test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
Revision 36:b88fa8ff0be9, committed 2016-12-12
- Comitter:
- th_mbed
- Date:
- Mon Dec 12 12:47:07 2016 +0000
- Parent:
- 35:b767ad058a8b
- Child:
- 38:63b99151e218
- Commit message:
- fix some bugs
Changed in this revision
--- a/Converter.cpp Mon Dec 12 12:00:44 2016 +0000 +++ b/Converter.cpp Mon Dec 12 12:47:07 2016 +0000 @@ -2,21 +2,22 @@ #include "models.h" #include "point.h" #include "C12832_lcd.h" -#define CHAR_SIZE 8 +#include <math.h> Bitmap Converter::convert(int map[][LCD_X]){ int len = LCD_Y*LCD_X/CHAR_SIZE; + int count = 0; + int tmp = 0; char char_map[len]; for(int i = 0; i < len; i++ ){ char_map[i] = 0; } for(int i = 0; i < LCD_Y; i++){ for(int j = 0; j < LCD_X; j++){ - char_map[(i*LCD_X+j)/CHAR_SIZE] |= map[i][j] << ((CHAR_SIZE - 1) - i % CHAR_SIZE); - } + int index = (i*LCD_X + j)/CHAR_SIZE; + char_map[index] |= map[i][j] << ((CHAR_SIZE - 1) - index % CHAR_SIZE); } } - return char_map; - /* + //return char_map; Bitmap bitmap_converted = { LCD_X, LCD_Y, @@ -24,5 +25,4 @@ char_map, }; return bitmap_converted; - */ }
--- a/convert.h Mon Dec 12 12:00:44 2016 +0000 +++ b/convert.h Mon Dec 12 12:47:07 2016 +0000 @@ -2,6 +2,7 @@ #define CONVERT_H #include "C12832_lcd.h" #include "models.h" +#define CHAR_SIZE 8 class Converter { public:
--- a/main.cpp Mon Dec 12 12:00:44 2016 +0000 +++ b/main.cpp Mon Dec 12 12:47:07 2016 +0000 @@ -38,10 +38,10 @@ void make_wall(){ wall_height = stage.getStage(); - for(int i = 0; i < LCD_Y; i++){ - for(int j = 0; j < LCD_X ; j++){ - if(wall_height[i] > (LCD_Y - 1 - j)){ - white_board[i][j] = white_board[i][j] ^ 1; + for(int i = 0; i < LCD_X; i++){ + for(int j = LCD_Y - 1; j >= 0; j--){ + if(LCD_Y - 1 - wall_height[i] <= j){ + white_board[j][i] = white_board[j][i] = 1; } } } @@ -103,7 +103,7 @@ lcd.setmode(XOR); int gameOver = 0; srand((int)(aIn * 100)); - Converter converter(); + Converter converter; // Bitmap picture; while(true){ @@ -115,7 +115,7 @@ p_bullet = b->update(); } //printf("bullet x: %d, y: %d \n", p_bullet.x,p_bullet.y); -// printf("person x: %d, y: %d \n", p_person.x,p_person.y); + //printf("person x: %d, y: %d \n", p_person.x,p_person.y); corrision_judge(p_person, p_bullet); Bitmap picture = converter.convert(white_board); update_mtx.unlock();