pocket tanks

Dependencies:   4DGL-uLCD-SE pockettanks SDFileSystem mbed wave_player

Fork of ECE2035_FroggerGame_SUM1025 by Le Tran

Files at this revision

API Documentation at this revision

Comitter:
ece2035ta
Date:
Thu Oct 22 03:47:32 2015 +0000
Parent:
2:25f099687458
Commit message:
hi

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
map/map_private.h Show annotated file Show diff for this revision Revisions of this file
robot/robot.cpp Show annotated file Show diff for this revision Revisions of this file
robot/robot.h Show annotated file Show diff for this revision Revisions of this file
--- a/main.cpp	Sun Oct 04 22:06:38 2015 +0000
+++ b/main.cpp	Thu Oct 22 03:47:32 2015 +0000
@@ -54,8 +54,9 @@
     down_pb.mode(PullUp);  //the variable fire_pb will be zero when the pushbutton for firing a missile is pressed
     gameMenu();
     uLCD.background_color(BLACK);
-    uLCD.cls();
-   
+    uLCD.cls();  
+
+   ///////////////////////////////////////////////////////////////
     // Initialize the timer
     /// [Example of time control implementation]
     /// Here is a rough example to implement the timer control <br><br>
@@ -66,17 +67,18 @@
     tick = timer.read_ms();
     pre_tick = tick;
 
-
     /// [Example of the game control implementation]
     /// Here is the example to initialize the game <br><br>
     uLCD.cls();
     map_init();
     double x_, y_, z_;
-    double x=0;
-    double y=1;
+    double x=3;
+    double y=0;
+    double a=3;
+    double b=11;
     double score=0;
     bool end=0;
-    
+    int p =4;
    /* uLCD.filled_rectangle(20, 20, 30, 30, RED);
     uLCD.filled_circle(20, 23, 1, BLACK);
     uLCD.filled_circle(20, 27, 1, BLACK);
@@ -234,12 +236,14 @@
 
 
 //////////////////////////////////////////newcode///////////////////////////////////////
- robot_init(x,y, score, end);
+robot_init(x,y, score, end);
+robot_init1(a,b, score, end);
  while (1)
- {
+ {  // move = right_pb;
+  
      acc.readXYZGravity(&x_,&y_,&z_); //read accelerometer
         uLCD.locate(0,0);
-         uLCD.printf("sensor x%4.1f y%4.1f\n",x_,y_); //You could remove this code if you already make the accelerometer work.
+        uLCD.printf("sensor x%4.1f y%4.1f\n",x_,y_); //You could remove this code if you already make the accelerometer work.
   /*      if(x_>=0.3){                  //READING INPUTS FROM ACCELEROMETER
  robot_clear(x,y);
  robot_clear(x+1, y);
@@ -262,38 +266,7 @@
 }*/
 
 
-if(y_>0.3) {
-robot_clear(x,y);
-robot_clear(x+1, y);
-robot_clear(x+2, y);
-robot_clear(x, y+1);
-robot_clear(x+1, y+1);
-robot_clear(x+2, y+1);
-                map_draw_grid(x,y);
-                if (x!=16) {
-                    x+=1;
-                }
-                wait(0.1);
-                robot_init(x,y,score,end);
-}
-else if(y_< -0.3) {
-robot_clear(x,y);
-robot_clear(x+1, y);
-robot_clear(x+2, y);
-robot_clear(x, y+1);
-robot_clear(x+1, y+1);
-robot_clear(x+2, y+1);
-                map_draw_grid(x,y);
-                if(y!=7) {
-                    y=y+1;
-                } else {
-                    y=0;
-                }
-                wait(0.1);
-                robot_init(x,y,score,end);
-}
-
-   if (!up_pb) {                                        //MOVE UP
+ if(y_>0.8) {
 robot_clear(x,y);
 robot_clear(x+1, y);
 robot_clear(x+2, y);
@@ -304,26 +277,64 @@
                 if (y!=0) {
                     y=y-1;
                 } else {
-                    y=7;
+                    y=4;
                 }
                 wait(0.1);
-                robot_init(x,y,score,end);
-            } else if(!down_pb) {                                    //MOVE DOWN
+                robot_init(x,y,score,end);                
+}
+else if(y_< -0.8) {
                 robot_clear(x,y);
-robot_clear(x+1, y);
-robot_clear(x+2, y);
-robot_clear(x, y+1);
-robot_clear(x+1, y+1);
-robot_clear(x+2, y+1);
+                robot_clear(x+1, y);
+               robot_clear(x+2, y);
+                robot_clear(x, y+1);
+                robot_clear(x+1, y+1);
+               robot_clear(x+2, y+1);
                 map_draw_grid(x,y);
-                if(y!=7) {
+                if(y!=4) {
                     y=y+1;
                 } else {
                     y=0;
                 }
                 wait(0.1);
                 robot_init(x,y,score,end);
-            } /*else if (!left_pb) {                                  //MOVE LEFT
+}
+
+/////////////////////////////////////////////tank 2 
+
+ if(!up_pb) {
+robot_clear1(a,b);
+robot_clear1(a+1, b);
+//robot_clear1(a+2, b);
+robot_clear1(a, b+1);
+robot_clear1(a+1,b+1);
+//robot_clear1(a+2,b+1);
+                map_draw_grid(x,y);
+                if (b!=8) {
+                    b=b-1;
+                } else {
+                    b=12;
+                }
+                wait(0.1);
+                robot_init1(a,b,score,end);                
+}
+else if(!down_pb) {
+robot_clear1(a,b);
+robot_clear1(a+1, b);
+//robot_clear1(a+2, b);
+robot_clear1(a, b+1);
+robot_clear1(a+1,b+1);
+//robot_clear1(a+2,b+1);
+                map_draw_grid(x,y);
+                if(b!=12) {
+                    b=b+1;
+                } else {
+                    b=8;
+                }
+                wait(0.1);    
+                robot_init1(a,b,score,end);
+}
+
+             /*else if (!left_pb) {                                  //MOVE LEFT
                 robot_clear(x,y);
                 map_draw_grid(x,y);
                 if (x!=0) {
@@ -336,12 +347,17 @@
                 robot_clear(x,y);
                 map_draw_grid(x,y);
                 if (x!=16) {
-                    x+=1;
+                    //x+=1;
+                    uLCD.line(tank_x+10,tank_y + 5,tank_x + 15, tank_y+8 , BLACK);
                 }
                 wait(0.1);
                 robot_init(x,y,score,end);
             }*/
-
+        
+            if (!right_pb && p <20){
+                robot_shoot(x,y,p);
+                p++;
+                }
         }
 
       
@@ -371,7 +387,7 @@
 
   //   pacman_draw(x, 0);
    
-    uLCD.locate(0,0);       //locate "PACMAN"
+    uLCD.locate(2,0);       //locate "Pocket Tanks"
     uLCD.text_height(1);
     uLCD.text_width(1);
    //  uLCD.text_underline(ON);
@@ -385,29 +401,29 @@
     
 
 
-      uLCD.locate(2,2);
+      uLCD.locate(4,2);
  uLCD.printf("MENU");
     
     uLCD.text_height(1);
     uLCD.text_width(1);
     
-    uLCD.locate(5,7);
-    uLCD.printf("1. EASY");
+    uLCD.locate(2,7);
+    uLCD.printf("1. DUMMY MODE");
     
-    uLCD.locate(5,9);
-    uLCD.printf("2. MEDIUM");
+    uLCD.locate(2,9);
+    uLCD.printf("2. TWO PLAYER");
     
-      uLCD.locate(5,11);
-    uLCD.printf("3. HARD");
+   //   uLCD.locate(5,11);
+    // uLCD.printf("3. HARD");
       
     
         uLCD.textbackground_color(BLACK);
 
-uLCD.locate(0,14);
+uLCD.locate(3,14);
 uLCD.color(WHITE);
     uLCD.printf("   ECE 2035   ");
     
-     uLCD.filled_circle(10, 120, 2, 0xFF0000);       //draw cherry
+  /*   uLCD.filled_circle(10, 120, 2, 0xFF0000);       //draw cherry
    uLCD.filled_circle(13, 121, 2, BLACK);
     uLCD.filled_circle(14, 121, 2, 0xFF0000);
     
@@ -419,7 +435,7 @@
     
     uLCD.filled_circle(14, 113, 1, 0xCCFF66);
     
-    uLCD.line(14,120, 14,111,0xCCFF66);               //end cherry
+    uLCD.line(14,120, 14,111,0xCCFF66); */              //end cherry
     while(1) {
         if(!up_pb|| !down_pb || !right_pb || !left_pb) {
             break;
--- a/map/map_private.h	Sun Oct 04 22:06:38 2015 +0000
+++ b/map/map_private.h	Thu Oct 22 03:47:32 2015 +0000
@@ -35,7 +35,7 @@
 // It defines the settings for drawing the map
 #define SIDE_WALK_COLOR_2    0x00ffdf //SKy blue
 #define SIDE_WALK_COLOR    0x198C19 // green
-#define LINE_COLOR  0xE5E500
+#define LINE_COLOR  0x674529
 #define CANDY_COLOR  0xFF7F7F
 #define CANDY_RADIUS 1
 #define BIG_CANDY_RADIUS 2
@@ -47,11 +47,11 @@
 #define MAP_ATTRIBUTE_SIDE_WALK         0 //side walk
 #define MAP_ATTRIBUTE_CANDY       1 //candy
 #define MAP_ATTRIBUTE_BIG_CANDY 2 //big candy
-#define MAP_ATTRIBUTE_ROAD_L 3
-#define MAP_ATTRIBUTE_ROAD 4
+#define MAP_ATTRIBUTE_ROAD_L 4
+#define MAP_ATTRIBUTE_ROAD 3
 #define MAP_ATTRIBUTE_ROAD_R 5
 #define MAP_ATTRIBUTE_V_LINE 6
-#define MAP_ATTRIBUTE_SIDE_WALK_2 7
+#define MAP_ATTRIBUTE_SIDE_WALK_2 7     //green
 
 
 
@@ -72,20 +72,38 @@
 //7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
 //7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  }
 #define DEFAULT_MAP {\
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
-0,   0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  }
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   3,   3,   3,   3,   3,   3,   3,   7,   7,   7,   7,   7,  \
+0,   0,   0,   3,   3,   3,   3,   3,   3,   3,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  }
+
+
+/*#define DEFAULT_MAP {\
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   3,   3,   3,   3,   3,   3,   3,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   3,   3,   3,   3,   3,   3,   3,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7,  \
+0,   0,   0,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,   7,  7, } */
 // Here defines some useful macros
 #define IDX2X(idx)  (idx%NUM_GRID_X)
 #define IDX2Y(idx)  (idx/NUM_GRID_X)
--- a/robot/robot.cpp	Sun Oct 04 22:06:38 2015 +0000
+++ b/robot/robot.cpp	Thu Oct 22 03:47:32 2015 +0000
@@ -5,13 +5,48 @@
 
 // Following code will only draw the Robot on the screen. You are expected to modify most of the functions here.
 // All other necessary functions will be implemented by you. Ex: the movement of Robot, calculate the score ... etc.
+/////////////////new///////////////////////
+/*DigitalIn right_pb(p21); // push bottom
+  int main()
+  {
+      right_pb.mode(PullUp); // The variable rightt_pb will be zero when the pushbutton for moving the player right is pressed
+ }*/
+//////////////////////////////////////////////
 
 void robot_init(int grid_x, int grid_y, double &score, bool& end){
 
     map_eat_candy(grid_x,grid_y,score); //clear the cookie on the grid.
     robot_draw(grid_x,grid_y);
+ 
     end = map_the_end(grid_x,grid_y);
 }
+void robot_init1(int grid_a, int grid_b, double &score, bool& end){
+
+    map_eat_candy(grid_a,grid_b,score); //clear the cookie on the grid.
+    robot_draw(grid_a,grid_b);
+ 
+    end = map_the_end(grid_a,grid_b);
+}
+void robot_shoot(int grid_x, int grid_y, int p){
+    
+    GRID grid_info = map_get_grid_status(grid_x,grid_y);
+    // Calculate the actual position of the grid
+    int tank_x = grid_info.x + GRID_RADIUS;
+    int tank_y = grid_info.y + GRID_RADIUS;
+                                //MOVE RIGHT
+            robot_clear(tank_x,tank_y);
+             map_draw_grid(tank_x,tank_y);
+                    //x+=1;
+ 
+                    uLCD.line(tank_x+6,tank_y + 4,tank_x + 12, tank_y+p-1 , 0x00ffdf);
+                   // p++;
+                    uLCD.line(tank_x+7,tank_y + 4,tank_x + 12, tank_y+p , BLACK);
+                
+                
+                wait(0.1);
+      // robot_init(tank_x,tank_y,0,0,move);
+           
+            }
 
 void robot_draw(int grid_x, int grid_y){
     
@@ -19,26 +54,39 @@
     // Calculate the actual position of the grid
     int tank_x = grid_info.x + GRID_RADIUS;
     int tank_y = grid_info.y + GRID_RADIUS;
-    // MAKE
-    /*
-    uLCD.filled_circle(frog_x, frog_y, 2, 0xCC0066);
-    uLCD.filled_rectangle(frog_x-2,frog_y+1,frog_x+2,frog_y+3,0x33FF66);
-    uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs
-    uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000);
-    uLCD.line(frog_x+2, frog_y+1,frog_x+4, frog_y+1, 0xFF0000);//hands
-    uLCD.line(frog_x-2, frog_y+1,frog_x-4, frog_y+1, 0xFF0000); 
-    */
+
+    
+    uLCD.filled_rectangle(tank_x, tank_y, tank_x + 6, tank_y +8, RED);
+    uLCD.filled_circle(tank_x, tank_y+2, 2, BLACK);
+    uLCD.filled_circle(tank_x, tank_y+5, 2, BLACK);
+    uLCD.line(tank_x+6,tank_y + 4,tank_x + 12, tank_y+4 , BLACK);
+}
+
+void robot_draw1(int grid_a, int grid_b){
     
-    uLCD.filled_rectangle(tank_x, tank_y, tank_x + 10, tank_y +10, RED);
-    uLCD.filled_circle(tank_x, tank_y+3, 1, BLACK);
-    uLCD.filled_circle(tank_x, tank_y+7, 1, BLACK);
-    uLCD.line(tank_x+10,tank_y + 5,tank_x + 15, tank_y+5 , BLACK);
+    GRID grid_info = map_get_grid_status(grid_a,grid_b);
+    // Calculate the actual position of the grid
+    int tank_a = grid_info.x + GRID_RADIUS;
+    int tank_b = grid_info.y + GRID_RADIUS;
+
+    
+    uLCD.filled_rectangle(tank_a, tank_b, tank_a + 6, tank_b + 8, RED);
+    uLCD.filled_circle(tank_a, tank_b+2, 2, BLACK);
+    uLCD.filled_circle(tank_a, tank_b+5, 2, BLACK);
+    uLCD.line(tank_a+6,tank_b + 4,tank_a + 12, tank_b+4 , BLACK);
 }
 
 void robot_clear(int grid_x, int grid_y){
     
     GRID grid_info = map_get_grid_status(grid_x,grid_y);
     //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the pacman
-    uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, 0x198C19);
+    uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, 0x00ffdf);
     
 }
+void robot_clear1(int grid_a, int grid_b){
+    
+    GRID grid_info = map_get_grid_status(grid_a,grid_b);
+    //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the pacman
+    uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, 0x00ffdf);
+    
+}
--- a/robot/robot.h	Sun Oct 04 22:06:38 2015 +0000
+++ b/robot/robot.h	Thu Oct 22 03:47:32 2015 +0000
@@ -2,7 +2,18 @@
 #define ROBOT_H
 
 void robot_init(int grid_x, int grid_y, double&score, bool&end);
+void robot_init1(int grid_a, int grid_b, double&score, bool&end);
 void robot_draw(int grid_x, int grid_y);
+void robot_draw1(int grid_a, int grid_b);
 void robot_clear(int grid_x, int grid_y);
+void robot_clear1(int grid_a, int grid_b);
+void robot_shoot(int grid_x,int grid_y, int p);
+
+//Initialize struct with variables you want to update
+
+struct Tank
+{ int tank_x;
+  int tank_y;
+};
 
 #endif
\ No newline at end of file