test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Files at this revision

API Documentation at this revision

Comitter:
kaku_jyoko
Date:
Mon Dec 12 11:50:33 2016 +0000
Parent:
33:442498e281b1
Child:
35:b767ad058a8b
Child:
37:f5d98f22b6bd
Commit message:
change;

Changed in this revision

main.cpp.orig Show diff for this revision Revisions of this file
--- a/main.cpp.orig	Mon Dec 12 11:50:02 2016 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,130 +0,0 @@
-#include "mbed.h"
-#include "C12832_lcd.h"
-#include "Arial_9.h"
-#include "Small_7.h"
-#include "graphics.h"
-#include "models.h"
-#include "rtos.h"
-#include "point.h"
-#include "stdlib.h"
-#include "convert.h"
-
-C12832_LCD lcd;
-
-// down: p12, left: p13, center: p14, up: p15, right: p16
-InterruptIn button(p14);
-AnalogIn aIn(p20);
-DigitalOut led1(LED1);
-
-Mutex jump_mtx;
-Mutex update_mtx;
-int jump_flag = 0;
-Person h;
-Stage stage;
-Serial pc(USBTX, USBRX); // tx, rx
-Bullet* b = NULL;
-Timer t;
-int white_board[LCD_Y][LCD_X];
-int* wall_height;
-
-void reset_white_board()
-{
-    for(int i = 0; i < LCD_Y; i++){
-        for (int j = 0; j < LCD_X; j++){
-            white_board[i][j] = 0;
-        }
-    }
-}
-
-void make_wall(){
-    wall_height = stage.getStage();
-    for(int i = 0; i < LCD_Y; i++){
-        for(int j = 0; j < LCD_X ; j++){
-            if(wall_height[i] > (LCD_Y - 1 - j)){
-                white_board[i][j] = white_board[i][j] ^ 1;
-            }
-        }
-    }
-}
-
-void a(){
-    h.jump();
-}
-
-void jump_receive(void const *argument){
-    while(true){
-        jump_mtx.lock();
-        button.rise(&a);
-        jump_mtx.unlock();
-        //Thread::wait(0.1);
-    }
-}
-
-void bullet_receive(void const *argument){
-    point start;
-    start.x = 127;
-    start.y = 27;
-    char c;
-    while(true){
-        t.start();
-        c = pc.getc();
-        if(c == 'a' && t.read() > 5.0){
-            b = NULL;
-            b = &Bullet(start, 2);
-            t.reset();
-        }
-    }
-}
-
-int corrision_judge(point p_person, point p_bullet){
-    printf("bullet  x: %d,  y: %d \n", p_bullet.x,p_bullet.y);
-    printf("person  x: %d,  y: %d \n", p_person.x,p_person.y);
-    if((p_person.x + 2 >= p_bullet.x) && (p_person.x + 2 <= p_bullet.x + 5)){
-        printf("aaaaa\n");
-        if((p_person.y + 2 >= p_bullet.y + 1) && (p_person.y + 2 <= p_bullet.y + 4)){
-            printf("gameover\n");
-        }   
-    }
-    return 0;
-}
-
-int main(){
-    point p_person, p_bullet;
-    printf("hello\n");
-    Thread jump_th(jump_receive);
-    Thread bullet_th(bullet_receive);
-    lcd.setmode(XOR);
-    int gameOver = 0;
-    srand((int)(aIn * 100));
-    Converter converter();
-//    Bitmap picture;
-    
-    while(true){
-        update_mtx.lock();
-        reset_white_board();
-        make_wall();
-        p_person = h.update(1);
-        if(b != NULL){
-            p_bullet = b->update();
-        }
-        //printf("bullet  x: %d,  y: %d \n", p_bullet.x,p_bullet.y);
-//        printf("person  x: %d,  y: %d \n", p_person.x,p_person.y);
-        corrision_judge(p_person, p_bullet);
-        Bitmap picture = converter.convert(white_board);
-        update_mtx.unlock();
-        lcd.cls();
-        lcd.print_bm(bitmPlayer,p_person.x,p_person.y);
-        if(b != NULL){
-            lcd.print_bm(bitmBullet_graphics, p_bullet.x, p_bullet.y);
-        }
-        lcd.copy_to_lcd();
-        wait(0.02);
-        lcd.cls();
-        lcd.print_bm(bitmPlayerB,p_person.x,p_person.y);
-        if(b != NULL){
-            lcd.print_bm(bitmBullet_graphics, p_bullet.x, p_bullet.y);
-        }
-        lcd.copy_to_lcd();
-        wait(0.02);
-    }
-}
\ No newline at end of file