4180 lab4
Dependencies: 4DGL-uLCD-SE DebounceIn SDFileSystem mbed-rtos mbed wave_player
Fork of WavePlayer_HelloWorld by
Revision 2:82f454fd6efa, committed 2016-11-03
- Comitter:
- ihansw
- Date:
- Thu Nov 03 18:35:08 2016 +0000
- Parent:
- 1:5b8e223e983d
- Commit message:
- 4180 lab 4
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#2cb1845d7681
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DebounceIn.lib Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,1 @@ +http://developer.mbed.org/users/AjK/code/DebounceIn/#31ae5cfb44a4
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/globals.h Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,24 @@ +#ifndef GLOBAL_H +#define GLOBAL_H + +#ifndef ULCD_4DGL_H_ +#define ULCD_4DGL_H_ +#include "uLCD_4DGL.h" +#endif + +// === [global object] === +extern uLCD_4DGL uLCD; + + +// === [global settings] === +#define BACKGROUND_COLOR 0x000000 +#define YELLOW 0xFFFF00 +#define GRID_RADIUS 3 +#define GRID_SIZE 7 //(GRID_RADIUS*2+1) +#define NUM_GRID_X 17 +#define NUM_GRID_Y 16 +#define NUM_GRID 272 //(NUM_GRID_X*NUM_GRID_Y) + + + +#endif //GLOBAL_H \ No newline at end of file
--- a/main.cpp Thu Jan 24 02:59:05 2013 +0000 +++ b/main.cpp Thu Nov 03 18:35:08 2016 +0000 @@ -1,20 +1,711 @@ -#include "mbed.h" +#include <mbed.h> +#include <string> +#include <list> +#include "uLCD_4DGL.h" +#include "DebounceIn.h" +#include "wave_player.h" #include "SDFileSystem.h" -#include "wave_player.h" +#include "rtos.h" +#include "stdio.h" +#include "map_public.h" +#include "globals.h" + +DigitalOut led1(LED1); +DigitalOut led2(LED2); +DigitalOut led3(LED3); +DigitalOut led4(LED4); + +DebounceIn push5(p21); +DebounceIn push4(p22); +DebounceIn push3(p23); + +DebounceIn push2(p24); +DebounceIn push1(p25); + +InterruptIn interrupt(p11); +I2C i2c(p9, p10); + SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card AnalogOut DACout(p18); +uLCD_4DGL uLCD(p13,p14,p15); +wave_player waver(&DACout); -wave_player waver(&DACout); +Mutex stdio_mutex; +Mutex lcd_mutex; + + +volatile int check = 0; +volatile int status = 0; +volatile int global; +volatile int point_bar = 4; +volatile int songNum = 1; + + +int score = 0; +volatile int meter = 15; +int scrollSpeed = 6; + +int node1Pressed = 0; +int node2Pressed = 0; +int node3Pressed = 0; +int node4Pressed = 0; + + +struct gameNode { + int yPos; + int alive; + gameNode *next; +}; + +gameNode* node1Root = NULL; +gameNode* node2Root = NULL; +gameNode* node3Root = NULL; +gameNode* node4Root = NULL; + +enum gameState{ + begin, + playing, + over +}; + + +enum node{ + node1, + node2, + node3, + node4, + none, +}; + +int nodeToDelete(none); + +void deleteRoot (gameNode* &gNode, int nodeNum) { + gameNode* temp = gNode; + + switch(nodeNum) { + case 1: + //uLCD.line(4, gNode->yPos-scrollSpeed, 14, gNode->yPos+10-scrollSpeed, BACKGROUND_COLOR); + //uLCD.line(4, gNode->yPos-scrollSpeed, 14, gNode->yPos-10-scrollSpeed, BACKGROUND_COLOR); + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(37, gNode->yPos-scrollSpeed, 59, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(37, gNode->yPos-scrollSpeed,59,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + break; + + case 2: + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(60, gNode->yPos-scrollSpeed, 82, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(60, gNode->yPos-scrollSpeed,82,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + //uLCD.filled_rectangle(37,gNode->yPos-scrollSpeed,57,gNode->yPos-scrollSpeed+5,BACKGROUND_COLOR); + //uLCD.line(47, gNode->yPos-scrollSpeed-10, 37, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + //uLCD.line(47, gNode->yPos-scrollSpeed-10, 57, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + break; + + case 3: + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(83, gNode->yPos-scrollSpeed, 105, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(83, gNode->yPos-scrollSpeed,105,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + //uLCD.filled_rectangle(70,gNode->yPos-scrollSpeed,90,gNode->yPos-scrollSpeed+5,BACKGROUND_COLOR); + //uLCD.line(80, gNode->yPos-scrollSpeed+10, 70, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + //uLCD.line(80, gNode->yPos-scrollSpeed+10, 90, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + break; + + case 4: + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(106, gNode->yPos-scrollSpeed, 128, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(106, gNode->yPos-scrollSpeed,128,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + //uLCD.filled_rectangle(104,gNode->yPos-scrollSpeed,124,gNode->yPos-scrollSpeed+5,BACKGROUND_COLOR); + //uLCD.line(124, gNode->yPos-scrollSpeed, 114, gNode->yPos-scrollSpeed+10, BACKGROUND_COLOR); + //uLCD.line(124, gNode->yPos-scrollSpeed, 114, gNode->yPos-scrollSpeed-10, BACKGROUND_COLOR); + break; + } + + gNode = gNode->next; + delete temp; +} + + + +void addToEnd (gameNode* &root) { + gameNode * temp = root; + if (root == NULL) + { + root = new gameNode; + root->yPos = 10; + root->alive = 1; + root->next = 0; + } + else { + while (temp->next) + { + temp = temp->next; + } + + temp->next = new gameNode; + temp = temp->next; + temp->yPos = 10; + temp->alive = 1; + temp->next = 0; + } +} + + +void drawnode1gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(37,y-scrollSpeed, 59, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(37,y-scrollSpeed,59,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(37,y,59,y+5,WHITE); + +} + +void drawnode2gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(60,y-scrollSpeed, 82, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(60,y-scrollSpeed,82,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(60,y,82,y+5,WHITE); + +} + +void drawnode3gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(83,y-scrollSpeed, 105, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(83,y-scrollSpeed,105,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(83,y,105,y+5,WHITE); + +} + +void drawnode4gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(106,y-scrollSpeed, 128, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(106,y-scrollSpeed,128,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(106,y,128,y+5,WHITE); +} + + + +void notify(const char* name, int state) { + stdio_mutex.lock(); + printf("%s: %d\n\r", name, state); + stdio_mutex.unlock(); +} + +void test_thread(void const *args) { + while (true) { + notify((const char*)args, 0); Thread::wait(1000); + notify((const char*)args, 1); Thread::wait(1000); + } +} + +void thread1(void const *args) +{ + + while(1) + { + if(status == 1) + { + + + //led1 = 1; + status = 0; + + if(songNum == 1) + { + FILE *wave_file; + wave_file=fopen("/sd/TWICE_TT_converted.wav","r"); + waver.play(wave_file); + fclose(wave_file); + meter = 0; + } + + else if(songNum == 2) + { + FILE *wave_file; + wave_file=fopen("/sd/Star_Wars_converted.wav","r"); + waver.play(wave_file); + fclose(wave_file); + meter = 0; + } + + else + { + FILE *wave_file; + wave_file=fopen("/sd/Terra_converted.wav","r"); + waver.play(wave_file); + fclose(wave_file); + meter = 0; + } + + //led2 = 1; + } + } + +} + + int main() { - FILE *wave_file; - printf("\n\n\nHello, wave world!\n"); - wave_file=fopen("/sd/sample.wav","r"); - waver.play(wave_file); - fclose(wave_file); + srand(time(NULL)); + push1.mode(PullUp); + push2.mode(PullUp); + push3.mode(PullUp); + push4.mode(PullUp); + push5.mode(PullUp); + + int setup = 1; + + Thread t1(thread1); + + uLCD.baudrate(3000000); + + int gameOn=1; + int ready; + int node1Counter; + int node2Counter; + int node3Counter; + int node4Counter; + int deleted=0; + int drawgameNode=1; + Timer t; + float time = 0.0; + gameNode* temp; + node1Counter = rand()%150+50; + node2Counter = rand()%150+50; + node3Counter = rand()%150+50; + node4Counter = rand()%150+50; + scrollSpeed = 6; + + + + while(setup) + { + int GameStart = 0; + int GameOver = 0; + int old_pb = 0; + + int new_pb1; + int new_pb2; + int new_pb3; + + uLCD.locate(0,0); + uLCD.printf("Rhythm Game"); + uLCD.locate(0,2); + uLCD.printf("Song Select"); + uLCD.locate(3,4); + uLCD.printf("TWICE_TT"); + uLCD.locate(3,5); + uLCD.printf("Star_Wars"); + uLCD.locate(3,6); + uLCD.printf("Terra"); + uLCD.locate(0,4); + uLCD.printf("->"); + + int p_bar = 4; + + + while(!GameOver) + { + new_pb1 = push1; + new_pb2 = push2; + new_pb3 = push3; + + //Moving Down + if((new_pb1 ==0)&&(old_pb==1)&&(p_bar!=4)) + { + if(p_bar==5) + { + p_bar = 4; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,5); + uLCD.printf(" "); + uLCD.locate(0,6); + uLCD.printf(" "); + } + + else + { + p_bar = 5; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,4); + uLCD.printf(" "); + uLCD.locate(0,6); + uLCD.printf(" "); + } + old_pb = new_pb1; + } + //Moving Up + else if((new_pb3 ==0)&&(old_pb==1)&&(p_bar!=6)) + { + if(p_bar==4) + { + p_bar = 5; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,6); + uLCD.printf(" "); + uLCD.locate(0,4); + uLCD.printf(" "); + } + + else + { + p_bar = 6; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,4); + uLCD.printf(" "); + uLCD.locate(0,5); + uLCD.printf(" "); + } + old_pb = new_pb3; + } + + + else if((new_pb2 ==0)&&(old_pb==1)) + { + + + + uLCD.locate(0,8); + uLCD.printf("song is selected"); + wait(1); + + uLCD.cls(); + + if(p_bar == 4) + { + songNum = 1; + status = 1; + + uLCD.cls(); + uLCD.locate(0,3); + uLCD.printf("Start TT"); + wait(.3); + GameOver = 1; + uLCD.cls(); + } + + else if(p_bar == 5) + { + songNum = 2; + status = 1; + + uLCD.cls(); + uLCD.locate(0,3); + uLCD.printf("Start StarWars"); + wait(.3); + GameOver = 1; + uLCD.cls(); + } + + else + { + songNum = 3; + status = 1; + + uLCD.cls(); + uLCD.locate(0,3); + uLCD.printf("Start Terra"); + wait(.3); + GameOver = 1; + uLCD.cls(); + } + + + + while(gameOn) + { + t.reset(); + t.start(); + drawgameNode = 1; + + //map_init(); + uLCD.filled_rectangle(31,0,36,128,0xD9431C); + uLCD.filled_rectangle(37,0,128,120,0x1E01AF); + uLCD.filled_rectangle(37,98,128,120,YELLOW); + if(node1Counter <= 0) + { + addToEnd(node1Root); + node1Counter = rand()%150+50; + drawgameNode = 0; + } + node1Counter -= scrollSpeed; + temp = node1Root;//node1Root = NULL + while(temp!=NULL) + { + drawnode1gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + if(node1Root != NULL) + { + if(node1Root->yPos >= 120 || nodeToDelete == node1) + { + //meter--; + deleteRoot(node1Root, 1); + deleted = 1; + } + } + + if(node2Counter<=0&&drawgameNode) + { + addToEnd(node2Root); + node2Counter = rand()%150+50; + drawgameNode=0; + } + node2Counter -=scrollSpeed;//node2Counter = node2Counter - scrollSpeed + temp = node2Root; + while(temp != NULL) + { + drawnode2gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + if(node2Root != NULL) + { + if(node2Root->yPos >= 120 || nodeToDelete == node2) + { + //meter--; + deleteRoot(node2Root, 2); + deleted = 1; + } + } + + if(node3Counter<=0&&drawgameNode) + { + addToEnd(node3Root); + node3Counter = rand()%150+50; + drawgameNode=0; + } + node3Counter -=scrollSpeed; + temp = node3Root; + while(temp != NULL) + { + drawnode3gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + + if(node3Root != NULL) + { + if(node3Root->yPos >= 120 || nodeToDelete == node3) + { + //meter--; + deleteRoot(node3Root, 3); + deleted = 1; + } + } + + if(node4Counter<=0&&drawgameNode) + { + addToEnd(node4Root); + node4Counter = rand()%150+50; + drawgameNode=0; + } + node4Counter -=scrollSpeed; + temp = node4Root; + while(temp != NULL) + { + drawnode4gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + if(node4Root != NULL) + { + if(node4Root->yPos >= 120 || nodeToDelete == node4) + { + //meter--; + deleteRoot(node4Root, 4); + deleted = 1; + } + } + + //interrupt + if(!push2) + {//push button is a Pull-Up, so the initial condition is 1 flippled to 0 + node1Pressed = 1; + if(node1Root) + { + if(node1Root->yPos > 90 && node1Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node1Root->yPos > 95) + { + nodeToDelete = node1; + } + } + } + if(!push3) + { + node2Pressed = 1; + if(node2Root) + { + if(node2Root->yPos > 90 && node2Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node2Root->yPos > 95) + { + nodeToDelete = node2; + } + } + } + if(!push4) + { + node3Pressed = 1; + if(node3Root) + { + if(node3Root->yPos > 90 && node3Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node3Root->yPos > 95) + { + nodeToDelete = node3; + } + } + } + if(!push5) + { + node4Pressed = 1; + if(node4Root) + { + if(node4Root->yPos > 90 && node4Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node4Root->yPos > 95) + { + nodeToDelete = node4; + } + } + } + if(!push1) + { + status = 0; + uLCD.cls(); + break; + } + + + /////interrupt done + t.stop(); + time = .1-t.read(); + if (time < 0) time = 0; + uLCD.locate(0,0); + uLCD.text_width(1); + uLCD.printf("Score"); + uLCD.locate(0,1); + uLCD.printf("%04d",score); + if(meter>15) meter=15; + + if(meter==0) + { + while(node1Root) + { + deleteRoot(node1Root,1); + } + while(node2Root) + { + deleteRoot(node2Root,2); + } + while(node3Root) + { + deleteRoot(node3Root,3); + } + while(node4Root) + { + deleteRoot(node4Root,4); + } + uLCD.cls(); + uLCD.locate(5,8); + uLCD.text_mode(OPAQUE); + uLCD.printf("GAME OVER"); + uLCD.locate(2,9); + uLCD.printf("your score: %d", score); + meter=15; + score=0; + wait(2); + break; + } + + + //uLCD.locate(0,2); + //uLCD.set_font_size(4,4); + //uLCD.printf("Life"); + //uLCD.locate(0,3); + //uLCD.printf("%2d",meter); + + if (deleted) + { + nodeToDelete = none; + deleted = 0; + } + + //wait(time); + + //uLCD.cls(); + old_pb = new_pb2; + + }//GameOn over + + + } + else + { + uLCD.locate(0,9); + //uLCD.printf("else else"); + old_pb = new_pb1; + } + } + + + } + } \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/map/map.cpp Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,104 @@ +#include "map_private.h" + +GRID map[NUM_GRID]; +//int num_candy = 0; + +void map_init(){ + int i; + int start_x = (SIZE_X-GRID_SIZE*NUM_GRID_X)/2; + int start_y = (SIZE_Y-GRID_SIZE*NUM_GRID_Y); + char temp_wall_type[] = DEFAULT_MAP; + + for(i=0;i<NUM_GRID;i++){ + map[i].x = start_x + IDX2X(i)*GRID_SIZE; + map[i].y = start_y + IDX2Y(i)*GRID_SIZE; + switch(temp_wall_type[i]){ + case MAP_ATTRIBUTE_BACK: + map[i].status = GRID_BACK; + break; + case MAP_ATTRIBUTE_SIDELINE: + map[i].status = GRID_SIDELINE; + break; + case MAP_ATTRIBUTE_NODELINE: + map[i].status = GRID_NODELINE; + /* + case MAP_ATTRIBUTE_SIDE_WALK: + map[i].status = GRID_SIDE_WALK; + break; + case MAP_ATTRIBUTE_SIDE_WALK_2: + map[i].status = GRID_SIDE_WALK_2; + break; + case MAP_ATTRIBUTE_CANDY: + map[i].status = GRID_CANDY; + num_candy++; + break; + case MAP_ATTRIBUTE_BIG_CANDY: + map[i].status = GRID_BIG_CANDY; + num_candy++; + break; + case MAP_ATTRIBUTE_V_LINE: + map[i].status = GRID_V_LINE; + break; + case MAP_ATTRIBUTE_ROAD_L: + map[i].status = GRID_ROAD_L; + break; + case MAP_ATTRIBUTE_ROAD_R: + map[i].status = GRID_ROAD_R; + break;*/ + default: + // map[i].status = GRID_ROAD; + break; + } + } + map_draw(); +} + +void map_draw(){ + int i; + for(i=0;i<NUM_GRID;i++){ + map_draw_grid(IDX2X(i), IDX2Y(i)); + } +} + +void map_draw_grid(unsigned grid_x, unsigned grid_y) +{ + unsigned i=XY2IDX(grid_x,grid_y); + if(map[i].status == GRID_BACK) { + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+GRID_SIZE-1, map[i].y+GRID_SIZE-1, BACK_COLOR); + } + else if(map[i].status == GRID_SIDELINE) { + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+GRID_SIZE-1, map[i].y+GRID_SIZE-1, SIDELINE_COLOR); + } + else if(map[i].status == GRID_NODELINE) { + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+GRID_SIZE-1, map[i].y+GRID_SIZE-1, NODELINE_COLOR); + } + + + /*if(map[i].status==GRID_SIDE_WALK) { + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+GRID_SIZE-1, map[i].y+GRID_SIZE-1, SIDE_WALK_COLOR); + } else if(map[i].status==GRID_SIDE_WALK_2) { + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+GRID_SIZE-1, map[i].y+GRID_SIZE-1, SIDE_WALK_COLOR_2); + } else if(map[i].status==GRID_CANDY) { + uLCD.filled_circle(map[i].x+GRID_RADIUS, map[i].y+GRID_RADIUS, CANDY_RADIUS, CANDY_COLOR); + } else if(map[i].status==GRID_BIG_CANDY) { + uLCD.filled_circle(map[i].x+GRID_RADIUS, map[i].y+GRID_RADIUS, BIG_CANDY_RADIUS, CANDY_COLOR); + } else if(map[i].status==GRID_ROAD_L) { + if ((grid_x!=4)and ((grid_y%3)!=2)) { + //draw line on the LEFT + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+1, map[i].y+GRID_SIZE-1, LINE_COLOR); + } + } else if(map[i].status==GRID_ROAD_R) { + if ((grid_x!=12)and ((grid_y%3)!=2)) { + //draw line on the RIGHT + uLCD.filled_rectangle(map[i].x+GRID_SIZE-1, map[i].y, map[i].x+GRID_SIZE, map[i].y+GRID_SIZE-1, LINE_COLOR); + } + } else if(map[i].status==GRID_V_LINE) { + if ((((grid_x%2)==1)and ((grid_y%2)==0)) or (((grid_x%2)==0)and ((grid_y%2)==1))) { + uLCD.filled_rectangle(map[i].x, map[i].y, map[i].x+GRID_SIZE-1, map[i].y+GRID_SIZE-1, WHITE); + } + }*/ +} + +GRID map_get_grid_status(int grid_x, int grid_y){ + return map[XY2IDX(grid_x,grid_y)]; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/map/map_private.h Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,71 @@ +#ifndef MAP_PRIVATE_H +#define MAP_PRIVATE_H + +#include "mbed.h" + +#ifndef ULCD_4DGL_H_ +#define ULCD_4DGL_H_ +#include "uLCD_4DGL.h" +#endif + +#include "globals.h" +#include "map_public.h" + +// It defines the settings for drawing the map +#define BACK_COLOR 0x000000 +#define SIDELINE_COLOR 0xFF7F7F +#define NODELINE_COLOR 0xE5E500 +//#define SIDE_WALK_COLOR_2 0x999999 +//#define SIDE_WALK_COLOR 0x198C19 +//#define LINE_COLOR 0xE5E500 +//#define CANDY_COLOR 0xFF7F7F +//#define CANDY_RADIUS 1 +//#define BIG_CANDY_RADIUS 2 +//#define WHITE 0xFFFFFF + + + +// It defines the values used in the DEFAULT_MAP +#define MAP_ATTRIBUTE_BACK 0 +#define MAP_ATTRIBUTE_SIDELINE 1 +//#define MAP_ATTRIBUTE_SCORE 2 +#define MAP_ATTRIBUTE_NODELINE 2 +/* +#define MAP_ATTRIBUTE_SIDE_WALK 0 //side walk +#define MAP_ATTRIBUTE_CANDY 1 //candy +#define MAP_ATTRIBUTE_BIG_CANDY 2 //big candy +#define MAP_ATTRIBUTE_ROAD_L 3 //left side of the road +#define MAP_ATTRIBUTE_ROAD 4 //middle of the road +#define MAP_ATTRIBUTE_ROAD_R 5 //right side of the road +#define MAP_ATTRIBUTE_V_LINE 6 //finish line +#define MAP_ATTRIBUTE_SIDE_WALK_2 7 +*/ + +#define DEFAULT_MAP {\ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \ +0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +} + +// Here defines some useful macros +#define IDX2X(idx) (idx%NUM_GRID_X) +#define IDX2Y(idx) (idx/NUM_GRID_X) +#define XY2IDX(x,y) (y*NUM_GRID_X+x) + +void map_draw(void); + + +#endif //MAP_H \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/map/map_public.h Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,50 @@ +#ifndef MAP_PUBLIC_H +#define MAP_PUBLIC_H + +/// The enum define the status of a grid on the map +typedef enum { + GRID_BACK, + GRID_SIDELINE, + GRID_NODELINE, +} GRID_STATUS; + +/// The structure to store the information of a grid +typedef struct { + int x; ///< The upper-left corner of the grid. It is the x coordinate on the screen. + int y; ///< The upper-left corner of the grid. It is the y coordinate on the screen. + GRID_STATUS status; ///< See enum GRID_STATUS +} GRID; + +/** Call map_init() once at the begining of your code + @brief It initialize the map structure and draw the map. +*/ +void map_init(void); + +/** Remove the candy/big-candy from map + @brief It could be called by Pacman when it eat the cookie. + @param grid_x The horizontal position in the grid. + @param grid_y The vertical position in the grid. + @return 1:There is a candy be eaten. 0:The is no candy at the grid. +*/ +//double map_eat_candy(int grid_x, int grid_y); + +/** Get the information about the grid + @param grid_x The horizontal position in the grid. + @param grid_y The vertical position in the grid. + @return The data structure of the grid. You could access the contents by using the_grid.x , the_grid.status ... etc. +*/ +GRID map_get_grid_status(int grid_x, int grid_y); + +/** Draw the grid + @param grid_x The horizontal position in the grid. + @param grid_y The vertical position in the grid. +*/ +void map_draw_grid(unsigned grid_x, unsigned grid_y); + +/** Get the number of remaining candy. + @brief The game should be ended when there is no candy. + @return The number of remaining cookie. +*/ +//int map_remaining_candy(void); + +#endif //MAP_H \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed-rtos.lib Thu Nov 03 18:35:08 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed-rtos/#ee87e782d34f