Revenge of the Mouse

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Files at this revision

API Documentation at this revision

Comitter:
jford38
Date:
Fri Oct 30 09:18:28 2015 +0000
Parent:
25:b3c075a2f2c7
Child:
27:bd55ab4d137c
Commit message:
My students don't know how hard I work for them <3

Changed in this revision

Bullet/bullet.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/Bullet/bullet.cpp	Fri Oct 30 09:07:49 2015 +0000
+++ b/Bullet/bullet.cpp	Fri Oct 30 09:18:28 2015 +0000
@@ -33,8 +33,8 @@
     // If the bullet hasn't hit anything, 
     // redraw the bullet at its new location. 
     // If it has hit something (obstacle, tank, edge of the screen), 
-    // set the in_flight flag back to false and return
-    // one of the following codes.
+    // set the in_flight flag back to false, explode the nearby area,
+    // and return one of the following codes.
     //
     // return codes:
     //      BULLET_NO_COLLISION: no collision