    this->writeData(0x39); this->writeData(0x3f);
+    this->writeData(0x00); this->writeData(0x07);
+    this->writeData(0x03); this->writeData(0x10);
+
+    this->writeCommand(0x2a);
+    this->writeData(0x00); this->writeData(0x00);
+    this->writeData(0x00); this->writeData(0x7f);
+    this->writeCommand(0x2b);
+    this->writeData(0x00); this->writeData(0x00);
+    this->writeData(0x00); this->writeData(0x9f);
+
+    this->writeCommand(0xF0);
+    this->writeData(0x01);
+    this->writeCommand(0xF6);
+    this->writeData(0x00);
+
+    this->writeCommand(0x3A);
+    this->writeData(0x05);
+
+    this->writeCommand(0x29);
+
+    this->clear();
+}
+
+void DisplayN18::setClippingArea(unsigned char x, unsigned char y, unsigned char width, unsigned char height)
+{
+    unsigned char data[4] = { 0x00, 0x00, 0x00, 0x00 };
+
+    data[1] = x;
+    data[3] = x + width;
+    this->writeCommand(0x2A);
+    this->writeData(data, 4);
+
+    data[1] = y;
+    data[3] = y + height;
+    this->writeCommand(0x2B);
+    this->writeData(data, 4);
+}
+
+unsigned short DisplayN18::rgbToShort(unsigned char r, unsigned char g, unsigned char b)
+{
+    unsigned short red = r;
+    unsigned short green = g;
+    unsigned short blue = b;
+
+    red /= 8;
+    green /= 4;
+    blue /= 8;
+
+    red &= 0x1F;
+    green &= 0x3F;
+    blue &= 0x1F;
+
+    red <<= 3;
+    blue <<= 8;
+    green = ((green & 0x7) << 13) + ((green & 0x38) >> 3);
+
+    return red | green | blue;
+}
+
+void DisplayN18::clear(unsigned short backColor)
+{
+    for (unsigned int i = 0; i < DisplayN18::WIDTH; i += 10)
+        for (unsigned int j = 0; j < DisplayN18::HEIGHT; j += 8)
+            this->fillRect(i, j, 10, 8, backColor);
+}
+
+void DisplayN18::draw(const unsigned short* data, int x, int y, int width, int height)
+{
+    this->setClippingArea(x, y, width - 1, height - 1);
+    this->writeCommand(0x2C);
+    this->writeData(reinterpret_cast<const unsigned char*>(data), width * height * 2);
+}
+
+void DisplayN18::setPixel(int x, int y, unsigned short foreColor)
+{
+    this->draw(&foreColor, x, y, 1, 1);
+}
+
+void DisplayN18::fillRect(int x, int y, int width, int height, unsigned short foreColor)
+{
+    this->setClippingArea(static_cast<unsigned char>(x), static_cast<unsigned char>(y), static_cast<unsigned char>(width - 1), static_cast<unsigned char>(height));
+    
+    this->writeCommand(0x2C);
+    
+    unsigned short buffer[50];
+    for (int j = 0; j < sizeof(buffer) / 2; j++)
+        buffer[j] = foreColor;
+
+    this->rsPin.write(true);
+
+    int i;
+    for (i = sizeof(buffer); i < height * width * 2; i += sizeof(buffer))
+        this->writeData(reinterpret_cast<unsigned char*>(buffer), sizeof(buffer));
+    
+    i -= sizeof(buffer);
+    if (i != height * width * 2)
+        this->writeData(reinterpret_cast<unsigned char*>(buffer), height * width * 2 - i);
+}
+
+void DisplayN18::drawRect(int x, int y, int width, int height, unsigned short foreColor)
+{
+    this->drawLine(x, y, x + width, y, foreColor);
+    this->drawLine(x, y + height, x + width, y + height, foreColor);
+    this->drawLine(x, y, x, y + height, foreColor);
+    this->drawLine(x + width, y, x + width, y + height, foreColor);
+}
+
+void DisplayN18::fillCircle(int x, int y, int radius, unsigned short foreColor)
+{
+    int f = 1 - radius;
+    int dd_f_x = 1;
+    int dd_f_y = -2 * radius;
+    int x1 = 0;
+    int y1 = radius;
+
+    for (int i = y - radius; i <= y + radius; i++)
+        this->setPixel(x, i, foreColor);
+
+    while (x1 < y1)
+    {
+        if (f >= 0)
+        {
+            y1--;
+            dd_f_y += 2;
+            f += dd_f_y;
+        }
+
+        x1++;
+        dd_f_x += 2;
+        f += dd_f_x;
+
+        for (int i = y - y1; i <= y + y1; i++)
+        {
+            this->setPixel(x + x1, i, foreColor);
+            this->setPixel(x - x1, i, foreColor);
+        }
+
+        for (int i = y - x1; i <= y + x1; i++)
+        {
+            this->setPixel(x + y1, i, foreColor);
+            this->setPixel(x - y1, i, foreColor);
+        }
+    }
+}
+
+void DisplayN18::drawCircle(int x, int y, int radius, unsigned short foreColor)
+{
+    int f = 1 - radius;
+    int dd_f_x = 1;
+    int dd_f_y = -2 * radius;
+    int x1 = 0;
+    int y1 = radius;
+
+    this->setPixel(x, y + radius, foreColor);
+    this->setPixel(x, y - radius, foreColor);
+    this->setPixel(x + radius, y, foreColor);
+    this->setPixel(x - radius, y, foreColor);
+
+    while (x1 < y1)
+    {
+        if (f >= 0)
+        {
+            y1--;
+            dd_f_y += 2;
+            f += dd_f_y;
+        }
+
+        x1++;
+        dd_f_x += 2;
+        f += dd_f_x;
+
+        this->setPixel(x + x1, y + y1, foreColor);
+        this->setPixel(x - x1, y + y1, foreColor);
+        this->setPixel(x + x1, y - y1, foreColor);
+        this->setPixel(x - x1, y - y1, foreColor);
+
+        this->setPixel(x + y1, y + x1, foreColor);
+        this->setPixel(x - y1, y + x1, foreColor);
+        this->setPixel(x + y1, y - x1, foreColor);
+        this->setPixel(x - y1, y - x1, foreColor);
+    }
+}
+
+void DisplayN18::drawLine(int x0, int y0, int x1, int y1, unsigned short foreColor)
+{
+    if (x0 == x1)
+    {
+        if (y1 < y0)
+        {
+            int temp = y0;
+            y0 = y1;
+            y1 = temp;
+        }
+
+        this->setClippingArea(static_cast<unsigned char>(x0), static_cast<unsigned char>(y0), 0, static_cast<unsigned char>(y1 - y0 - 1));
+        this->writeCommand(0x2C);
+
+        unsigned short data[DisplayN18::STEP];
+        for (int i = 0; i < DisplayN18::STEP; i++)
+            data[i] = foreColor;
+
+        for (unsigned char thisY = y0; thisY < y1; thisY += DisplayN18::STEP)
+            this->writeData(reinterpret_cast<unsigned char*>(data), (thisY + DisplayN18::STEP <= y1 ? DisplayN18::STEP : y1 - thisY) * 2);
+
+        return;
+    }
+
+    if (y0 == y1)
+    {
+        if (x1 < x0)
+        {
+            int temp = x0;
+            x0 = x1;
+            x1 = temp;
+        }
+
+        this->setClippingArea(static_cast<unsigned char>(x0), static_cast<unsigned char>(y0), static_cast<unsigned char>(x1 - x0 - 1), 0);
+        this->writeCommand(0x2C);
+
+        unsigned short data[DisplayN18::STEP];
+        for (int i = 0; i < DisplayN18::STEP; i++)
+            data[i] = foreColor;
+
+        for (unsigned char thisX = x0; thisX < x1; thisX += DisplayN18::STEP)
+            this->writeData(reinterpret_cast<unsigned char*>(data), (thisX + DisplayN18::STEP <= x1 ? DisplayN18::STEP : x1 - thisX) * 2);
+
+        return;
+    }
+
+    int t;
+    bool steep = ((y1 - y0) < 0 ? -(y1 - y0) : (y1 - y0)) > ((x1 - x0) < 0 ? -(x1 - x0) : (x1 - x0));
+
+    if (steep)
+    {
+        t = x0;
+        x0 = y0;
+        y0 = t;
+        t = x1;
+        x1 = y1;
+        y1 = t;
+    }
+
+    if (x0 > x1)
+    {
+        t = x0;
+        x0 = x1;
+        x1 = t;
+
+        t = y0;
+        y0 = y1;
+        y1 = t;
+    }
+
+    int dx, dy;
+    dx = x1 - x0;
+    dy = (y1 - y0) < 0 ? -(y1 - y0) : (y1 - y0);
+
+    int err = (dx / 2);
+    int ystep;
+
+    if (y0 < y1)
+        ystep = 1;
+    else
+        ystep = -1;
+
+    for (; x0 < x1; x0++)
+    {
+        if (steep)
+            this->setPixel(y0, x0, foreColor);
+        else
+            this->setPixel(x0, y0, foreColor);
+
+        err -= dy;
+
+        if (err < 0)
+        {
+            y0 += (char)ystep;
+            err += dx;
+        }
+    }
+}
+
+unsigned char characters[95 * 5] = {
+    0x00, 0x00, 0x00, 0x00, 0x00, /* Space  0x20 */
+    0x00, 0x00, 0x4f, 0x00, 0x00, /* ! */
+    0x00, 0x07, 0x00, 0x07, 0x00, /* " */
+    0x14, 0x7f, 0x14, 0x7f, 0x14, /* # */
+    0x24, 0x2a, 0x7f, 0x2a, 0x12, /* $ */
+    0x23, 0x13, 0x08, 0x64, 0x62, /* % */
+    0x36, 0x49, 0x55, 0x22, 0x20, /* & */
+    0x00, 0x05, 0x03, 0x00, 0x00, /* ' */
+    0x00, 0x1c, 0x22, 0x41, 0x00, /* ( */
+    0x00, 0x41, 0x22, 0x1c, 0x00, /* ) */
+    0x14, 0x08, 0x3e, 0x08, 0x14, /* // */
+    0x08, 0x08, 0x3e, 0x08, 0x08, /* + */
+    0x50, 0x30, 0x00, 0x00, 0x00, /* , */
+    0x08, 0x08, 0x08, 0x08, 0x08, /* - */
+    0x00, 0x60, 0x60, 0x00, 0x00, /* . */
+    0x20, 0x10, 0x08, 0x04, 0x02, /* / */
+    0x3e, 0x51, 0x49, 0x45, 0x3e, /* 0      0x30 */
+    0x00, 0x42, 0x7f, 0x40, 0x00, /* 1 */
+    0x42, 0x61, 0x51, 0x49, 0x46, /* 2 */
+    0x21, 0x41, 0x45, 0x4b, 0x31, /* 3 */
+    0x18, 0x14, 0x12, 0x7f, 0x10, /* 4 */
+    0x27, 0x45, 0x45, 0x45, 0x39, /* 5 */
+    0x3c, 0x4a, 0x49, 0x49, 0x30, /* 6 */
+    0x01, 0x71, 0x09, 0x05, 0x03, /* 7 */
+    0x36, 0x49, 0x49, 0x49, 0x36, /* 8 */
+    0x06, 0x49, 0x49, 0x29, 0x1e, /* 9 */
+    0x00, 0x36, 0x36, 0x00, 0x00, /* : */
+    0x00, 0x56, 0x36, 0x00, 0x00, /* ; */
+    0x08, 0x14, 0x22, 0x41, 0x00, /* < */
+    0x14, 0x14, 0x14, 0x14, 0x14, /* = */
+    0x00, 0x41, 0x22, 0x14, 0x08, /* > */
+    0x02, 0x01, 0x51, 0x09, 0x06, /* ? */
+    0x3e, 0x41, 0x5d, 0x55, 0x1e, /* @      0x40 */
+    0x7e, 0x11, 0x11, 0x11, 0x7e, /* A */
+    0x7f, 0x49, 0x49, 0x49, 0x36, /* B */
+    0x3e, 0x41, 0x41, 0x41, 0x22, /* C */
+    0x7f, 0x41, 0x41, 0x22, 0x1c, /* D */
+    0x7f, 0x49, 0x49, 0x49, 0x41, /* E */
+    0x7f, 0x09, 0x09, 0x09, 0x01, /* F */
+    0x3e, 0x41, 0x49, 0x49, 0x7a, /* G */
+    0x7f, 0x08, 0x08, 0x08, 0x7f, /* H */
+    0x00, 0x41, 0x7f, 0x41, 0x00, /* I */
+    0x20, 0x40, 0x41, 0x3f, 0x01, /* J */
+    0x7f, 0x08, 0x14, 0x22, 0x41, /* K */
+    0x7f, 0x40, 0x40, 0x40, 0x40, /* L */
+    0x7f, 0x02, 0x0c, 0x02, 0x7f, /* M */
+    0x7f, 0x04, 0x08, 0x10, 0x7f, /* N */
+    0x3e, 0x41, 0x41, 0x41, 0x3e, /* O */
+    0x7f, 0x09, 0x09, 0x09, 0x06, /* P      0x50 */
+    0x3e, 0x41, 0x51, 0x21, 0x5e, /* Q */
+    0x7f, 0x09, 0x19, 0x29, 0x46, /* R */
+    0x26, 0x49, 0x49, 0x49, 0x32, /* S */
+    0x01, 0x01, 0x7f, 0x01, 0x01, /* T */
+    0x3f, 0x40, 0x40, 0x40, 0x3f, /* U */
+    0x1f, 0x20, 0x40, 0x20, 0x1f, /* V */
+    0x3f, 0x40, 0x38, 0x40, 0x3f, /* W */
+    0x63, 0x14, 0x08, 0x14, 0x63, /* X */
+    0x07, 0x08, 0x70, 0x08, 0x07, /* Y */
+    0x61, 0x51, 0x49, 0x45, 0x43, /* Z */
+    0x00, 0x7f, 0x41, 0x41, 0x00, /* [ */
+    0x02, 0x04, 0x08, 0x10, 0x20, /* \ */
+    0x00, 0x41, 0x41, 0x7f, 0x00, /* ] */
+    0x04, 0x02, 0x01, 0x02, 0x04, /* ^ */
+    0x40, 0x40, 0x40, 0x40, 0x40, /* _ */
+    0x00, 0x00, 0x03, 0x05, 0x00, /* `      0x60 */
+    0x20, 0x54, 0x54, 0x54, 0x78, /* a */
+    0x7F, 0x44, 0x44, 0x44, 0x38, /* b */
+    0x38, 0x44, 0x44, 0x44, 0x44, /* c */
+    0x38, 0x44, 0x44, 0x44, 0x7f, /* d */
+    0x38, 0x54, 0x54, 0x54, 0x18, /* e */
+    0x04, 0x04, 0x7e, 0x05, 0x05, /* f */
+    0x08, 0x54, 0x54, 0x54, 0x3c, /* g */
+    0x7f, 0x08, 0x04, 0x04, 0x78, /* h */
+    0x00, 0x44, 0x7d, 0x40, 0x00, /* i */
+    0x20, 0x40, 0x44, 0x3d, 0x00, /* j */
+    0x7f, 0x10, 0x28, 0x44, 0x00, /* k */
+    0x00, 0x41, 0x7f, 0x40, 0x00, /* l */
+    0x7c, 0x04, 0x7c, 0x04, 0x78, /* m */
+    0x7c, 0x08, 0x04, 0x04, 0x78, /* n */
+    0x38, 0x44, 0x44, 0x44, 0x38, /* o */
+    0x7c, 0x14, 0x14, 0x14, 0x08, /* p      0x70 */
+    0x08, 0x14, 0x14, 0x14, 0x7c, /* q */
+    0x7c, 0x08, 0x04, 0x04, 0x00, /* r */
+    0x48, 0x54, 0x54, 0x54, 0x24, /* s */
+    0x04, 0x04, 0x3f, 0x44, 0x44, /* t */
+    0x3c, 0x40, 0x40, 0x20, 0x7c, /* u */
+    0x1c, 0x20, 0x40, 0x20, 0x1c, /* v */
+    0x3c, 0x40, 0x30, 0x40, 0x3c, /* w */
+    0x44, 0x28, 0x10, 0x28, 0x44, /* x */
+    0x0c, 0x50, 0x50, 0x50, 0x3c, /* y */
+    0x44, 0x64, 0x54, 0x4c, 0x44, /* z */
+    0x08, 0x36, 0x41, 0x41, 0x00, /* { */
+    0x00, 0x00, 0x77, 0x00, 0x00, /* | */
+    0x00, 0x41, 0x41, 0x36, 0x08, /* } */
+    0x08, 0x08, 0x2a, 0x1c, 0x08  /* ~ */
+};
+
+void DisplayN18::drawCharacter(int x, int y, const char character, unsigned short foreColor, unsigned short backColor, unsigned char fontSize)
+{
+    if (character > 126 || character < 32)
+        return;
+
+    unsigned short* horizontal = new unsigned short[DisplayN18::CHAR_HEIGHT * fontSize];
+    for (int i = 0; i < DisplayN18::CHAR_WIDTH; i++)
+    {
+        for (int j = 0; j < DisplayN18::CHAR_HEIGHT; j++)
+            for (int k = 0; k < fontSize; k++)
+                horizontal[j * fontSize + k] = characters[(character - 32) * 5 + i] & (1 << j) ? foreColor : backColor;
+
+        for (int k = 0; k < fontSize; k++)
+            this->draw(horizontal, x + i * fontSize + k, y, 1, DisplayN18::CHAR_HEIGHT * fontSize);
+    }
+
+    for (int i = 0; i < DisplayN18::CHAR_HEIGHT; i++)
+        for (int k = 0; k < fontSize; k++)
+            horizontal[i * fontSize + k] = backColor;
+
+    for (int k = 0; k < fontSize; k++)
+        this->draw(horizontal, x + DisplayN18::CHAR_WIDTH * fontSize + k, y, 1, DisplayN18::CHAR_HEIGHT * fontSize);
+
+    delete[] horizontal;
+}
+
+void DisplayN18::drawString(int x, int y, const char* str, unsigned short foreColor, unsigned short backColor, unsigned char fontSize)
+{
+    if (*str == '\0')
+        return;
+
+    do
+    {
+        this->drawCharacter(x, y, *str, foreColor, backColor, fontSize);
+        
+        x += (DisplayN18::CHAR_WIDTH + DisplayN18::CHAR_SPACING) * fontSize;
+    } while (*(++str) != '\0');
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DisplayN18.h	Mon Nov 10 13:04:42 2014 +0000
@@ -0,0 +1,54 @@
+#include "mbed.h"
+
+#pragma once
+
+class DisplayN18 
+{
+    static const unsigned char STEP = 4;
+    
+    DigitalOut resetPin;
+    DigitalOut backlightPin;
+    DigitalOut rsPin;
+    DigitalOut csPin;
+    SPI spi;
+
+    void writeCommand(unsigned char command);
+    void writeData(unsigned char data);
+    void writeData(const unsigned char* data, unsigned int length);
+
+    void reset();
+    void initialize();
+    void setClippingArea(unsigned char x, unsigned char y, unsigned char width, unsigned char height);
+
+    public:
+        DisplayN18();
+        
+        static const unsigned short BLUE = 0x00F8;
+        static const unsigned short GREEN = 0xE007;
+        static const unsigned short RED = 0x1F00;
+        static const unsigned short WHITE = 0xFFFF;
+        static const unsigned short BLACK = 0x0000;
+
+        static const unsigned int WIDTH = 160;
+        static const unsigned int HEIGHT = 128;
+        static const unsigned char CHAR_WIDTH = 5;
+        static const unsigned char CHAR_HEIGHT = 8;
+        static const unsigned char CHAR_SPACING = 1;
+
+        static unsigned short rgbToShort(unsigned char r, unsigned char g, unsigned char b);
+
+        void clear(unsigned short backColor = 0x0000);
+        void draw(const unsigned short* data, int x, int y, int width, int height);
+        void setPixel(int x, int y, unsigned short foreColor);
+
+        void fillRect(int x, int y, int width, int height, unsigned short foreColor);
+        void drawRect(int x, int y, int width, int height, unsigned short foreColor);
+
+        void fillCircle(int x, int y, int radius, unsigned short foreColor);
+        void drawCircle(int x, int y, int radius, unsigned short foreColor);
+
+        void drawLine(int x0, int y0, int x1, int y1, unsigned short foreColor);
+
+        void drawCharacter(int x, int y, const char character, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1);
+        void drawString(int x, int y, const char* str, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1);
+};
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Main.cpp	Mon Nov 10 13:04:42 2014 +0000
@@ -0,0 +1,225 @@
+#include "mbed.h"
+
+#include "DisplayN18.h"
+
+DigitalIn left(P0_14, PullUp);
+DigitalIn right(P0_11, PullUp);
+DigitalIn down(P0_12, PullUp);
+DigitalIn up(P0_13, PullUp);    
+DigitalIn square(P0_16, PullUp);
+DigitalIn circle(P0_1, PullUp);  
+DigitalOut led1(P0_9);
+DigitalOut led2(P0_8);    
+PwmOut pwm(P0_18);
+AnalogIn ain(P0_15);
+I2C i2c(P0_5, P0_4);
+DisplayN18 disp;
+
+int ballX, ballY, ballSpeedX, ballSpeedY, paddleX, pwmTicksLeft, lives;
+
+const char* LOSE_1 = "You lose.";
+const char* LOSE_2 = "Press circle to restart.";
+const char* SPLASH = "Press circle to start.";
+
+const char I2C_ADDR = 0x1C << 1;
+const int BALL_RADIUS = 4;
+const int MIN_BALL_SPEED = 2;
+const int MAX_BALL_SPEED = 4;
+const int PADDLE_WIDTH = 40;
+const int PADDLE_HEIGHT = 5;
+const int PADDLE_SPEED = 5;
+const int BOUNCE_SOUND_TICKS = 2;
+
+void initializeBall() {
+    ballX = DisplayN18::WIDTH / 2 - BALL_RADIUS;
+    ballY = DisplayN18::HEIGHT / 4 - BALL_RADIUS;
+    
+    ballSpeedX = rand() % (MAX_BALL_SPEED - MIN_BALL_SPEED) + MIN_BALL_SPEED;
+    ballSpeedY = rand() % (MAX_BALL_SPEED - MIN_BALL_SPEED) + MIN_BALL_SPEED;
+    
+    if (rand() % 2)
+        ballSpeedX *= -1;
+    
+    if (rand() % 2)
+        ballSpeedY *= -1;
+    
+    if (ballSpeedX == 0)
+        ballSpeedX++;
+    
+    if (ballSpeedY == 0)
+        ballSpeedY++;
+}
+
+void initializeGame() {
+    initializeBall();
+        
+    paddleX = DisplayN18::WIDTH / 2 - PADDLE_WIDTH / 2;
+    pwmTicksLeft = 0;
+    lives = 4;
+    
+    pwm.period_ms(1);
+    pwm.write(0.00);
+    
+    disp.clear();
+}
+
+void drawString(const char* str, int y) {
+    disp.drawString(DisplayN18::WIDTH / 2 - (DisplayN18::CHAR_WIDTH + DisplayN18::CHAR_SPACING) * strlen(str) / 2, y, str, DisplayN18::WHITE, DisplayN18::BLACK);         
+}
+
+void doSplash() {
+    drawString(SPLASH, DisplayN18::HEIGHT / 2 - DisplayN18::CHAR_HEIGHT / 2);  
+       
+    while (circle)
+        wait_ms(1);
+}
+
+void clearPaddle() {
+    disp.fillRect(paddleX, DisplayN18::HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT, DisplayN18::BLACK);    
+}
+
+void drawPaddle() {
+    disp.fillRect(paddleX, DisplayN18::HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT, DisplayN18::BLUE);    
+}
+
+void updatePaddle() {
+    if (left)
+        paddleX += PADDLE_SPEED;
+        
+    if (right)
+        paddleX -= PADDLE_SPEED;
+}
+
+void clearBall() {   
+    disp.fillRect(ballX - BALL_RADIUS, ballY - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2, DisplayN18::BLACK); 
+}
+
+void drawBall() {
+    disp.fillRect(ballX - BALL_RADIUS, ballY - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2, DisplayN18::RED); 
+}
+
+void updateBall() {
+    ballX += ballSpeedX;
+    ballY += ballSpeedY;
+}
+
+void checkCollision() {    
+    if (paddleX < 0)
+        paddleX = 0;
+        
+    if (paddleX + PADDLE_WIDTH > DisplayN18::WIDTH)
+        paddleX = DisplayN18::WIDTH - PADDLE_WIDTH;
+        
+    if ((ballX - BALL_RADIUS < 0 && ballSpeedX < 0) || (ballX + BALL_RADIUS >= DisplayN18::WIDTH && ballSpeedX > 0))
+        ballSpeedX *= -1;
+        
+    if (ballY - BALL_RADIUS < 0 && ballSpeedY < 0)
+        ballSpeedY *= -1;
+        
+    if (ballY + BALL_RADIUS >= DisplayN18::HEIGHT - PADDLE_HEIGHT && ballSpeedY > 0) {
+        if (ballY + BALL_RADIUS >= DisplayN18::HEIGHT) {
+            initializeBall();
+            
+            lives--;
+        }
+        else if (ballX > paddleX && ballX < paddleX + PADDLE_WIDTH) {
+            ballSpeedY *= -1;
+            
+            pwmTicksLeft = BOUNCE_SOUND_TICKS;                       
+        }
+    }
+}
+
+void checkPwm() {
+    if (pwmTicksLeft == 0) {
+        pwm.write(0.0);
+    }
+    else {
+        pwmTicksLeft--;
+        pwm.write(0.5); 
+    }
+}
+
+void checkLives() {
+    if (lives == 0) {
+        disp.clear();
+        
+        drawString(LOSE_1, DisplayN18::HEIGHT / 2 - DisplayN18::CHAR_HEIGHT); 
+        drawString(LOSE_2, DisplayN18::HEIGHT / 2);  
+        
+        while (circle)
+            wait_ms(1);
+            
+        initializeGame();
+    }
+    else {
+        disp.drawCharacter(0, 0, static_cast<char>(lives + '0'), DisplayN18::WHITE, DisplayN18::BLACK);   
+    }
+}
+
+int read_short(char address) {
+    char buffer[2];
+    
+    i2c.write(I2C_ADDR, &address, 1, true);
+    i2c.read(I2C_ADDR | 1, buffer, 2);
+    
+    return ((buffer[0] << 2) | (buffer[1] >> 6)) & 0x3F;
+}
+
+int write_register(char address, char value) {    
+    char buffer[2] = { address, value };
+    return i2c.write(I2C_ADDR, buffer, 2);
+}
+
+void get_xyz(int& x, int& y, int& z) {
+    x = read_short(0x01);
+    y = read_short(0x03);
+    z = read_short(0x05);
+            
+    if (x > 511) x -= 1024;
+    if (y > 511) y -= 1024;
+    if (z > 511) z -= 1024; 
+}
+
+void print_int(int value, int x, int y) {
+    char buffer[10];
+    int len = sprintf(buffer, "%d", value);
+    
+    disp.drawString(x, y, buffer, DisplayN18::WHITE, DisplayN18::BLACK);
+}
+
+int main() {
+    int x, y, z;
+    
+    write_register(0x2A, 0x01);
+    
+    //srand(ain.read_u16());
+    
+    //doSplash();
+    
+    //initializeGame();
+    
+    while (true) {
+        /*clearPaddle();
+        clearBall();
+        
+        updatePaddle();
+        updateBall();
+    
+        checkCollision();
+        
+        drawPaddle();        
+        drawBall();
+        
+        checkPwm();
+        checkLives();*/
+        
+        get_xyz(x, y, z);
+        
+        print_int(x, 0, 0);
+        print_int(y, 0, 15);
+        print_int(z, 0, 30);
+        
+        wait_ms(100);
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Mon Nov 10 13:04:42 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/552587b429a1
\ No newline at end of file